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Pummel: Difference between revisions

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{{incomplete|Needs data for Joker.}}
[[File:GrabPummelSSB4.jpg|thumb|250px|{{SSB4|Ness}} pummeling {{SSB4|Rosalina}} in {{forwiiu}}.]]
[[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]]
A '''pummel''' ({{ja|つかみ攻撃 or 掴み攻撃|Tsukami kōgeki}}, ''Grab, grasp, grip or catch attack''; referred to as '''CatchAttack''' by the internal game files, and officially as '''Grab Attack''' in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'') is an attack usable while an opponent remains trapped in the player's [[grab]]. It was first introduced in ''[[Super Smash Bros. Melee]]'', and is performed by pressing either the attack or grab button after a successful grab. Pummels deal very low damage (usually from 1% to 3% per use), but can be used repeatedly at a relatively fast rate until the opponent is eventually [[throw]]n or breaks free from the grab.
A '''pummel''' ({{ja|つかみ攻撃 or 掴み攻撃|Tsukami kōgeki}}, ''Grab, grasp, grip or catch attack''; referred to as '''CatchAttack''' by the internal game files, and officially as '''Grab Attack''' in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'') is an attack usable while an opponent remains trapped in the player's [[grab]]. It was first introduced in ''[[Super Smash Bros. Melee]]'', and is performed by pressing the attack or grab buttons after a successful grab. Pummels deal very low damage (usually from 1% to 3% per use), but can be used repeatedly at a relatively fast rate until the opponent is eventually [[throw]]n or breaks free from the grab.


Most pummels consist of knee jabs or headbutts, since the pummeling character will already be holding their opponent using their arms. Pummeling is primarily used to rack up extra damage before a throw, and to restore moves from [[stale-move negation]]. The latter utility becomes more critical from ''Brawl'' onward, as staleness has a greater effect on the [[knockback]] inflicted, allowing pummels to bring KO moves back to full strength, and in ''Brawl'', to keep subsequent throws at the appropriate knockback for [[chain grab]]bing.
Most pummels consist of knee jabs or headbutts, since the pummeling character will already be holding their opponent using their arms. Pummeling is primarily used to rack up extra damage before a throw, and to restore moves from [[stale-move negation]]. The latter utility becomes more critical from ''Brawl'' onward, as staleness has a greater effect on the [[knockback]] inflicted, allowing pummels to bring KO moves back to full strength, and in ''Brawl'', to keep subsequent throws at the appropriate knockback for [[chain grab]]bing.


The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as [[Lucario]]) can spare a few frames to get some extra damage on the opponent, whereas one with a slow pummel (such as [[Ganondorf]]) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile to simply throw the opponent.
Since accumulated damage increases the period an opponent is grabbed for, pummels are more effective at high percentages. If too many pummels are attempted, the opponent can [[button mashing|break free]] from the grab without allowing the pummeler to throw them. Because of this, a player should balance the amount of times they pummel the opponent before throwing, which also depends on their character; those with fast pummels such as [[Fox]] can spare a few frames to get some extra damage on the opponent, whereas those with slow pummels such as [[Ganondorf]] risk the opponent wriggling out of their grab if they pummel at lower percentages, making it more worthwhile to simply throw them.


==Pummels across games==
==Pummels across games==
[[File:Peachpummel.jpg|thumb|{{SSBB|Peach}} pummeling {{SSBB|Ike}} in ''Brawl''.]]
[[File:PummelMelee.jpg|thumb|{{SSBM|Fox}} pummeling {{SSBM|Mario}} in ''Melee''.]]
The attack rate of pummels has been generally sped up throughout the ''{{b|Super Smash Bros.|series}}'' series, though their damage has also decreased in the process.
The attack rate of pummels has been generally sped up throughout the ''{{b|Super Smash Bros.|series}}'' series, though their damage has also decreased in the process.


