Grab: Difference between revisions
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Some B attacks are specialized grabs. These are: | Some B attacks are specialized grabs. These are: | ||
*[[Bowser]]'s [[forward B]] in [[Melee]] (can grab in the air, can only throw forwards or backwards. No [[invincibility]]) | *[[Bowser]]'s [[Koopa Klaw|forward B]] in [[Melee]] (can grab in the air, can only throw forwards or backwards. No [[invincibility]]) | ||
*[[Bowser]]'s [[forward B]] in [[Brawl]] (can grab and suicide kill opponents) | *[[Bowser]]'s [[Flying Slam|forward B]] in [[Brawl]] (can grab and suicide kill opponents) | ||
*[[Yoshi]]'s [[Neutral B]] (traps opponent in an egg, opponent takes half damage until they escape) | *[[Yoshi]]'s [[Egg Lay|Neutral B]] (traps opponent in an egg, opponent takes half damage until they escape) | ||
*[[Kirby]]'s [[Neutral B]] (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement) | *[[Kirby]]'s [[Inhale|Neutral B]] (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement) | ||
*[[Captain Falcon]]'s and [[Ganondorf]]'s [[up B]]s (grabs opponent in air and propels them away, can be done repeatedly if connects the first time) | *[[Captain Falcon]]'s and [[Ganondorf]]'s [[up B]]s (grabs opponent in air and propels them away, can be done repeatedly if connects the first time) | ||
*[[Wario]]'s [[Chomp|Neutral B]] (Wario bites his opponents, then throw them out). | |||
*[[King Dedede]]'s [[Inhale (King Dedede)|Neutral B]] (Works much like Kirby's [[neutral b]]). | |||
Some grabs also function as a recovery technique when used in midair. By pressing Z in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. If the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover. These include: | Some grabs also function as a recovery technique when used in midair. By pressing Z in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. If the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover. These include: | ||
Revision as of 06:56, February 26, 2008
A grab is any attack that cannot be blocked. The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and thrown by tilting the Stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.
Once a throw is begun, the character cannot escape, with the exception of Kirby's forward and back throws. All throws grant 8 frames of good invincibility when started.
Some B attacks are specialized grabs. These are:
- Bowser's forward B in Melee (can grab in the air, can only throw forwards or backwards. No invincibility)
- Bowser's forward B in Brawl (can grab and suicide kill opponents)
- Yoshi's Neutral B (traps opponent in an egg, opponent takes half damage until they escape)
- Kirby's Neutral B (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement)
- Captain Falcon's and Ganondorf's up Bs (grabs opponent in air and propels them away, can be done repeatedly if connects the first time)
- Wario's Neutral B (Wario bites his opponents, then throw them out).
- King Dedede's Neutral B (Works much like Kirby's neutral b).
Some grabs also function as a recovery technique when used in midair. By pressing Z in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. If the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover. These include:
- Link, Toon Link and Young Link's Hookshot (and Link's Clawshot in Brawl)
- Samus' Grapple Beam
- Lucas's Rope Snake