Character artwork: Difference between revisions
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''[[Super Smash Bros. Melee]]'' was the first game in the series that started using 3D renders with a semi-realistic artstyle, which will be used for every game proceeding it. However, compared to all other games after ''Melee'', the roster looks noticeably different: due to being released slightly after the launch of the Nintendo GameCube, characters that appeared on the Nintendo 64 retain their early 3D designs, causing the game to look very unique to many other games even outside of the ''Smash Bros.'' series. One example being {{SSBM|Luigi}} who has his design from games such as ''Mario Kart 64'' and ''Mario Party'' that lack his more lanky anatomy that games afterwards will provide him as. | ''[[Super Smash Bros. Melee]]'' was the first game in the series that started using 3D renders with a semi-realistic artstyle, which will be used for every game proceeding it. However, compared to all other games after ''Melee'', the roster looks noticeably different: due to being released slightly after the launch of the Nintendo GameCube, characters that appeared on the Nintendo 64 retain their early 3D designs, causing the game to look very unique to many other games even outside of the ''Smash Bros.'' series. One example being {{SSBM|Luigi}} who has his design from games such as ''Mario Kart 64'' and ''Mario Party'' that lack his more lanky anatomy that games afterwards will provide him as. | ||
[[File:Character selection melee.png|thumb | [[File:Character selection melee.png|thumb|250px]] | ||
Similar to ''Smash 64'', its character select screen has unique artwork that are very different from their main ones, but unlike '' Smash 64'', these pieces of artwork retain ''Melee's'' artstyle. {{SSBM|Donkey Kong}}, {{SSBM|Jigglypuff}}, and {{SSBM|Bowser}} are a few characters which use different renders on the select screen. | Similar to ''Smash 64'', its character select screen has unique artwork that are very different from their main ones, but unlike '' Smash 64'', these pieces of artwork retain ''Melee's'' artstyle. {{SSBM|Donkey Kong}}, {{SSBM|Jigglypuff}}, and {{SSBM|Bowser}} are a few characters which use different renders on the select screen. | ||
Revision as of 11:59, September 13, 2019
Character artwork refers to the official images of the playable Smash fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original Super Smash Bros., the artwork for the characters were 2D illustrations not seen in the game itself. From Melee onward, however, they were rendered from 3D models at a far higher quality than how they appear in gameplay. In Melee, some pieces of character artwork were used in-game. Starting in Brawl, cropped versions of the character artwork are used in the character selection screen. In Brawl and Smash 4, each character's main render also serves as the basis of their Classic Mode trophy. The character renders in Smash 4 and Ultimate were also the basis of the poses for the Super Smash Bros. series of amiibo.
Super Smash Bros.
The character artwork of Super Smash Bros. is very different from all the games proceeding it, not only because of the 2D artwork but also due having a very unique style from other artwork at the time. Instead of being created in a more realistic and detailed matter, the roster is drawn in a more simplified, cartoony style. Characters that are drawn noticeably different from their original series are Link and Fox, who have a very different look that is never seen outside of other official artwork.
Strangely, despite all characters having artwork created for this game, the in-game character select screen rather takes already existing artwork from the respective franchise. The artwork on the select screen includes 2D and 3D artwork, and all are edited to look like renders.
Each of the character select screen artwork and their origins are down below:[1]
- Mario: A render from Super Mario 64.
- Donkey Kong: A render from Donkey Kong Country.
- Link: Artwork from The Legend of Zelda: Ocarina of Time.
- Samus: Artwork from Super Metroid.
- Yoshi: Artwork from Super Mario World 2: Yoshi’s Island.
- Kirby: Artwork from Kirby's Adventure, however, it seems to be edited with Sword Kirby artwork from Kirby Super Star.
- Fox: Artwork from Star Fox 64.
- Pikachu: Artwork from Pocket Monster Blue Version.
- Luigi: Seems to be original, based on Super Mario 64. Although there is still a lot of speculation on where the origin of this artwork comes from.
- Ness: Artwork from Earthbound.
- Captain Falcon: Artwork from F-Zero X.
- Jigglypuff: Artwork from Pocket Monster Red/Green Version.
Super Smash Bros. Melee
Super Smash Bros. Melee was the first game in the series that started using 3D renders with a semi-realistic artstyle, which will be used for every game proceeding it. However, compared to all other games after Melee, the roster looks noticeably different: due to being released slightly after the launch of the Nintendo GameCube, characters that appeared on the Nintendo 64 retain their early 3D designs, causing the game to look very unique to many other games even outside of the Smash Bros. series. One example being Luigi who has his design from games such as Mario Kart 64 and Mario Party that lack his more lanky anatomy that games afterwards will provide him as.
Similar to Smash 64, its character select screen has unique artwork that are very different from their main ones, but unlike Smash 64, these pieces of artwork retain Melee's artstyle. Donkey Kong, Jigglypuff, and Bowser are a few characters which use different renders on the select screen.