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(Undid edit by Cookies and Creme: Suspecting an IP of being a sock is not enough of a reason to remove valid information) Tag: Undo |
(Removed information from a suspected sockpuppet. And yes, Super Sheet has the same damage multiplier for reflected projectiles as Arsene Joker's Makarakarn, based on personal testing.) |
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*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}} | *{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}} | ||
*{{change|AI parameters were adjusted for many characters.}} | *{{change|AI parameters were adjusted for many characters.}} | ||
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one | *{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one midair jump.}} | ||
=={{SSBU|Link}}== | =={{SSBU|Link}}== | ||
*{{change|The animation for crouching when holding an item has been | *{{change|The animation for crouching when holding an item has been adjusted.}} | ||
=={{SSBU|Kirby}}== | =={{SSBU|Kirby}}== | ||
*{{buff|Up aerial has less ending lag (FAF 40 → 38).}} | *{{buff|Up aerial has less ending lag (FAF 40 → 38).}} | ||
*{{change|The animation for [[Final Cutter]] has been | *{{change|The animation for [[Final Cutter]] has been adjusted.}} | ||
=={{SSBU|Luigi}}== | =={{SSBU|Luigi}}== | ||
*{{buff|Up aerial has less ending lag (FAF 30 → 27).}} | *{{buff|Up aerial has less ending lag (FAF 30 → 27).}} | ||
=={{SSBU|Peach}}== | =={{SSBU|Peach}}== | ||
*{{nerf|Dash attack has | *{{nerf|Dash attack has reduced knockback scaling (140 → 130).}} | ||
=={{SSBU|Daisy}}== | =={{SSBU|Daisy}}== | ||
*{{nerf|Dash attack has | *{{nerf|Dash attack has reduced knockback scaling (140 → 130).}} | ||
*{{change|The animation for {{b|Toad|move}} has been | *{{change|The animation for {{b|Toad|move}} has been adjusted.}} | ||
=={{SSBU|Dr. Mario}}== | =={{SSBU|Dr. Mario}}== | ||
*{{buff|The reflection damage multiplier for [[Super Sheet]] has been increased (1.5x → 1.6x).}} | |||
=={{SSBU|Marth}}== | =={{SSBU|Marth}}== | ||
*{{change|The animation for swinging with a battering | *{{change|The animation for swinging with a battering item has been adjusted.}} | ||
=={{SSBU|Lucina}}== | =={{SSBU|Lucina}}== | ||
*{{change|The animation for swinging with a battering | *{{change|The animation for swinging with a battering item has been adjusted.}} | ||
=={{SSBU|Mewtwo}}== | =={{SSBU|Mewtwo}}== | ||
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=={{SSBU|Meta Knight}}== | =={{SSBU|Meta Knight}}== | ||
*{{nerf|Dash attack has more ending lag (FAF 32 → 33).}} | *{{nerf|Dash attack has more ending lag (FAF 32 → 33).}} | ||
=={{SSBU|Sonic}}== | =={{SSBU|Sonic}}== | ||
*{{change|The animation for crouching when holding an item has been | *{{change|The animation for crouching when holding an item has been adjusted.}} | ||
*{{change|The animation for swinging with a battering weapon has been | *{{change|The animation for swinging with a battering weapon has been adjusted.}} | ||
=={{SSBU|Wii Fit Trainer}}== | =={{SSBU|Wii Fit Trainer}}== | ||
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}} | *{{buff|Dash attack has less ending lag (FAF 43 → 39).}} | ||
=={{SSBU|Mii Swordfighter}}== | =={{SSBU|Mii Swordfighter}}== | ||
*{{ | *{{nerf|[[Chakram]] and [[Gale Strike]] have significantly less range. Previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}} | ||
=={{SSBU|Shulk}}== | =={{SSBU|Shulk}}== | ||
*{{change|The second victory pose's animation has been | *{{change|The second victory pose's animation has been adjusted.}} | ||
=={{SSBU|Bowser Jr.}}== | =={{SSBU|Bowser Jr.}}== | ||
*{{buff|[[Abandon Ship!]] has more super armor.}} | *{{buff|[[Abandon Ship!]] has more super armor.}} | ||
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using Abandon Ship!.}} | *{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using Abandon Ship!.}} | ||
=={{SSBU|Bayonetta}}== | =={{SSBU|Bayonetta}}== | ||
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 → 30).}} | |||
*{{nerf|[[Witch Time]]'s duration scaling is lower ( | |||
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | *{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}} | ||
*{{change| | *{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}} | ||
=={{SSBU|Inkling}}== | =={{SSBU|Inkling}}== | ||
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=={{SSBU|Ridley}}== | =={{SSBU|Ridley}}== | ||
*{{change|[[Space Pirate Rush]] has three additional animations.}} | |||
=={{SSBU|Incineroar}}== | =={{SSBU|Incineroar}}== | ||
*{{change|Various animations have been adjusted.}} | *{{change|Various animations have been adjusted.}} | ||
**Idle | **Idle animation | ||
**Walking | **Walking and running animations | ||
**Landing | **Landing animation | ||
**Crouching | **Crouching when holding an item | ||
**Shielding | **Shielding | ||
**Side and down taunts | **Side and down taunts when facing the right | ||
==References== | ==References== |
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