Super Smash Bros. Ultimate

Command Selection: Difference between revisions

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|interwikipage=Spell List
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'''Command Selection''' is [[Hero (SSBU)|Hero]]'s [[down special move]] in ''[[Super Smash Bros. Ultimate]]''.
'''Command Selection''' ({{ja|コマンド選択|Komando Sentaku}}, ''Command Selection'') is {{SSBU|Hero}}'s [[down special move]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
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The spells that can be used through Command Selection are as follows:
The spells that can be used through Command Selection are as follows:


'''Oomph:''' Raises the strength of all attacks for a limited period of time.
'''Oomph''' ({{ja|バイキルト|Baikiruto}}, ''Baikiruto''): Raises the strength of all attacks for a limited period of time.


'''Psyche Up:''' Drastically increases the strength of Hero's next attack. The effect will last until a move connects.
'''Psyche Up''' ({{ja|ためる|Tameru}}, ''Tameru''): Drastically increases the strength of Hero's next attack. The effect will last until a move connects.


'''Bounce:''' Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires.
'''Bounce''' ({{ja|マホカンタ|Mahokanta}}, ''Mahokanta''): Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires.


'''Heal:''' Heals Hero for an unspecified amount.
'''Heal''' ({{ja|ホイミ|Hoimi}}, ''Hoimi''): Heals Hero for an unspecified amount.


'''Flame Slash:''' Hero coats his sword in fire, and slashes forward. Has a wide hitbox.
'''Flame Slash''' ({{ja|かえん斬り|Kaen giri}}, ''Flame Slash''): Hero coats his sword in fire, and slashes forward. Has a wide hitbox.


'''Kacrackle Slash:''' Hero swings his sword directly in front of him, and any opponents hit by the slash are [[frozen]].
'''Kacrackle Slash''' ({{ja|マヒャド斬り|Mahyado giri}}, ''Mahyad Slash''): Hero swings his sword directly in front of him, and any opponents hit by the slash are [[frozen]].


'''Acceleratle:''' Drastically increases Hero's movement speed.
'''Acceleratle''' ({{ja|ピオリム|Piorimu}}, ''Piorimu''): Drastically increases Hero's movement speed.


'''Kaboom:''' Throws a projectile that explodes when it reaches an opponent.
'''Kaboom''' ({{ja|イオナズン|Ionazu}}, ''Ionazu''): Throws a projectile that explodes when it reaches an opponent.


'''Snooze:''' Throws a projectile that causes opponents to sleep when it connects. It travels through opponents, and can hit multiple people.
'''Snooze''' ({{ja|ラリホー|Rarihō}}, ''Rariho''): Throws a projectile that causes opponents to sleep when it connects. It travels through opponents, and can hit multiple people.


'''Hatchet Man:''' Hero jumps forward, swinging his sword as it is coated in Fire. Guarantees a Critical Hit will occur.
'''Hatchet Man''' ({{ja|まじん斬り|Majin giri}}, ''Evil Slash''): Hero jumps forward, swinging his sword as it is coated in Fire. Guarantees a Critical Hit will occur.


'''Thwack:''' Hero swings his hand forward, and a dark purple spark appears directly in front of him. Has a chance to instantly KO the opponent, with a higher chance for it  
'''Thwack''' ({{ja|ザラキ|Zaraki}}, ''Zaraki''): Hero swings his hand forward, and a dark purple spark appears directly in front of him. Has a chance to instantly KO the opponent, with a higher chance for it  
to occur the more damage your opponent has.
to occur the more damage your opponent has.


'''Zoom:''' Hero jumps directly upward, going past the limits of the camera if the stage does not have a ceiling, and then falls directly downwards onto the stage.
'''Zoom''' ({{ja|ルーラ|Rūra}}, ''Rura''): Hero jumps directly upward, going past the limits of the camera if the stage does not have a ceiling, and then falls directly downwards onto the stage.


'''Kaclang:''' Hero crosses his arms and turns [[metal]], becoming completely invincible to all damage and knockback for a limited time. However, he will also be unable to move or attack until Kaclang wears off.  
'''Kaclang''' ({{ja|アストロン|Asutoron}}, ''Astron''): Hero crosses his arms and turns [[metal]], becoming completely invincible to all damage and knockback for a limited time. However, he will also be unable to move or attack until Kaclang wears off.  


'''Metal Slash:''' Hero slashes his sword forward. Instantly KOs any metal opponent.
'''Metal Slash''' ({{ja|メタル斬り|Metaru giri}}, ''Metal Slash''): Hero slashes his sword forward. Instantly KOs any metal opponent.


'''Hocus Pocus:''' A spell with random effects, chosen upon inputting the move. The only effect currently seen is causing Hero to fall under the [[timer]] effect.
'''Hocus Pocus''' ({{ja|パルプンテ|Parupunte}}, ''Parupunte''): A spell with random effects, chosen upon inputting the move. The only effect currently seen is causing Hero to fall under the [[timer]] effect.


'''Magic Burst:''' Hero causes a purple explosion to surround him. The move uses up all MP currently available, and is more powerful the more MP the player has before using it.
'''Magic Burst''' ({{ja|マダンテ|Madante}}, ''Madante''): Hero causes a purple explosion to surround him. The move uses up all MP currently available, and is more powerful the more MP the player has before using it.


