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*{{SSBB|Zelda}} - her back aerial, the back [[Lightning Kick]], has much faster startup than her forward aerial (the other version of the Lightning Kick, though note that these differences are less pronounced in [[Ultimate]]), making it a much more reliable as a surprise KO option (similar to Ness's RAR back aerial). However, it has a weak sourspot that cannot KO, even at [[Sudden Death]] percentages. | *{{SSBB|Zelda}} - her back aerial, the back [[Lightning Kick]], has much faster startup than her forward aerial (the other version of the Lightning Kick, though note that these differences are less pronounced in [[Ultimate]]), making it a much more reliable as a surprise KO option (similar to Ness's RAR back aerial). However, it has a weak sourspot that cannot KO, even at [[Sudden Death]] percentages. | ||
*{{SSBB|Zero Suit Samus}} - her back aerial has strong knockback and is a reliable finisher, much easier to hit with than the forward aerial. It is also a useful spacing and aerial approach option, even more effective when coupled with ZSS's high movement speed. However, her high [[short hop]] limits its effectiveness. | *{{SSBB|Zero Suit Samus}} - her back aerial has strong knockback and is a reliable finisher, much easier to hit with than the forward aerial. It is also a useful spacing and aerial approach option, even more effective when coupled with ZSS's high movement speed. However, her high [[short hop]] limits its effectiveness. | ||
*{{SSBU| | *{{SSBU|Corrin}} - Corrin's back aerial is a very reliable KO move at reasonable percentages, especially when compared with Corrin's forward aerial (which under normal circumstances is effectively useless for securing a KO, except via combos). The forward horizontal push the back aerial provides, paired with its disjoint, means it is a much safer option than Corrin's other aerials in many circumstances. | ||
*{{SSBU|Joker}} - [[Joker_(SSBU)/Back_aerial|Joker's back aerial]] is extremely quick with low end lag and has a wide hitbox, making it one of his best [[approach]] tools. Offstage, it serves as a potent edgeguard. With [[Arsene]], it's an effective onstage KO option. | |||
*{{SSBU|Pichu}} - at high percentages, Pichu can drag down opponents with its RAR back aerial and finish them with a forward tilt. The dragdown RAR back aerial can also be used with down tilt and grab. | *{{SSBU|Pichu}} - at high percentages, Pichu can drag down opponents with its RAR back aerial and finish them with a forward tilt. The dragdown RAR back aerial can also be used with down tilt and grab. | ||
*{{SSBU| | *{{SSBU|Ryu}} - in 1-on-1 matches, it is much harder for Ryu to land back aerials on opponents without first performing a reverse aerial rush, as he always faces his opponents while grounded. This also applies to {{SSBU|Ken}} and {{SSBU|Terry}}, who similarly always face their opponents in 1-on-1 matches. | ||
==External links== | ==External links== |
edits