Super Smash Bros. 4
Super Smash Bros. Ultimate

Dragon Ascent: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 2: Line 2:
{{image|origin, if one's possible}}
{{image|origin, if one's possible}}
{{Infobox Special Move
{{Infobox Special Move
|name= Dragon Ascent
|name= Draconic Ascent
|image=[[File:Corrin_Dragon_Ascent_Ultimate.png|300px]]
|image=[[File:Corrin_Dragon_Ascent_Ultimate.png|300px]]
|caption=Corrin using Dragon Ascent in ''[[Super Smash Bros. Ultimate]]''.
|caption=Corrin using Draconic Ascent in ''[[Super Smash Bros. Ultimate]]''.
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
|user=[[Corrin]]
|user=[[Corrin]]
Line 10: Line 10:
{{cquote|''Flies into the air, dealing damage while climbing. The direction can be controlled somewhat.''|cite=Description from ''Ultimate''{{'}}s Move List}}
{{cquote|''Flies into the air, dealing damage while climbing. The direction can be controlled somewhat.''|cite=Description from ''Ultimate''{{'}}s Move List}}


'''Dragon Ascent''' ({{ja|翔竜翼|Shōryūyoku}}, ''Soaring Dragon Wings''), is [[Corrin]]'s [[up special move]]. Corrin activates Dragon Fang and sprouts wings from his back right before ascending into the air, accompanied with splashes of water.
'''Draconic Ascent''' ({{ja|翔竜翼|Shōryūyoku}}, ''Soaring Dragon Wings''), known as '''Dragon Ascent''' in PAL regions, is [[Corrin]]'s [[up special move]].


==Description==
==Description==
As he takes off or during ascension, he can drag opponents with him as he deals damage, spreading his wings with the final hit. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.
Corrin activates Dragon Fang and sprouts wings from their back right before ascending into the air, accompanied with splashes of water, before spreading their wings at the end of the flight. While taking off or during ascension, any opponents caught in Corrin’s wings will be damaged and dragged along. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.


Before take off, the angle of the ascent can be altered.
Before take off, the angle of the ascent can be altered.
*By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible.
*By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible.
*If the player inputs in the opposite direction that Corrin is facing, he will fly up higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
*If the player inputs in the opposite direction that Corrin is facing, the distance traveled will be higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
*If the player inputs for Corrin to move forward, they will instead lose minor vertical height and gain better horizontal distance/speed.
*If the player inputs for Corrin to move forward, they will instead lose minor vertical height and gain better horizontal distance/speed.


Line 40: Line 40:
==Trivia==
==Trivia==
*Draconic Ascent's directional inputs follow the same pattern and results as {{SSB4|Yoshi}}'s [[Egg Throw]] and {{SSB4|Mii Gunner}}'s [[Lunar Launch]].
*Draconic Ascent's directional inputs follow the same pattern and results as {{SSB4|Yoshi}}'s [[Egg Throw]] and {{SSB4|Mii Gunner}}'s [[Lunar Launch]].
*Draconic Ascent had been known as Dragon Ascent (the British English release name for the move) in the American English version of the [[Nintendo Direct|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015.
*Draconic Ascent had been known as Dragon Ascent (the PAL release name for the move) in the American English version of the [[Nintendo Direct|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015.
**Interestingly, the in-game [[tips]] still refer to the move as "Dragon Ascent", even in ''Ultimate''.
**Interestingly, the in-game [[tips]] still refer to the move as "Dragon Ascent", even in ''Ultimate''.



Revision as of 15:15, July 16, 2019

ImageNeeded.png This article is in need of additional images.
The editor who added this tag suggests: origin, if one's possible
If you have a good image for this article, upload it here.
Draconic Ascent
File:Corrin Dragon Ascent Ultimate.png
Corrin using Draconic Ascent in Super Smash Bros. Ultimate.
User Corrin
Universe Fire Emblem
Flies into the air, dealing damage while climbing. The direction can be controlled somewhat.
—Description from Ultimate's Move List

Draconic Ascent (翔竜翼, Soaring Dragon Wings), known as Dragon Ascent in PAL regions, is Corrin's up special move.

Description

Corrin activates Dragon Fang and sprouts wings from their back right before ascending into the air, accompanied with splashes of water, before spreading their wings at the end of the flight. While taking off or during ascension, any opponents caught in Corrin’s wings will be damaged and dragged along. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.

Before take off, the angle of the ascent can be altered.

  • By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible.
  • If the player inputs in the opposite direction that Corrin is facing, the distance traveled will be higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
  • If the player inputs for Corrin to move forward, they will instead lose minor vertical height and gain better horizontal distance/speed.

Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Draconic Ascent
Draconic Ascent
"Fly into the air and deal damage as you climb. The flight direction can be controlled somewhat."
  1. Dragon Ascent: Default.

Like the other DLC characters, Corrin lacks custom move variations.

Origin

In Fire Emblem Fates, the Nohr Prince and Nohr Princess classes have access to the skill Dragon Fang, which allows the user to transform parts of their body (if not currently wielding a Dragonstone) to attack. This move appears to be inspired by the overworld animation of the Dragon's movement (alternatively the Nohr Prince and Nohr Princess class lines' dragonstone animations) in which the user is shown using their wings for transportation.

Gallery

Trivia