Back throw: Difference between revisions
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==Notable back throws== | ==Notable back throws== | ||
*[[Fox]], [[Falco]], and [[Mii Gunner]]'s back throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco and Mii Gunner instead fire a single laser that deals much more knockback, with Falco's being capable of KOing near the edge at high percentages. | *[[Fox]], [[Falco]], and [[Mii Gunner]]'s back throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco and Mii Gunner instead fire a single laser that deals much more knockback, with Falco's being capable of KOing near the edge at high percentages. | ||
*{{SSBM|Kirby}}'s back throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From ''Brawl'' onward, this is no longer the case. | *{{SSBM|Kirby}}'s back throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From ''Brawl'' onward, this is no longer the case. From ''SSB4'', it's knockback was altered giving it more knockback scaling but less base knockback, so it's better both for combos at low percents and KOing at high percents | ||
*[[Corrin]]'s back throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his forward throw. | *[[Corrin]]'s back throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his forward throw. | ||
*[[Ness]]'s back throw in all games except ''Smash 64'' is the opposite of his [[forward throw]], possessing very low base knockback, but very high knockback scaling, making it noticeably powerful at high percentages compared to other back throws. It is the strongest back throw in ''Melee'', ''Brawl'', and ''Smash 4'', and one of the strongest throws overall, KOing under 140% from the center of [[Final Destination]]. | *[[Ness]]'s back throw in all games except ''Smash 64'' is the opposite of his [[forward throw]], possessing very low base knockback, but very high knockback scaling, making it noticeably powerful at high percentages compared to other back throws. It is the strongest back throw in ''Melee'', ''Brawl'', and ''Smash 4'', and one of the strongest throws overall, KOing under 140% from the center of [[Final Destination]]. | ||
**{{SSB4|Villager}}'s back throw in ''Smash 4'', as well as {{SSBU|Isabelle}}'s in ''Ultimate'', have similar properties, although they are slightly weaker. | **{{SSB4|Villager}}'s back throw in ''Smash 4'', as well as {{SSBU|Isabelle}}'s in ''Ultimate'', have similar properties, although they are slightly weaker. | ||
*[[Mario]], [[Luigi]], and [[Dr. Mario]]'s back throws are among the strongest in all of their appearances. Mario and Dr. Mario's are at their strongest in ''Melee'', while Luigi's is at its strongest in ''Brawl'', all KOing under 110% near the edge. | *[[Mario]], [[Luigi]], and [[Dr. Mario]]'s back throws are among the strongest in all of their appearances. Mario and Dr. Mario's are at their strongest in ''Melee'', while Luigi's is at its strongest in ''Brawl'', all KOing under 110% near the edge. | ||
*{{SSBU|Incineroar}}'s back throw in ''Ultimate'' is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back throw. | *{{SSBU|Incineroar}}'s back throw in ''Ultimate'' is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back Throw. Due to its lower knockback scaling however, it KOd slightly later than Ness's back throw if used at center stage or if it's DIed. | ||
*In ''[[Smash 64]]'', {{SSB|Pikachu}}, {{SSB|Donkey Kong}}, and {{SSB|Samus}} have the most damaging back throws in the series, dealing 18%. | *In ''[[Smash 64]]'', {{SSB|Pikachu}}, {{SSB|Donkey Kong}}, and {{SSB|Samus}} have the most damaging back throws in the series, dealing 18%. | ||
*In ''[[Melee]]'', {{SSBM|Mewtwo}}'s back throw is very powerful, and is considered one of its best finishers, KOing at around 100% near the edge. | *In ''[[Melee]]'', {{SSBM|Mewtwo}}'s back throw is very powerful, and is considered one of its best finishers, KOing at around 100% near the edge. |