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{{cquote|''This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | {{cquote|''This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Duck Hunt''' ({{ja|ダックハント|Dakkuhanto}}, ''Duckhunt''), known in | '''Duck Hunt''' ({{ja|ダックハント|Dakkuhanto}}, ''Duckhunt''), known in the British English version as '''Duck Hunt Duo''', are playable characters in ''[[Super Smash Bros. Ultimate]]''. They were confirmed as playable characters on June 12, 2018. Although they are a team, Duck Hunt are collectively classified as fighter #59. | ||
==How to unlock== | ==How to unlock== | ||
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**This makes Duck Hunt the only other character to have Mii Fighters supporting animal-themed costumes for a round after Marth. The latter's opponents of which are almost entirely comprised of dragon-themed characters. | **This makes Duck Hunt the only other character to have Mii Fighters supporting animal-themed costumes for a round after Marth. The latter's opponents of which are almost entirely comprised of dragon-themed characters. | ||
*Duck Hunt is the only character who faces all three ''Star Fox'' characters in their Classic Mode routes. | *Duck Hunt is the only character who faces all three ''Star Fox'' characters in their Classic Mode routes. | ||
*When Duck Hunt is [[Slow motion|slowed down]] (only by a [[Timer]], [[Spear Pillar|Dialga's temporal powers]], the speed modifier in Training Mode, or by Special Smash's Slow setting), all of the shots from his smash attacks will hit twice. Additionally, the final hits of the smash attacks are twice as strong if the game is sped up. A similar situation occurred in [[Super Smash Bros. 4]]. | *When Duck Hunt is [[Slow motion|slowed down]] (only by a [[Timer]], [[Spear Pillar|Dialga's temporal powers]], the speed modifier in Training Mode, or by Special Smash's Slow setting), all of the shots from his smash attacks will hit twice. Additionally, the final hits of the smash attacks are twice as strong if the game is sped up. A similar situation occurred in ''[[Super Smash Bros. 4]]''. | ||
*There's | *There's a graphical error with Duck Hunt's [[on-screen appearance]] when done facing the left. The smoke effects appear behind the 8-bit grass rather than in front of it. | ||
*Despite not being present in [[Team Battle]]s, the sounds of the Wild Gunman appearing and firing can still be heard if Duck Hunt is the leading character of a winning team. | *Despite not being present in [[Team Battle]]s, the sounds of the Wild Gunman appearing and firing can still be heard if Duck Hunt is the leading character of a winning team. | ||
*Duck Hunt, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles. | *Duck Hunt, {{SSBU|Peach}}, {{SSBU|Zelda}}, {{SSBU|Falco}}, {{SSBU|Olimar}}, and {{SSBU|Dark Pit}} are the only fighters to appear as allies in spirit battles. |
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