Super Smash Bros. Ultimate

Command Selection: Difference between revisions

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(No reason to separate the effects from the MP cost, right?)
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The spells that can be used through Command Selection are as follows:
The spells that can be used through Command Selection are as follows:


'''Sizz''' ({{ja|ギラ|Gira}}, ''Gira''): A weaker form of Sizzle.
'''Sizz''' ({{ja|ギラ|Gira}}, ''Gira''): A weaker form of Sizzle. Uses 8 MP.


'''Sizzle''' ({{ja|ベギラマ|Begirama}}, ''Begirama''): Throws a flame projectile forward quickly.
'''Sizzle''' ({{ja|ベギラマ|Begirama}}, ''Begirama''): Throws a flame projectile forward quickly. Uses 20 MP.


'''Oomph''' ({{ja|バイキルト|Baikiruto}}, ''Baikiruto''): Raises the strength of all attacks for a limited period of time at the expense of reducing defense.
'''Oomph''' ({{ja|バイキルト|Baikiruto}}, ''Baikiruto''): Raises the strength of all attacks for a limited period of time at the expense of reducing defense. Uses 16 MP.


'''Psyche Up''' ({{ja|ためる|Tameru}}, ''Tameru''): Drastically increases the strength of Hero's next attack. The effect will last until a move connects.
'''Psyche Up''' ({{ja|ためる|Tameru}}, ''Tameru''): Drastically increases the strength of Hero's next attack. The effect will last until a move connects. Uses 14 MP.


'''Bounce''' ({{ja|マホカンタ|Mahokanta}}, ''Mahokanta''): Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires. Hero can move around and attack while the shield is active.
'''Bounce''' ({{ja|マホカンタ|Mahokanta}}, ''Mahokanta''): Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires. Hero can move around and attack while the shield is active.  Uses 14 MP.


'''Heal''' ({{ja|ホイミ|Hoimi}}, ''Hoimi''): Heals Hero by 11% damage. If used repeatedly, the option to select it will not reappear until Hero scores a KO.
'''Heal''' ({{ja|ホイミ|Hoimi}}, ''Hoimi''): Heals Hero by 11% damage. If used repeatedly, the option to select it will not reappear until Hero scores a KO. Uses 7 MP.


'''Flame Slash''' ({{ja|かえん斬り|Kaen giri}}, ''Flame Slash''): Hero coats his sword in fire, and slashes forward. Has a wide hitbox.
'''Flame Slash''' ({{ja|かえん斬り|Kaen giri}}, ''Flame Slash''): Hero coats his sword in fire, and slashes forward. Has a wide hitbox. Uses 12 MP.


'''Kacrackle Slash''' ({{ja|マヒャド斬り|Mahyado giri}}, ''Mahyad Slash''): Hero swings his sword directly in front of him, and any opponents hit by the slash are [[frozen]].
'''Kacrackle Slash''' ({{ja|マヒャド斬り|Mahyado giri}}, ''Mahyad Slash''): Hero swings his sword directly in front of him, and any opponents hit by the slash are [[frozen]]. Uses 11 MP.


'''Acceleratle''' ({{ja|ピオリム|Piorimu}}, ''Piorimu''): Drastically increases Hero's movement speed but makes him easier to launch.  
'''Acceleratle''' ({{ja|ピオリム|Piorimu}}, ''Piorimu''): Drastically increases Hero's movement speed but makes him easier to launch. Uses 13 MP.


'''Bang''' ({{ja|イオ|Io}}, ''Io''): Throws a small explosive flame projectile forward.
'''Bang''' ({{ja|イオ|Io}}, ''Io''): Throws a small explosive flame projectile forward. Uses 9 MP.


'''Kaboom''' ({{ja|イオナズン|Ionazu}}, ''Ionazu''): Throws a projectile that travels forward, sucking opponents inward before it explodes.  
'''Kaboom''' ({{ja|イオナズン|Ionazu}}, ''Ionazu''): Throws a projectile that travels forward, sucking opponents inward before it explodes. Uses 37 MP.


'''Snooze''' ({{ja|ラリホー|Rarihō}}, ''Rariho''): Throws a projectile that causes opponents to sleep when it connects. It travels through opponents, and can hit multiple people. The projectile grows as it travels but puts opponents to sleep longer at close range.  
'''Snooze''' ({{ja|ラリホー|Rarihō}}, ''Rariho''): Throws a projectile that causes opponents to sleep when it connects. It travels through opponents, and can hit multiple people. The projectile grows as it travels but puts opponents to sleep longer at close range. Uses 16 MP.


'''Hatchet Man''' ({{ja|まじん斬り|Majin giri}}, ''Evil Slash''): Hero jumps forward after a considerable delay, swinging his sword as it is coated in Fire. Guarantees a Critical Hit will occur.
'''Hatchet Man''' ({{ja|まじん斬り|Majin giri}}, ''Evil Slash''): Hero jumps forward after a considerable delay, swinging his sword as it is coated in Fire. Guarantees a Critical Hit will occur. Uses 15 MP.