In ''Melee'', all pummels deal 3% damage, and most characters' pummels last 24 [[frame]]s, with only {{SSBM|Ice Climbers}}, {{SSBM|Jigglypuff}}, {{SSBM|Kirby}}, {{SSBM|Link}}, {{SSBM|Mr. Game & Watch}}, {{SSBM|Young Link}} and {{SSBM|Zelda}}'s being slower, causing them to be mostly identical across the cast. Jigglypuff, Kirby, and Mr. Game & Watch are tied for the slowest pummel, lasting 30 frames.  
In ''Melee'', all pummels deal 3% damage, and most characters' pummels last 24 [[frame]]s; the exceptions are {{SSBM|Ice Climbers}}, {{SSBM|Link}}, {{SSBM|Young Link}}, and {{SSBM|Zelda}}'s pummels, which last 25 frames, as well as {{SSBM|Jigglypuff}}, {{SSBM|Kirby}}, and {{SSBM|Mr. Game & Watch}}'s, which last 30 frames. This causes them to be mostly identical across the cast.  


In ''Brawl'', several characters have received more unique pummels that are faster, but deal less damage. The fastest pummel is {{SSBB|Wolf}}'s, which deals 1% damage and lasts a mere 6 frames, while the slowest is {{SSBB|Mr. Game & Watch}}'s, which deals 3% and lasts 29 frames. The average duration of pummels among the cast is 17 frames, down from 24 frames in ''Melee'', making them much faster overall. Due to ''Brawl''{{'}}s lack of decimal values for base damage, all pummels deal either 1%, 2%, or 3% damage (or in the case of {{SSBB|Olimar}}'s pummel with White Pikmin, 4% damage).
In ''Brawl'', several characters have received more unique pummels that are faster, but deal less damage. The fastest pummel is {{SSBB|Wolf}}'s, which deals 1% damage and lasts a mere 6 frames, while the slowest is {{SSBB|Mr. Game & Watch}}'s, which deals 3% and lasts 29 frames. The average duration of pummels among the cast is 17 frames, down from 24 frames in ''Melee'', making them much faster overall. Due to ''Brawl''{{'}}s lack of decimal values for base damage, all pummels deal either 1%, 2%, or 3% damage (or in the case of {{SSBB|Olimar}}'s pummel with White Pikmin, 4% damage).


In ''Smash 4'', all returning veterans except {{SSB4|Lucas}} retain their pummeling speeds from ''Brawl''. However, due to several newcomers such as {{SSB4|Mega Man}}, {{SSB4|Mii Swordfighter}}, {{SSB4|Robin}}, and {{SSB4|Wii Fit Trainer}} possessing notoriously slow pummels, the average duration has been increased to 20 frames. The fastest pummel is now {{SSB4|Lucario}}'s at 7 frames, due to Wolf being cut from the game, while the slowest is Mii Swordfighter's at 33 frames. Pummels are also far more unique across the cast because of the new ability to give moves decimal base damage, with several of them dealing a variety of decimal damage values; this results in some more damaging pummels that the most damaging from ''Brawl'' (discounting Olimar's with White Pikmin), with {{SSB4|Dr. Mario}}'s dealing 3.64%.
In ''Smash 4'', all returning veterans except {{SSB4|Lucas}} retain their pummel speeds from ''Brawl''. However, due to several newcomers such as {{SSB4|Mega Man}}, {{SSB4|Mii Swordfighter}}, {{SSB4|Robin}}, and {{SSB4|Wii Fit Trainer}} possessing notoriously slow pummels, the average duration has been increased to 20 frames. The fastest pummel is now {{SSB4|Lucario}}'s at 7 frames, due to Wolf being cut from the game, while the slowest is Mii Swordfighter's at 33 frames. Pummels are also far more unique across the cast because of the new ability to give moves decimal base damage, with several of them dealing a variety of decimal damage values; this results in some more damaging pummels than the most damaging from ''Brawl'' (discounting Olimar's with White Pikmin), with {{SSB4|Dr. Mario}}'s dealing 3.64%.


