Super Smash Bros. Melee
Super Smash Bros. Brawl

Chain: Difference between revisions

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*Sheik flaunts the chain as part of her side [[taunt]] in ''Brawl''. In ''Smash 4'', she instead flaunts the wire of her [[Burst Grenade]].
*Sheik flaunts the chain as part of her side [[taunt]] in ''Brawl''. In ''Smash 4'', she instead flaunts the wire of her [[Burst Grenade]].
*In the [https://www.youtube.com/watch?v=Z-71Dh6vLj8 E3 2001 pre-release trailer] of ''Melee'', the Chain looked and felt as though it was fast, responsive, and weighted at the end. This suggests that it originally had very different physics than what was implemented in the final build of the game.
*In the [https://www.youtube.com/watch?v=Z-71Dh6vLj8 E3 2001 pre-release trailer] of ''Melee'', the Chain looked and felt as though it was fast, responsive, and weighted at the end. This suggests that it originally had very different physics than what was implemented in the final build of the game.
*{{Sm|Mew2King}} is one of the only competitive players known for using the chain (in ''Melee'') to any practical effect. <ref>https://www.youtube.com/watch?v=R57wKOKR0so</ref>
*While Chain does not return in ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Simon}} and {{SSBU|Richter}} are capable of holding the attack button after using their neutral attack or forward tilt in order to swing their whips in an identical fashion.
*While Chain does not return in ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Simon}} and {{SSBU|Richter}} are capable of holding the attack button after using their neutral attack or forward tilt in order to swing their whips in an identical fashion.



Revision as of 14:04, February 2, 2020

Chain
Chain.png
The chain is straight when first unraveled.
User Sheik
Universe The Legend of Zelda
This article is about Sheik's special move. For information on the grab technique often called a "chain", see chain grab.
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Chain (鉄糸舞, Iron Thread Dance) is Sheik's side special move in Super Smash Bros. Melee and Super Smash Bros. Brawl.

Overview

It involves Sheik pulling out a long metal chain and whipping it around.

Chain in Melee.

When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. It can be used to block solid projectiles like Link or Samus's bombs. In Brawl, the chain can act as a tether recovery, although inexperienced players randomly whipping the chain around can cause Sheik to immediately let go once tethered.

Due to the move's poor damage and lag, Chain is almost never used in competitive play. However, it is possible for the move to be used to stun opponents for extended periods of time, dealing significant damage to the opponent. Mew2King is known for performing this[1] on opponents on the ledge, often resulting in the opponent losing a stock.

There is also a glitch called the Chain Jacket glitch which affects the properties of the move's hitboxes.


Gallery

Trivia

  • On the Temple stage, when Sheik uses Chain in the right spot on the small pillar (near the entrance to the underground area), the chain will keep on making a small chain noise that can sometimes make character voices and cries inaudible.
  • Sheik flaunts the chain as part of her side taunt in Brawl. In Smash 4, she instead flaunts the wire of her Burst Grenade.
  • In the E3 2001 pre-release trailer of Melee, the Chain looked and felt as though it was fast, responsive, and weighted at the end. This suggests that it originally had very different physics than what was implemented in the final build of the game.
  • While Chain does not return in Super Smash Bros. Ultimate, Simon and Richter are capable of holding the attack button after using their neutral attack or forward tilt in order to swing their whips in an identical fashion.

References