Directional influence: Difference between revisions

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Reverted edits by DracoRexKing (talk) to last version by B2jammer.
m (Reverted edits by DracoRexKing (talk) to last version by B2jammer.)
Tag: Rollback
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
''Ultimate'' reuses the directional influence mechanics from the latest version of ''Smash 4'', with both DI and LSI being present, and the latter still having a restriction for vertical angles. As a new aesthetic indicator, when DI is applied, the game briefly displays a streak of blue light pointing along the character's final launch angle. Additionally, during a [[Special Zoom]] or Finish Zoom, the window for the victim to DI ignores the slowdown effect, preventing them from having more time to DI properly and survive for longer when either event occurs.
''Ultimate'' reuses the directional influence mechanics from the current version of ''Smash 4'', with both DI and LSI being present, and the latter still having a restriction for vertical angles. The game now displays DI as a streak of blue light pointing along the character's final launch angle (if no DI is applied, the indicator will not be shown).


<gallery>
<gallery>
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File:DI-UltimateRight.jpg|Mario's up smash DI'd right. The indicator is pointed to the right at a slightly lower angle.
File:DI-UltimateRight.jpg|Mario's up smash DI'd right. The indicator is pointed to the right at a slightly lower angle.
</gallery>
</gallery>
==See also==
==See also==
*[[Angle]]
*[[Angle]]