In ''Ultimate'', while some variance remains between characters, pummels have overall been standardized across the board, much like in ''Melee'', except keeping the average pummel duration closer to those of ''Brawl'' and ''Smash 4''; this applies to their damage as well, which is considerably lower overall, with a minimum of 1% and a maximum of 1.6%, and the majority of pummels dealing 1.3%. As a result of these changes, previously fast pummels such as {{SSBU|Lucario}}, {{SSBU|Ness}} and {{SSBU|Samus}}'s deal slightly more damage, but are noticeably slower, while previously slow pummels such as {{SSBU|Ganondorf}}, {{SSBU|Mr. Game & Watch}} and {{SSBU|Robin}}'s are significantly faster, but deal moderately less damage. This eliminates a large part of the imbalance between pummels in previous games, as characters no longer refresh other moves or rack up damage at a disproportionally fast rate compared to others based on pummel speed.
In ''Ultimate'', while some variance remains between characters, pummels have overall been standardized across the board, much like in ''Melee'', except keeping the average pummel duration closer to that of ''Brawl'' and ''Smash 4''; this applies to their damage as well, which is considerably lower overall, with a minimum of 1% and a maximum of 1.6%, and the majority of pummels dealing 1.3%. As a result of these changes, previously fast pummels such as {{SSBU|Lucario}}, {{SSBU|Ness}} and {{SSBU|Samus}}'s deal slightly more damage, but are noticeably slower, while previously slow pummels such as {{SSBU|Ganondorf}}, {{SSBU|Mr. Game & Watch}} and {{SSBU|Robin}}'s are significantly faster, but deal moderately less damage. This eliminates a large part of the imbalance between pummels in previous games, as characters no longer refresh other moves or rack up damage at a disproportionally fast rate compared to others based on pummel speed.


It is worth noting that like other attacks, pummels inflict [[freeze frame]]s (hitlag), and opponents can still [[mash]] out of the attacker's grab during them, so they are another factor to consider for a pummel's practical duration. Because of this, pummels that inflict fewer freeze frames are more advantageous. In ''Ultimate'', the actual duration of pummels is significantly shorter than in previous games (from 5 to 7 frames), but it is augmented by a much higher amount of freeze frames (from 10 to 16), which keep their average speed roughly the same as in previous games.
