Dodge staling: Difference between revisions

(on second thought not really a stub, not sure what else can be added without duplicating all the frame data form the dodge pages)
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==Details==
==Details==
When a player uses a [[sidestep]], [[roll]], or [[airdodge]], their dodges become one level more stale, with a maximum staleness of 5 levels. Staled dodges grant less [[intangibility]], while ground dodges animate slower (therefore taking longer to finish) and directional airdodges grant less distance. Intangibility maneuvers not mentioned (e.g. edge roll) do not affect, and are not affected by, this system.
When a player uses a [[sidestep]], [[roll]], or [[airdodge]], their dodges become one level more stale, with a maximum staleness of 5 levels. Staled dodges grant less [[intangibility]], while ground dodges animate slower (therefore taking longer to finish) and directional airdodges grant less distance. Intangibility maneuvers not mentioned (e.g. edge roll) do not affect, and are not affected by, this system.
 
{{technical data|Directional airdodge distance multiplier}}
{|class="wikitable"
{|class="wikitable"
|+Staled dodge animation speed
|+Staled dodge animation speed