Grab: Difference between revisions

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{{Initial Grab Range}}
{{Initial Grab Range}}
Melee grab ranges by character
Melee grab ranges by character
#) Samus
#Samus
#) Link
#Link
#) Young Link
#Young Link
#) Marth
#Marth
#) Roy
#Roy
#) Yoshi
#Yoshi
#) Kirby
#Kirby
#) Sheik
#Sheik
#) Zelda
#Zelda
#) Falco
#Falco
#) Jigglypuff
#Jigglypuff
#) Mewtwo
#Mewtwo
#) Peach
#Peach
#) Fox
#Fox
#) Luigi
#Luigi
#) DK
#DK
#) Ice Climbers
#Ice Climbers
#) Mr. Game & Watch
#Mr. Game & Watch
#) Ganondorf
#Ganondorf
#) Captain Falcon
#Captain Falcon
#) Dr. Mario / Mario
#Dr. Mario / Mario
#) Bowser
#Bowser
#) Pichu
#Pichu
#) Ness
#Ness
#) Pikachu
#Pikachu

Revision as of 18:55, May 18, 2008

A grab is any attack that cannot be blocked. The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and thrown by tilting the Stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.

Once a throw is begun, the character cannot escape, with the exception of Kirby's forward and back throws. All throws grant 8 frames of good invincibility when started.

Some B attacks are specialized grabs. These are:

Some grabs also function as a recovery technique when used in midair. By pressing Z in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. In Melee, if the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover, known as wall-grapple. In Brawl, they will be shot to the nearest edge, making them tether recoveries. These include:

In addition, there are several other ranged grabs, although they cannot be used as Tether Recoveries:

  • Yoshi's tongue.
  • Olimar's Pikmin, which dash forward and do the grabbing and throwing for him
  • Zero Suit Samus' Paralyzer whip. (two of her specials are already Tether Recoveries)


Template:Initial Grab Range Melee grab ranges by character

  1. Samus
  2. Link
  3. Young Link
  4. Marth
  5. Roy
  6. Yoshi
  7. Kirby
  8. Sheik
  9. Zelda
  10. Falco
  11. Jigglypuff
  12. Mewtwo
  13. Peach
  14. Fox
  15. Luigi
  16. DK
  17. Ice Climbers
  18. Mr. Game & Watch
  19. Ganondorf
  20. Captain Falcon
  21. Dr. Mario / Mario
  22. Bowser
  23. Pichu
  24. Ness
  25. Pikachu