It is worth noting that like other attacks, pummels inflict [[freeze frame]]s (hitlag), and opponents can still [[mash]] out of the attacker's grab during them, so they are another factor to consider for a pummel's practical duration. Because of this, pummels that inflict fewer freeze frames are more advantageous. In ''Ultimate'', the actual duration of pummels is significantly shorter than in previous games (from 5 to 7 frames), but it is augmented by a much higher amount of freeze frames (from 10 to 16), which keep their average speed roughly the same as in previous games.


==List of pummels==
==List of pummels==
In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.
In the following table, the total duration lists the combined total frames of both the pummels' coded duration and the amount of freeze frames they inflict. The damage values and durations for pummels in ''Melee'' are listed in the above section.


===In ''[[Super Smash Bros. Melee]]''===
All pummels in ''Melee'' deal 3% damage. {{SSBM|Pichu}} takes 1% [[recoil damage]] for every pummel.
{|class="wikitable sortable"
{|class="wikitable sortable"
!Character
!Character
!Description
!Description
!Duration in frames
!Damage<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}
!Total duration<br>{{GameIcon|SSBB}}{{GameIcon|SSB4}}
!{{rollover|Damage|Without the 1v1 multiplier|y}}<br>{{GameIcon|SSBU}}
!Total duration<br>{{GameIcon|SSBU}}
|-
|-
|{{SSBM|Bowser}}
|[[Banjo & Kazooie]]
|Headbutts opponent.
|''unknown''
|24
|&mdash;
|&mdash;
|N/A
|N/A
|-
|-
|{{SSBM|Captain Falcon}}
|[[Bayonetta]]
|Knees opponent.
|Slaps the opponent twice.
|1.6%, 1.6%
|27
|0.6%, 0.7%
|24
|24
|-
|-
|{{SSBM|Donkey Kong}}
|[[Bowser]]
|Karate chops opponent.
|Headbutts the opponent.
|24
|{{GameIcon|SSBB}} 3%<br>{{GameIcon|SSB4}} 3.1%
|-
|27
|{{SSBM|Dr. Mario}}
|1.6%
|Headbutts opponent.
|21
|24
|-
|{{SSBM|Falco}}
|Knees opponent.
|24
|-
|{{SSBM|Fox}}
|Knees opponent.
|24
|-
|{{SSBM|Ganondorf}}
|Knees opponent.
|24
|-
|{{SSBM|Ice Climbers}}
|Headbutts opponent.
|25
|-
|-
|{{SSBM|Jigglypuff}}
|[[Bowser Jr.]]
|Slaps opponent with its tuft of hair.
|Hits the opponent with a toy hammer.
|30
|-
|{{SSBM|Kirby}}
|Punches opponent.
|30
|-
|{{SSBM|Link}}
|Hits opponent with the hilt of his sword.
|25
|-
|{{SSBM|Luigi}}
|Headbutts opponent.
|24
|-
|{{SSBM|Mario}}
|Headbutts opponent.
|24
|-
|{{SSBM|Marth}}
|Knees opponent.
|24
|-
|{{SSBM|Mewtwo}}
|Shocks opponent.
|24
|-
|{{SSBM|Mr. Game & Watch}}
|Hits opponent with a bell.
|30
|-
|{{SSBM|Ness}}
|Headbutts opponent.
|24
|-
|{{SSBM|Peach}}
|Stomps on opponent's shins.
|25
|-
|{{SSBM|Pichu}}
|Zaps opponent.
|24
|-
|{{SSBM|Pikachu}}
|Zaps opponent.
|24
|-
|{{SSBM|Roy}}
|Knees opponent.
|24
|-
|{{SSBM|Samus}}
|Chops opponent with her left hand.
|24
|-
|{{SSBM|Sheik}}
|Hits opponent with her elbow.
|24
|-
|{{SSBM|Yoshi}}
|Bites down on opponent.
|24
|-
|{{SSBM|Young Link}}
|Hits opponent with the hilt of his sword.
|25
|-
|{{SSBM|Zelda}}
|Zaps opponent with magic.
|25
|}
 