'''Whack''' ({{ja|ザキ|Zaki}}, ''Zaki''): A weaker form of Thwack.
'''Whack''' ({{ja|ザキ|Zaki}}, ''Zaki''): A weaker form of Thwack. Uses 10 MP.


'''Thwack''' ({{ja|ザラキ|Zaraki}}, ''Zaraki''): Hero swings his hand forward, and a dark purple spark appears directly in front of him. Has a chance to instantly KO the opponent, with a higher chance for it  
'''Thwack''' ({{ja|ザラキ|Zaraki}}, ''Zaraki''): Hero swings his hand forward, and a dark purple spark appears directly in front of him. Has a chance to instantly KO the opponent, with a higher chance for it  
to occur the more damage your opponent has.
to occur the more damage your opponent has. Uses 30 MP.


'''Zoom''' ({{ja|ルーラ|Rūra}}, ''Rura''): Hero jumps directly upward, going past the limits of the camera if the stage does not have a ceiling, and then falls directly downwards onto the stage.
'''Zoom''' ({{ja|ルーラ|Rūra}}, ''Rura''): Hero jumps directly upward, going past the limits of the camera if the stage does not have a ceiling, and then falls directly downwards onto the stage. Uses 8 MP.


'''Kaclang''' ({{ja|アストロン|Asutoron}}, ''Astron''): Hero crosses his arms and turns [[metal]], becoming completely invincible to all damage and knockback (except from Metal Slash) for a limited time. However, he will also be unable to move or attack until Kaclang wears off.  
'''Kaclang''' ({{ja|アストロン|Asutoron}}, ''Astron''): Hero crosses his arms and turns [[metal]], becoming completely invincible to all damage and knockback (except from Metal Slash) for a limited time. However, he will also be unable to move or attack until Kaclang wears off. Uses 6 MP.


'''Metal Slash''' ({{ja|メタル斬り|Metaru giri}}, ''Metal Slash''): Hero slashes his sword forward. [[Instant KO|Instantly KOs]] any metal opponent. When used against non-metal opponents, it will only deal 1% damage.  
'''Metal Slash''' ({{ja|メタル斬り|Metaru giri}}, ''Metal Slash''): Hero slashes his sword forward. [[Instant KO|Instantly KOs]] any metal opponent. When used against non-metal opponents, it will only deal 1% damage. Uses 6 MP.


'''Hocus Pocus''' ({{ja|パルプンテ|Parupunte}}, ''Parupunte''): A spell with random effects, chosen upon inputting the move. These include the effects of any other spell, as well as shrinking Hero or putting him under the [[Timer]] effect.  
'''Hocus Pocus''' ({{ja|パルプンテ|Parupunte}}, ''Parupunte''): A spell with random effects, chosen upon inputting the move. These include the effects of any other spell, as well as shrinking Hero or putting him under the [[Timer]] effect. Uses 4 MP.


'''Magic Burst''' ({{ja|マダンテ|Madante}}, ''Madante''): Hero causes a purple explosion to surround him. The move uses up all MP currently available, and will have greater range and attack power depending on how much MP is left.  
'''Magic Burst''' ({{ja|マダンテ|Madante}}, ''Madante''): Hero causes a purple explosion to surround him. The move uses up all MP currently available, and will have greater range and attack power depending on how much MP is left.  


'''Kamikazee''' ({{ja|メガンテ|Megante}}, ''Megante''): Hero crosses his arms and begins to glow. After a few seconds, he explodes, instantly KOing himself and delivering heavy damage and knockback to any opponent nearby. In 1v1 matches, using this will count as a KO for the opponent.
'''Kamikazee''' ({{ja|メガンテ|Megante}}, ''Megante''): Hero crosses his arms and begins to glow. After a few seconds, he explodes, instantly KOing himself and delivering heavy damage and knockback to any opponent nearby. In 1v1 matches, using this will count as a KO for the opponent. Uses 1 MP.


==MP cost==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Move!!MP cost
|-
|Sizz ||8
|-
|Sizzle ||20
|-
|Oomph ||16
|-
|Psyche Up ||14
|-
|Bounce ||14
|-
|Heal ||7
|-
|Flame Slash ||12
|-
|Kacrackle Slash ||11
|-
|Hatchet Man ||15
|-
|Acceleratle ||13
|-
|Bang ||9
|-
|Kaboom ||37
|-
|Snooze ||16
|-
|Whack ||10
|-
|Thwack ||30
|-
|Zoom ||8
|-
|Kaclang ||6
|-
|Metal Slash ||6
|-
|Hocus Pocus ||4
|-
|Magic Burst ||All remaining MP
|-
|Kamikazee ||1
|}


==Origin==
==Origin==

Revision as of 22:30, July 30, 2019

Command Selection
File:Hero Command Selection.png
Erdrick selecting a command.
User Hero
Universe Dragon Quest
Article on Dragon Quest Wiki Spell List

Command Selection (コマンド選択, Command Selection) is Hero's down special move in Super Smash Bros. Ultimate.