'''Kamikazee:''' Hero crosses his arms and begins to glow. After a few seconds, he explodes, instantly KOing himself and delivering heavy damage and knockback to any opponent nearby.
'''Kamikazee''' ({{ja|メガンテ|Megante}}, ''Megante''): Hero crosses his arms and begins to glow. After a few seconds, he explodes, instantly KOing himself and delivering heavy damage and knockback to any opponent nearby.


==MP cost==
==MP cost==
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==Trivia==
==Trivia==
[[File:Hero MP Comparison.png|right|thumb|100px]]
[[File:Hero MP Comparison.png|right|thumb|100px]]
*The Hero's spell menu differs depending on the language the character is played in. If the game is played in Japanese, the menu is silver, whereas internationally, the menu is brown. This is based on the English localization of Dragon Quest XI, where the menus, text boxes, etc. were changed in color.
*The Hero's spell menu differs depending on the language the character is played in. If the game is played in Japanese, the menu is silver, whereas internationally, the menu is brown. This is based on the English localization of ''Dragon Quest XI'', where the menus, text boxes, etc. were changed in color.
{{clr}}
{{clr}}
{{Special Moves|char=Hero}}
{{Special Moves|char=Hero}}

Revision as of 10:53, July 30, 2019

Command Selection
File:Hero Command Selection.png
Erdrick selecting a command.
User Hero
Universe Dragon Quest
Article on Dragon Quest Wiki Spell List

Command Selection (コマンド選択, Command Selection) is Hero's down special move in Super Smash Bros. Ultimate.

Overview

When the command is inputted, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from Hero's spell pool to choose from. The spells available are chosen upon inputting the move, and if the player does not see a spell they wish to use at the time, they can shield and immediately cancel the spell selection, and then input the special again to get another random selection of four spells.

The spells that can be used through Command Selection are as follows:

Oomph (バイキルト, Baikiruto): Raises the strength of all attacks for a limited period of time.

Psyche Up (ためる, Tameru): Drastically increases the strength of Hero's next attack. The effect will last until a move connects.

Bounce (マホカンタ, Mahokanta): Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires.

Heal (ホイミ, Hoimi): Heals Hero for an unspecified amount.

Flame Slash (かえん斬り, Flame Slash): Hero coats his sword in fire, and slashes forward. Has a wide hitbox.

Kacrackle Slash (マヒャド斬り, Mahyad Slash): Hero swings his sword directly in front of him, and any opponents hit by the slash are frozen.

Acceleratle (ピオリム, Piorimu): Drastically increases Hero's movement speed.

Kaboom (イオナズン, Ionazu): Throws a projectile that explodes when it reaches an opponent.

Snooze (ラリホー, Rariho): Throws a projectile that causes opponents to sleep when it connects. It travels through opponents, and can hit multiple people.

Hatchet Man (まじん斬り, Evil Slash): Hero jumps forward, swinging his sword as it is coated in Fire. Guarantees a Critical Hit will occur.

Thwack (ザラキ, Zaraki): Hero swings his hand forward, and a dark purple spark appears directly in front of him. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage your opponent has.

Zoom (ルーラ, Rura): Hero jumps directly upward, going past the limits of the camera if the stage does not have a ceiling, and then falls directly downwards onto the stage.

Kaclang (アストロン, Astron): Hero crosses his arms and turns metal, becoming completely invincible to all damage and knockback for a limited time. However, he will also be unable to move or attack until Kaclang wears off.

Metal Slash (メタル斬り, Metal Slash): Hero slashes his sword forward. Instantly KOs any metal opponent.

Hocus Pocus (パルプンテ, Parupunte): A spell with random effects, chosen upon inputting the move. The only effect currently seen is causing Hero to fall under the timer effect.

Magic Burst (マダンテ, Madante): Hero causes a purple explosion to surround him. The move uses up all MP currently available, and is more powerful the more MP the player has before using it.

Kamikazee (メガンテ, Megante): Hero crosses his arms and begins to glow. After a few seconds, he explodes, instantly KOing himself and delivering heavy damage and knockback to any opponent nearby.

MP cost

Move MP cost
Sizz 0
Sizzle 0
Oomph 16
Psyche Up 14
Bounce 14
Heal 7
Flame Slash 12
Kacrackle Slash 11
Hatchet Man 15
Acceleratle 13
Boom 0
Kaboom 37
Snooze 16
Whack 0
Twhack 30
Zoom 8
Kaclang 6
Metal Slash 6
Hocus Pocus 4
Magic Burst All remaining MP
Kamikazee 1

Origin

In the Dragon Quest series, all magic is chosen using a command list that lists off every spell the party member currently knows. Notably, the command list in Dragon Quest lacks the random element that the Command Selection has in Super Smash Bros. Ultimate, most likely due to a combination of balance purposes and the unwieldiness of having to navigate the full spell list in the middle of a match.

Trivia

Hero MP Comparison.png
  • The Hero's spell menu differs depending on the language the character is played in. If the game is played in Japanese, the menu is silver, whereas internationally, the menu is brown. This is based on the English localization of Dragon Quest XI, where the menus, text boxes, etc. were changed in color.