Duck Hunt (SSBU): Difference between revisions

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→‎Changes from Super Smash Bros. 4: We are not suppose to say "best" or "worst"
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==


Despite being the best mid tier character in the previous installment, Duck Hunt has been given a mix of buffs and nerfs from the transition to ''Ultimate''. Duck Hunt's notoriously mediocre KO power in ''SSB4'' has been improved in many ways: dash attack, forward- and down tilts all have more knockback, while their infamously unreliable smash attacks now connect more reliably (though the final hit may still fail to connect in some instances) and have more knockback. In addition, [[Trick Shot]], which was already a powerful, versatile projectile, has been improved in many ways: it KOs earlier, travels further, has less endlag and can now be hit in air, increasing it's utility even further. [[Clay Shooting]] also has been improved: It has less endlag and forces opponents to stay in place if they get hit, which makes it an amazing combo tool. Above that, it also explodes into particles that deal damage in many directions, increasing its effective range. In addition, [[Wild Gunman]] also has less endlag, deals more knockback, with orange and sombrero Gunmen being able to KO at realistic percents and the defeated bodies maintain a hurtbox, which gives Duck Hunt a shield from enemy projectiles.
Despite being one of the better mid tier characters in the previous installment, Duck Hunt has been given a mix of buffs and nerfs from the transition to ''Ultimate''. Duck Hunt's notoriously mediocre KO power in ''SSB4'' has been improved in many ways: dash attack, forward- and down tilts all have more knockback, while their infamously unreliable smash attacks now connect more reliably (though the final hit may still fail to connect in some instances) and have more knockback. In addition, [[Trick Shot]], which was already a powerful, versatile projectile, has been improved in many ways: it KOs earlier, travels further, has less endlag and can now be hit in air, increasing it's utility even further. [[Clay Shooting]] also has been improved: It has less endlag and forces opponents to stay in place if they get hit, which makes it an amazing combo tool. Above that, it also explodes into particles that deal damage in many directions, increasing its effective range. In addition, [[Wild Gunman]] also has less endlag, deals more knockback, with orange and sombrero Gunmen being able to KO at realistic percents and the defeated bodies maintain a hurtbox, which gives Duck Hunt a shield from enemy projectiles.


Duck Hunt also benefits from the universal changes of ''Ultimate''. Duck Hunt's mobility is improved, and this coupled with universal 3-frame jump squat and reduced landing lag on aerials makes their aerial combat and movement safer. These changes combined with many Duck Hunt's moves in general having less endlag and their reworked up tilt improves their combo game somewhat. In addition, Duck Hunt benefits from the addition of directional air dodges, as they can now act out of [[Duck Jump]], making their previously very unsafe recovery a bit more reliable.  
Duck Hunt also benefits from the universal changes of ''Ultimate''. Duck Hunt's mobility is improved, and this coupled with universal 3-frame jump squat and reduced landing lag on aerials makes their aerial combat and movement safer. These changes combined with many Duck Hunt's moves in general having less endlag and their reworked up tilt improves their combo game somewhat. In addition, Duck Hunt benefits from the addition of directional air dodges, as they can now act out of [[Duck Jump]], making their previously very unsafe recovery a bit more reliable.  
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