Metagame: Difference between revisions

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The '''metagame''' is the peak of competitive play - the overall skills of all the top players.  A character's metagame is this cumulative knowledge as applied to a particular character.
In a general sense, the term '''metagame''' refers to trends within how that game is played by its players, or a subset of its players.  At any time, certain characters, strategies, tactics, tricks, skills, etc. may be popular.  The metagame tends to evolve over time, as players adapt to it in order to gain an advantage, and then others adapt to these adaptations and so on. 
 
For example, if Character A is popular within a gaming community, one might choose to compete with Character G, for his advantages over Character A, even though Character B may be considered a poor choice in most other circumstances.  Likewise, one may choose to avoid Character C, because they are vulnerable to Character A, even though Character C is on the whole considered strong.  Eventually players may shift away from playing Character A, and instead focus on characters who can compete with Character B.
 
At higher levels of play metagame can have a more specific meaning and refer to the tendencies and proficiencies of the top players.  In the Smash Community, the [[tier list]] has changed alongside the metagame of the best players.


As the Smash community learns more techniques and assumes new strategies, the metagame continues to expand.  Thus, the [[tier list]], which is based on each character's metagame, is dynamic.  This explains changes from [[previous tier lists]] (such as [[Captain Falcon]]'s movement from low to high tier).


[[category:Terms]]
[[category:Terms]]

Revision as of 17:15, March 20, 2008

In a general sense, the term metagame refers to trends within how that game is played by its players, or a subset of its players. At any time, certain characters, strategies, tactics, tricks, skills, etc. may be popular. The metagame tends to evolve over time, as players adapt to it in order to gain an advantage, and then others adapt to these adaptations and so on.

For example, if Character A is popular within a gaming community, one might choose to compete with Character G, for his advantages over Character A, even though Character B may be considered a poor choice in most other circumstances. Likewise, one may choose to avoid Character C, because they are vulnerable to Character A, even though Character C is on the whole considered strong. Eventually players may shift away from playing Character A, and instead focus on characters who can compete with Character B.

At higher levels of play metagame can have a more specific meaning and refer to the tendencies and proficiencies of the top players. In the Smash Community, the tier list has changed alongside the metagame of the best players.