===In ''[[Super Smash Bros. Brawl]]''===
[[File:Peachpummel.jpg|thumb|right|290px|Peach pummeling Ike in ''Brawl''.]]
All characters' pummels have normal [[hitlag]] multipliers, with the exception of {{SSBB|Pikachu}}'s, which possesses a multiplier of 0.5×.
 
{|class="wikitable sortable"
!Character
!Description
!Damage
!Duration in frames
|-
|{{SSBB|Bowser}}
|Headbutts opponent.
|3%
|23
|-
|{{SSBB|Captain Falcon}}
|Knees opponent.
|2%
|2%
|15
|20
|1.3%
|19
|-
|-
|{{SSBB|Charizard}}
|[[Captain Falcon]]
|Bites opponent.
|Knees the opponent.
|2%
|2%
|16
|-
|{{SSBB|Diddy Kong}}
|Headbutts opponent.
|2%
|16
|-
|{{SSBB|Donkey Kong}}
|Karate chops opponent with his hand.
|3%
|15
|-
|{{SSBB|Falco}}
|Knees opponent.
|2%
|16
|-
|{{SSBB|Fox}}
|Knees opponent.
|1%
|9
|-
|{{SSBB|Ganondorf}}
|Knees opponent.
|2%
|23
|-
|{{SSBB|Ice Climbers}}
|Headbutts opponent.
|1%*
|18
|18
|1.3%
|19
|-
|-
|{{SSBB|Ike}}
|[[Charizard]]
|Headbutts opponent.
|Bites the opponent.
|3%
|22
|-
|{{SSBB|Ivysaur}}
|Constricts opponent with vines.
|3%
|24
|-
|{{SSBB|Jigglypuff}}
|Slaps opponent with its tuft of hair.
|3%
|20
|-
|{{SSBB|King Dedede}}
|Headbutts opponent.
|3%
|24
|-
|{{SSBB|Kirby}}
|Punches opponent.
|1%
|9
|-
|{{SSBB|Link}}
|Hits opponent with the hilt of his sword.
|2%
|2%
|15
|19
|1.6%
|21
|-
|-
|{{SSBB|Lucario}}
|[[Chrom]]
|Hits opponent with a blast of aura.
|Knees the opponent.
|{{AuraDamageSSBB|1}}
|&mdash;
|7
|&mdash;
|1.3%
|19
|-
|-
|{{SSBB|Lucas}}
|[[Cloud]]
|Headbutts opponent.
|Knees the opponent.
|3%
|3%
|12
|29
|1.3%
|19
|-
|-
|{{SSBB|Luigi}}
|[[Corrin]]
|Headbutts opponent.
|{{GameIcon|SSB4}} Hits the opponent with the Omega Yato's hilt.<br>{{GameIcon|SSBU}} Knees the opponent.
|3%
|3%
|23
|27
|1.3%
|19
|-
|-
|{{SSBB|Mario}}
|[[Daisy]]
|Headbutts opponent.
|Toad punches the opponent.
|3%
|&mdash;
|23
|&mdash;
|1.3%
|19
|-
|-
|{{SSBB|Marth}}
|[[Dark Pit]]
|Knees opponent.
|Knees the opponent.
|2%
|15
|-
|{{SSBB|Meta Knight}}
|Hits opponent with the claws on his wings.
|3%
|23
|-
|{{SSBB|Mr. Game & Watch}}
|Hits opponent with a bell.
|3%
|29
|-
|{{SSBB|Ness}}
|Headbutts opponent.
|1%
|9
|-
|{{SSBB|Olimar}}
|Pikmin headbutts opponent.
|2% (Other colors), 4% (White)
|21
|-
|{{SSBB|Peach}}
|Stomps on opponent's shins.
|2%
|2%
|18
|18
|1.3%
|19
|-
|-
|{{SSBB|Pikachu}}
|[[Dark Samus]]
|Zaps opponent.
|Chops the opponent with her free hand.
|2%
|&mdash;
|15
|&mdash;
|1.3%
|19
|-
|-
|{{SSBB|Pit}}
|[[Diddy Kong]]
|Knees opponent.
|Headbutts the opponent.
|2%
|15
|-
|{{SSBB|R.O.B.}}
|Squeezes opponent with both his hands.
|2%
|2%
|19
|1%
|16
|16
|-
|-
|{{SSBB|Samus}}
|[[Donkey Kong]]
|Chops opponent with her left hand.
|Chops the opponent with one hand.
|1%**
|{{GameIcon|SSBB}} 3%<br>{{GameIcon|SSB4}} 2%
|8
|{{GameIcon|SSBB}} 19<br>{{GameIcon|SSB4}} 18
|-
|1.6%
|{{SSBB|Sheik}}
|Hits opponent with her elbow.
|3%
|23
|-
|{{SSBB|Snake}}
|Tightens his chokehold on the opponent.
|2%
|17
|-
|{{SSBB|Sonic}}
|Knees opponent.
|3%
|15
|-
|{{SSBB|Squirtle}}
|Headbutts opponent.
|2%
|15
|-
|{{SSBB|Toon Link}}
|Hits opponent with the hilt of his sword.
|2%
|15
|-
|{{SSBB|Wario}}
|Pokes opponent in the gut with his finger.
|2%
|18
|-
|{{SSBB|Wolf}}
|Knees opponent.
|1%
|6
|-
|{{SSBB|Yoshi}}
|Bites down on opponent.
|2%
|15
|-
|{{SSBB|Zelda}}
|Zaps opponent with magic.
|3%
|24
|-
|{{SSBB|Zero Suit Samus}}
|Knees opponent.
|2%
|15
|}
 
