Projectile: Difference between revisions

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A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s.  [[Ness]]' yoyo is an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]].  All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]].  Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A '''projectile''' is any [[hitbox]] able to leave the user's damagable [[Hitbox#Collision_Bubbles|collision bubble]]s and move by itself, and most of them can be reflected. Mines are exceptions: they are also classified as projectiles, but they can not be reflected or move by themselves.  [[Ness]]' yoyo is also an exception, as it is not classified as a projectile despite its [[yoyo Glitch|glitch]].  All non-item projectile attacks in [[Super Smash Bros. Melee|Melee]] are [[special attack]]s and throws, usually [[neutral B]].  Common examples of projectiles include: [[Falco]]'s laser (neutral B), [[Samus]]' missiles ([[forward B]]) and [[Young Link]]'s bombs ([[down B]]). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.


A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], [[Roy]], [[Ike]], and [[Meta Knight]] .  It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]].
A majority of characters in Melee has at least one projectile attack; the characters that don't are [[Captain Falcon]], [[Donkey Kong]], [[Ganondorf]], [[Jigglypuff]], [[Marth]], [[Roy]], [[Ike]], and [[Meta Knight]] .  It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an [[approach]].
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| [[Dr. Mario]] || 1 ([[Megavitamin]])
| [[Dr. Mario]] || 1 ([[Megavitamin]])
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| [[Falco Lombardi]] || 2 ([[Blaster (Falco)|Blaster]], [[Reflector (Falco)|Reflector]])  
| [[Falco Lombardi]] ||''Melee'': 1 ([[Blaster (Falco)|Blaster]]) <br>
''Brawl'': 2 ([[Blaster (Falco)|Blaster]], [[Reflector (Falco)|Reflector]])
|-
|-
| [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]])
| [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]])
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| [[King Dedede]] || 1 ([[Waddle Dee Toss]])
| [[King Dedede]] || 1 ([[Waddle Dee Toss]])
|-
|-
| [[Kirby]] || 1 ([[Final Cutter]])
| [[Kirby]] || 1(+1) ([[Final Cutter]], [[Swallow|Copying]] a character's projectile attack)
|-
|-
| [[Link]] || ''SSB64'': 2 ([[Boomerang]], [[Link's Bomb|Bomb]])<br>
| [[Link]] || ''SSB64'': 2 ([[Boomerang]], [[Link's Bomb|Bomb]])<br>
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| [[Lucas]] || 3 ([[PK Freeze]], [[PK Fire]], [[PK Thunder]])
| [[Lucas]] || 3 ([[PK Freeze]], [[PK Fire]], [[PK Thunder]])
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|-
| [[Lucario]] || 2 ([[Aura Sphere]], [[Force Palm]]) <br>
| [[Lucario]] || 1 ([[Aura Sphere]]) <br>
''Note'': Lucario's reach extends past his actual body, so technically many of his normal attacks would be projectiles, but for simplicity's sake, I am omitting those.
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|-
| [[Luigi]] || 1 ([[Fireball]])
| [[Luigi]] || 1 ([[Fireball]])
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