Pivoting: Difference between revisions

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==Pivoting lengths==
==Pivoting lengths==
{{Incomplete|Needs pivot lengths for Melee.}}
{{Incomplete|there's a lot missing here. pivot lengths are dependent on player input in all relevant games (including smash 4), and what would be ideal is a consistent method of measurement and to list the maximum pivot lengths for all games, on top of miis and dlc being absent from the existing list.}}


===''SSB4''===
===''SSB4''===
{{Incomplete|Needs pivot lengths for Miis and DLC characters. Info may also be incorrect.}}


The length of a character's pivot is dependent on both the length of their initial dash animation and their traction; the longer the initial dash and the lower the traction, the longer the pivot. Note: the pivot lengths are measured using the grass cubes on the Ω form of [[Windy Hill Zone]].   
The length of a character's pivot is dependent on both the length of their initial dash animation and their traction; the longer the initial dash and the lower the traction, the longer the pivot. Note: the pivot lengths are measured using the grass cubes on the Ω form of [[Windy Hill Zone]].   
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