<small><nowiki>*</nowiki>The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.<br>
<nowiki>**</nowiki> Can miss during certain frames of Bowser's struggling animation.</small>
 
===In ''[[Super Smash Bros. 4]]''===
[[File:GrabPummelSSB4.jpg|thumb|right|290px|Ness pummeling Rosalina.]]
All characters' pummels have normal hitlag multipliers, with the exception of {{SSB4|Pikachu}}, {{SSB4|Rosalina}} and {{SSB4|Shulk}}, which possess multipliers of 0.5×, 0.75× and 1.5× respectively.
 
{|class="wikitable sortable"
!Character
!Description
!Damage
!Duration in frames
|-
|{{SSB4|Bayonetta}}
|Slaps the grabbed opponent twice.
|1.6% each hit
|21
|21
|-
|-
|{{SSB4|Bowser}}
|[[Dr. Mario]]
|Headbutts opponent.
|Headbutts the opponent.
|3.1%
|23
|-
|{{SSB4|Bowser Jr.}}
|Hits opponent with a toy hammer.
|2%
|17
|-
|{{SSB4|Captain Falcon}}
|Knees opponent.
|2%
|15
|-
|{{SSB4|Charizard}}
|Bites opponent.
|2%
|16
|-
|{{SSB4|Cloud}}
|Knees opponent.
|3%
|25
|-
|{{SSB4|Corrin}}
|Hits the opponent with the Omega Yato's hilt.
|3%
|23
|-
|{{SSB4|Dark Pit}}
|Knees opponent.
|2%
|15
|-
|{{SSB4|Diddy Kong}}
|Headbutts opponent.
|2%
|16
|-
|{{SSB4|Donkey Kong}}
|Chops opponent with one hand.
|2%
|15
|-
|{{SSB4|Dr. Mario}}
|Headbutts opponent. It is the most damaging pummel in the game if Olimar's White Pikmin and Shulk's Monado Arts are excluded.
|3.64%
|3.64%
|23
|27
|1.5275%
|19
|-
|-
|{{SSB4|Duck Hunt}}
|[[Duck Hunt]]
|The duck headbutts the opponent.
|The duck headbutts the opponent.
|3%
|3%
|28
|32
|1.3%
|19
|-
|-
|{{SSB4|Falco}}
|[[Falco]]
|Knees opponent.
|Knees the opponent.
|2%
|2%
|16
|19
|1.3%
|19
|-
|-
|{{SSB4|Fox}}
|[[Fox]]
|Knees opponent.
|Knees the opponent.
|1.2%
|{{GameIcon|SSBB}} 1%<br>{{GameIcon|SSB4}} 1.2%
|9
|12
|-
|1%
|{{SSB4|Ganondorf}}
|Knees opponent.
|3%
|23
|-
|{{SSB4|Greninja}}
|Squeezes opponent with water.
|2%
|26
|-
|{{SSB4|Ike}}
|Headbutts opponent.
|3%
|22
|-
|{{SSB4|Jigglypuff}}
|Punches opponent.
|3%
|20
|-
|{{SSB4|King Dedede}}
|Headbutts opponent.
|3%
|24
|-
|{{SSB4|Kirby}}
|Punches opponent. Can be used in rapid succession.
|1.55%
|9
|-
|{{SSB4|Link}}
|Hits opponent with the hilt of his sword.
|2.1%
|15
|15
|-
|-
|{{SSB4|Little Mac}}
|[[Ganondorf]]
|Punches opponent in the stomach.
|Knees the opponent.
|2.1%
|{{GameIcon|SSBB}} 2%<br>{{GameIcon|SSB4}} 3%
|15
|{{GameIcon|SSBB}} 31<br>{{GameIcon|SSB4}} 32
|-
|1.6%
|{{SSB4|Lucario}}
|21
|Hits opponent with a blast of aura. The fastest pummel in the game.
|{{AuraDamageSSB4|1}}
|7
|-
|{{SSB4|Lucas}}
|Headbutts opponent.
|1.2%
|9
|-
|{{SSB4|Lucina}}
|Knees opponent.
|2%
|15
|-
|{{SSB4|Luigi}}
|Headbutts opponent.
|3.2%
|23
|-
|{{SSB4|Mario}}
|Headbutts opponent.
|3.25%
|23
|-
|-
|{{SSB4|Marth}}
|[[Greninja]]
|Knees opponent.
|Squeezes the opponent with water.
|2%
|2%
|15
|-
|{{SSB4|Mega Man}}
|Squeezes opponent.
|3%
|28
|-
|{{SSB4|Meta Knight}}
|Hits opponent with the claws on his wings.
|3%
|23
|-
|{{SSB4|Mewtwo}}
|Zaps opponent with a small psychic pulse.
|2%
|18
|-
|{{SSB4|Mii Brawler}}
|Headbutts opponent.
|3.25%*
|23
|-
|{{SSB4|Mii Gunner}}
|Whacks opponent with their arm cannon.
|2%*
|24
|-
|{{SSB4|Mii Swordfighter}}
