Frame: Difference between revisions

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A frame is a unit of time in video games.  The length of a frame depends on the number of hertz the game is set to; since Melee is normally set to 60hZ, a frame is one sixtieth of a second.  All events, actions and movements in Melee occur in increments of frames.
A frame is a unit of time in video games.  The length of a frame depends on the number of hertz the game is set to; since Melee is normally set to 60hZ (50hZ in the [[PAL]] version of [[Super Smash Bros. Melee|Melee]]), a frame is one sixtieth of a secon (one fiftieth of a second for PAL).  All events, actions and movements in Melee occur in increments of frames.


[[Category:Terms]]
[[Category:Terms]]

Revision as of 22:15, October 11, 2006

A frame is a unit of time in video games. The length of a frame depends on the number of hertz the game is set to; since Melee is normally set to 60hZ (50hZ in the PAL version of Melee), a frame is one sixtieth of a secon (one fiftieth of a second for PAL). All events, actions and movements in Melee occur in increments of frames.