Zap / Zapple / Kazap: Difference between revisions
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{{cquote|''Unleashes lightning from your sword. It grows stronger when charged, but the charge cannot be stored.''|cite=Description from ''Ultimate''{{'}}s Move List}} | {{cquote|''Unleashes lightning from your sword. It grows stronger when charged, but the charge cannot be stored.''|cite=Description from ''Ultimate''{{'}}s Move List}} | ||
'''Zap''' ({{ja|デイン|Dein}}, ''Dein'') is the {{SSBU|Hero}}'s [[side special move]] in ''[[Super Smash Bros. Ultimate]]''. | '''Zap''' ({{ja|デイン|Dein}}, ''Dein'') is the {{SSBU|Hero}}'s [[side special move]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
Much like [[Frizz]] and [[Woosh]], this move is a [[charge]] special. Using it normally will have the Hero fire Zap (costing 8 MP), a short electric blast forward, but the move can be charged into '''Zapple''' ({{ja|ライデイン|Raidein}}, ''Raidein'') (18 MP) and '''Kazap''' ({{ja|ギガデイン|Gigadein}}, ''Gigadein'') (42 MP), with the former having him shoot lightning forward and a large bolt striking down on the stage, and the latter having a bolt of lightning hit his blade, before the Hero slashes around himself. Hero gains [[super armor]] while unleashing his fully charged Kazap. | Much like [[Frizz]] and [[Woosh]], this move is a [[charge]] special. Using it normally will have the Hero fire Zap (costing 8 MP), a short electric blast forward, but the move can be charged into '''Zapple''' ({{ja|ライデイン|Raidein}}, ''Raidein'') (18 MP) and '''Kazap''' ({{ja|ギガデイン|Gigadein}}, ''Gigadein'') (42 MP), with the former having him shoot lightning forward and a large bolt striking down on the stage, and the latter having a bolt of lightning hit his blade, before the Hero slashes around himself. Hero gains [[super armor]] while unleashing his fully charged Kazap. | ||
All forms of the attack are disjointed [[hitbox]]es and are not projectiles, meaning they cannot be [[reflect]]ed or [[absorb]]ed, with the exception of the lightning bolt that strikes Hero's sword before Kazap. | All forms of the attack are disjointed [[hitbox]]es and are not projectiles, meaning they cannot be [[reflect]]ed or [[absorb]]ed, with the exception of the lightning bolt that strikes Hero's sword before Kazap. | ||
==Origin== | ==Origin== | ||
Zap is a weak lighting spell that was introduced in ''Dragon Quest III''. Zapple and Kazap are the stronger variations that are learned at higher levels, Kazap also introduced in ''Dragon Quest III'', Zapple introduced in ''Dragon Quest Monsters: Joker''. | Zap is a weak lighting spell that was introduced in ''Dragon Quest III''. Zapple and Kazap are the stronger variations that are learned at higher levels, Kazap also introduced in ''Dragon Quest III'', Zapple introduced in ''Dragon Quest Monsters: Joker''. | ||
In ''Smash'', the move is mainly based on ''Dragon Quest XI'', however, the animation and function of Kazap is completely unique to ''Smash''. It does, however, resemble the animation for [[Gigaslash]] in many of the main series games. | In ''Smash'', the move is mainly based on ''Dragon Quest XI'', however, the animation and function of Kazap is completely unique to ''Smash''. It does, however, resemble the animation for [[Gigaslash]] in many of the main series games. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Hero SSBU Skill Preview Side Special.png|Zap as shown by a Skill Preview in ''Ultimate''. | Hero SSBU Skill Preview Side Special.png|Zap as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP. | *Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP. |
Revision as of 22:07, September 9, 2019
Zap/Zapple/Kazap | |
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{{{content1}}}
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{{{content3}}} The Luminary using Zap, Zapple, and Kazap | |
User | Hero |
Universe | Dragon Quest |
Article on Dragon Quest Wiki | Zap |
“ | Unleashes lightning from your sword. It grows stronger when charged, but the charge cannot be stored. | ” |
—Description from Ultimate's Move List |
Zap (デイン, Dein) is the Hero's side special move in Super Smash Bros. Ultimate.
Overview
Much like Frizz and Woosh, this move is a charge special. Using it normally will have the Hero fire Zap (costing 8 MP), a short electric blast forward, but the move can be charged into Zapple (ライデイン, Raidein) (18 MP) and Kazap (ギガデイン, Gigadein) (42 MP), with the former having him shoot lightning forward and a large bolt striking down on the stage, and the latter having a bolt of lightning hit his blade, before the Hero slashes around himself. Hero gains super armor while unleashing his fully charged Kazap.
All forms of the attack are disjointed hitboxes and are not projectiles, meaning they cannot be reflected or absorbed, with the exception of the lightning bolt that strikes Hero's sword before Kazap.
Origin
Zap is a weak lighting spell that was introduced in Dragon Quest III. Zapple and Kazap are the stronger variations that are learned at higher levels, Kazap also introduced in Dragon Quest III, Zapple introduced in Dragon Quest Monsters: Joker.
In Smash, the move is mainly based on Dragon Quest XI, however, the animation and function of Kazap is completely unique to Smash. It does, however, resemble the animation for Gigaslash in many of the main series games.
Gallery
Trivia
- Kazap costs the most MP of Hero's moves at 42 MP, with the exception of Magic Burst, which uses up all of the remaining MP.
- Zapple and Kafrizz are the only spells Hero has that originated from a Dragon Quest spin-off, that being Dragon Quest Monsters: Joker.