|Hits opponent with the hilt of their sword. It has the longest frame duration of all pummel animations.
|3.25%*
|33
|-
|{{SSB4|Mr. Game & Watch}}
|Hits opponent with a bell.
|3.2%
|29
|29
|1%
|17
|-
|-
|{{SSB4|Ness}}
|[[Hero]]
|Headbutts opponent.
|Knees the opponent.
|1.2%
|&mdash;
|9
|&mdash;
|1.3%
|19
|-
|-
|{{SSB4|Olimar}}
|[[Ice Climbers]]
|Pikmin headbutts opponent. The third most damaging pummel whenever the White Pikmin is used.
|Headbutts the opponent.
|2% (Other colors), 4% (White)
|1%
|21
|21
|-
|1%
|{{SSB4|Pac-Man}}
|Headbutts opponent.
|3.25%
|24
|-
|{{SSB4|Palutena}}
|Hits opponent with magic through her staff.
|3.1%
|22
|-
|{{SSB4|Peach}}
|Stomps on opponent's shins.
|2%
|18
|-
|{{SSB4|Pikachu}}
|Zaps opponent.
|1.9%
|15
|-
|{{SSB4|Pit}}
|Knees opponent.
|2%
|15
|-
|{{SSB4|R.O.B.}}
|Squeezes opponent with both his hands.
|2%
|16
|16
|-
|-
|{{SSB4|Robin}}
|[[Ike]]
|Zaps opponent with magic.
|Headbutts the opponent.
|3%
|32
|-
|{{SSB4|Rosalina}}
|Hits opponent with her wand.
|2%
|18
|-
|{{SSB4|Roy}}
|Knees opponent.
|2%
|15
|-
|{{SSB4|Ryu}}
|Knees opponent.
|2%
|15
|-
|{{SSB4|Samus}}
|Chops opponent with her left hand. The second fastest pummel in the game behind Lucario.
|1.2%
|8
|-
|{{SSB4|Sheik}}
|Hits opponent with her arm.
|3.1%
|23
|-
|{{SSB4|Shulk}}
|Hits opponent with the hilt of the Monado. When using the Buster [[Monado Art]], it is the most damaging pummel in the game, dealing 4.2%.
|3%
|26
|-
|{{SSB4|Sonic}}
|Knees opponent.
|2%
|15
|-
|{{SSB4|Toon Link}}
|Hits opponent with the hilt of his sword.
|2%
|15
|-
|{{SSB4|Villager}}
|Yanks net backwards.
|3%
|3%
|26
|26
|-
|{{SSB4|Wario}}
|Pokes opponent in the gut with his finger.
|2%
|18
|-
|{{SSB4|Wii Fit Trainer}}
|Squeezes opponent.
|3%
|30
|-
|{{SSB4|Yoshi}}
|Bites down on opponent.
|2%
|15
|-
|{{SSB4|Zelda}}
|Zaps opponent with magic.
|3%
|24
|-
|{{SSB4|Zero Suit Samus}}
|Knees opponent.
|2%
|15
|}
<small><nowiki>*</nowiki> This assumes the Mii is default height and weight.</small>
===In ''[[Super Smash Bros. Ultimate]]''===
''NOTE: All values are listed as base damage, without the [[1v1 multiplier]].''
{|class="wikitable sortable"
!Character
!Description
!Damage
!Duration in frames
!Freeze frames
|-
|{{SSBU|Banjo & Kazooie}}
|N/A
|N/A
|N/A
|N/A
|-
|{{SSBU|Bayonetta}}
|Slaps the grabbed opponent twice.
|0.6% (hit 1), 0.7% (hit 2)
|6
|10 each hit
|-
|{{SSBU|Bowser}}
|Headbutts opponent.
|1.6%
|1.6%
|7
|20
|15
|-
|{{SSBU|Bowser Jr.}}
|Hits opponent with a toy hammer.
|1.3%
|6
|14
|-
|{{SSBU|Captain Falcon}}
|Knees opponent.
|1.3%
|6
|14
|-
|-
|{{SSBU|Charizard}}
|[[Incineroar]]
|Bites opponent.
|Headbutts the opponent.
|&mdash;
|&mdash;
|1.6%
|1.6%
|7
|20
|15
|-
|-
|{{SSBU|Chrom}}
|[[Inkling]]
|Knees opponent.
|Kicks the opponent.
|&mdash;
|&mdash;
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Cloud}}
|[[Isabelle]]
|Knees opponent.
|Yanks her net backwards.
|&mdash;
|&mdash;
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Corrin}}
|[[Ivysaur]]
|Knees opponent.
|Constricts the opponent with vines.
|3%
|28
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Daisy}}
|[[Jigglypuff]]
|Toad punches opponent.