Overview

When the command is inputted, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from Hero's spell pool to choose from. The spells available are chosen upon inputting the move, and if the player does not see a spell they wish to use at the time, they can shield and immediately cancel the spell selection, and then input the special again to get another random selection of four spells.

The spells that can be used through Command Selection are as follows:

Sizz (ギラ, Gira): A weaker form of Sizzle. Uses 8 MP.

Sizzle (ベギラマ, Begirama): Throws a flame projectile forward quickly. Uses 20 MP.

Oomph (バイキルト, Baikiruto): Raises the strength of all attacks for a limited period of time at the expense of reducing defense. Uses 16 MP.

Psyche Up (ためる, Tameru): Drastically increases the strength of Hero's next attack. The effect will last until a move connects. Uses 14 MP.

Bounce (マホカンタ, Mahokanta): Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires. Hero can move around and attack while the shield is active. Uses 14 MP.

Heal (ホイミ, Hoimi): Heals Hero by 11% damage. If used repeatedly, the option to select it will not reappear until Hero scores a KO. Uses 7 MP.

Flame Slash (かえん斬り, Flame Slash): Hero coats his sword in fire, and slashes forward. Has a wide hitbox. Uses 12 MP.

Kacrackle Slash (マヒャド斬り, Mahyad Slash): Hero swings his sword directly in front of him, and any opponents hit by the slash are frozen. Uses 11 MP.

Acceleratle (ピオリム, Piorimu): Drastically increases Hero's movement speed but makes him easier to launch. Uses 13 MP.

Bang (イオ, Io): Throws a small explosive flame projectile forward. Uses 9 MP.

Kaboom (イオナズン, Ionazu): Throws a projectile that travels forward, sucking opponents inward before it explodes. Uses 37 MP.

Snooze (ラリホー, Rariho): Throws a projectile that causes opponents to sleep when it connects. It travels through opponents, and can hit multiple people. The projectile grows as it travels but puts opponents to sleep longer at close range. Uses 16 MP.

Hatchet Man (まじん斬り, Evil Slash): Hero jumps forward after a considerable delay, swinging his sword as it is coated in Fire. Guarantees a Critical Hit will occur. Uses 15 MP.

Whack (ザキ, Zaki): A weaker form of Thwack. Uses 10 MP.

Thwack (ザラキ, Zaraki): Hero swings his hand forward, and a dark purple spark appears directly in front of him. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage your opponent has. Uses 30 MP.

Zoom (ルーラ, Rura): Hero jumps directly upward, going past the limits of the camera if the stage does not have a ceiling, and then falls directly downwards onto the stage. Uses 8 MP.

Kaclang (アストロン, Astron): Hero crosses his arms and turns metal, becoming completely invincible to all damage and knockback (except from Metal Slash) for a limited time. However, he will also be unable to move or attack until Kaclang wears off. Uses 6 MP.

Metal Slash (メタル斬り, Metal Slash): Hero slashes his sword forward. Instantly KOs any metal opponent. When used against non-metal opponents, it will only deal 1% damage. Uses 6 MP.

Hocus Pocus (パルプンテ, Parupunte): A spell with random effects, chosen upon inputting the move. These include the effects of any other spell, as well as shrinking Hero or putting him under the Timer effect. Uses 4 MP.

Magic Burst (マダンテ, Madante): Hero causes a purple explosion to surround him. The move uses up all MP currently available, and will have greater range and attack power depending on how much MP is left.

Kamikazee (メガンテ, Megante): Hero crosses his arms and begins to glow. After a few seconds, he explodes, instantly KOing himself and delivering heavy damage and knockback to any opponent nearby. In 1v1 matches, using this will count as a KO for the opponent. Uses 1 MP.


Origin

In the Dragon Quest series, all magic is chosen using a command list that lists off every spell the party member currently knows. Notably, the command list in Dragon Quest lacks the random element that the Command Selection has in Super Smash Bros. Ultimate, most likely due to a combination of balance purposes and the unwieldiness of having to navigate the full spell list in the middle of a match.

Trivia

Hero MP Comparison.png
  • The Hero's spell menu differs depending on the language the character is played in. If the game is played in Japanese, the menu is silver, whereas internationally, the menu is brown. This is based on the English localization of Dragon Quest XI, where the menus, text boxes, etc. were changed in color.
  • Kamikazee is the only move that instantly KOs its user, rather than the opponent.
  • Whack/Thwack is the only move that can instantly KO opponents without using items or Final Smashes.