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(→List of jabs: Adding a row for Terry, this goes for the other attack tables) |
(Noted that a rapid jab is called a "flurry attack" in Ultimate.) |
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===Rapid jabs=== | ===Rapid jabs=== | ||
[[File:Smash 4 - Fox's finishing jab.jpeg|thumb|right|250px|The final hit of {{SSB4|Fox}}'s rapid jab in ''[[Smash 4]].'']] | [[File:Smash 4 - Fox's finishing jab.jpeg|thumb|right|250px|The final hit of {{SSB4|Fox}}'s rapid jab in ''[[Smash 4]].'']] | ||
A '''rapid jab''' is a constantly-looping flurry of incredibly fast and weak attacks that link into each other. Once this attack is launched, it can be infinitely looped by pressing the attack button repeatedly in ''SSB'' and ''Melee'', or by simply holding it from ''Brawl'' onward. Despite their infinite nature, rapid jabs can be escaped relatively quickly with proper [[DI]] and [[SDI]], especially prior to ''Smash 4''. Later games mitigate this by speeding up the rapid jabs' hit rate and lowering their [[SDI multiplier]]s (as well as weakening SDI itself), but they instead slightly push the attacker back after landing a certain amount of hits. | A '''rapid jab''' (officialy known as a '''flurry attack''' in ''[[Super Smash Bros. Ultimate]]'') is a constantly-looping flurry of incredibly fast and weak attacks that link into each other. Once this attack is launched, it can be infinitely looped by pressing the attack button repeatedly in ''SSB'' and ''Melee'', or by simply holding it from ''Brawl'' onward. Despite their infinite nature, rapid jabs can be escaped relatively quickly with proper [[DI]] and [[SDI]], especially prior to ''Smash 4''. Later games mitigate this by speeding up the rapid jabs' hit rate and lowering their [[SDI multiplier]]s (as well as weakening SDI itself), but they instead slightly push the attacker back after landing a certain amount of hits. | ||
The rapid jab ends once the attack button is released. Prior to ''[[Smash 4]]'', this causes the character to simply stop attacking – however, from ''Smash 4'' onwards, rapid jabs have a final hit known as a '''rapid jab finisher''' that is designed to launch opponents away, and is used once the attack button is released. Since no new button input is made to activate this final hit, it is not its own stage of the natural combo. | The rapid jab ends once the attack button is released. Prior to ''[[Smash 4]]'', this causes the character to simply stop attacking – however, from ''Smash 4'' onwards, rapid jabs have a final hit known as a '''rapid jab finisher''' that is designed to launch opponents away, and is used once the attack button is released. Since no new button input is made to activate this final hit, it is not its own stage of the natural combo. |
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