|{{GameIcon|SSBM}}{{GameIcon|SSBB}} Slaps the opponent with its hair tuft.<br>{{GameIcon|SSB4}} Punches the opponent with its free arm.<br>{{GameIcon|SSBU}} Kicks the opponent.
|1.3%
|3%
|6
|24
|14
|-
|{{SSBU|Dark Pit}}
|Knees opponent.
|1.3%
|6
|14
|-
|{{SSBU|Dark Samus}}
|Chops opponent with her left hand.
|1.3%
|6
|14
|-
|{{SSBU|Diddy Kong}}
|Headbutts opponent.
|1%
|6
|11
|-
|{{SSBU|Donkey Kong}}
|Chops opponent with one hand.
|1.6%
|7
|15
|-
|{{SSBU|Dr. Mario}}
|Headbutts opponent.
|1.534%
|6
|14
|-
|{{SSBU|Duck Hunt}}
|The duck headbutts the opponent.
|1.3%
|6
|14
|-
|{{SSBU|Falco}}
|Knees opponent.
|1.3%
|6
|14
|-
|{{SSBU|Fox}}
|Knees opponent.
|1%
|5
|11
|-
|{{SSBU|Ganondorf}}
|Knees opponent.
|1.6%
|7
|15
|-
|{{SSBU|Greninja}}
|Squeezes opponent with water.
|1%
|7
|11
|-
|{{SSBU|Hero}}
|N/A
|N/A
|N/A
|N/A
|-
|{{SSBU|Ice Climbers}}
|Headbutts opponent.
|1%
|6
|11
|-
|{{SSBU|Ike}}
|Headbutts opponent.
|1.6%
|6
|15
|-
|{{SSBU|Incineroar}}
|Headbutts opponent.
|1.6%
|6
|15
|-
|{{SSBU|Inkling}}
|Kicks opponent.
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Isabelle}}
|[[Joker]]
|Yanks net backwards.
|1.3%
|6
|14
|-
|{{SSBU|Ivysaur}}
|Constricts opponent with vines.
|1.3%
|6
|14
|-
|{{SSBU|Jigglypuff}}
|Kicks opponent.
|1.3%
|6
|14
|-
|{{SSBU|Joker}}
|Knees the opponent.
|Knees the opponent.
|&mdash;
|&mdash;
|1.5%
|1.5%
|
|19
|
|-
|-
|{{SSBU|Ken}}
|[[Ken]]
|Knees opponent.
|Knees the opponent.
|&mdash;
|&mdash;
|1.3%
|1.3%
|6
|17
|12
|-
|-
|{{SSBU|King Dedede}}
|[[King Dedede]]
|Headbutts opponent.
|Headbutts the opponent.
|3%
|24
|1.6%
|1.6%
|7
|21
|15
|-
|-
|{{SSBU|King K. Rool}}
|[[King K. Rool]]
|Headbutts opponent.
|Headbutts the opponent.
|&mdash;
|&mdash;
|1.6%
|1.6%
|7
|21
|15
|-
|-
|{{SSBU|Kirby}}
|[[Kirby]]
|Punches opponent.
|Punches the opponent.
|{{GameIcon|SSBB}} 1%<br>{{GameIcon|SSB4}} 1.55%
|12
|1%
|1%
|5
|15
|11
|-
|-
|{{SSBU|Link}}
|[[Link]]
|Hits opponent with the hilt of his sword.
|Hits the opponent with the Master Sword's hilt.
|{{GameIcon|SSBB}} 2%<br>{{GameIcon|SSB4}} 2.1%
|18
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Little Mac}}
|[[Little Mac]]
|Punches opponent in the stomach.
|Punches the opponent.
|2.1%
|18
|1%
|1%
|5
|15
|11
|-
|-
|{{SSBU|Lucario}}
|[[Lucario]]
|Hits opponent with a blast of aura.
|Blasts the opponent with aura from its palms.
|{{GameIcon|SSBB}} {{AuraDamageSSBB|1}}<br>{{GameIcon|SSB4}} {{AuraDamageSSB4|1}}
|10
|{{AuraDamageSSBU|1.3}}
|{{AuraDamageSSBU|1.3}}
|6
|19
|14
|-
|-
|{{SSBU|Lucas}}
|[[Lucas]]
|Zaps opponent with PSI.
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} Headbutts the opponent.<br>{{GameIcon|SSBU}} Zaps the opponent with PSI.
|{{GameIcon|SSBB}} 3%<br>{{GameIcon|SSB4}} 1.2%
|{{GameIcon|SSBB}} 16<br>{{GameIcon|SSB4}} 12
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Lucina}}
|[[Lucina]]
|Knees opponent.
|Knees the opponent.
|2%
|18
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Luigi}}
|[[Luigi]]
|Squeezes opponent with the Poltergust G-00.
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Headbutts the opponent.<br>{{GameIcon|SSBU}} Squeezes the opponent with the Poltergust G-00.
|{{GameIcon|SSBB}} 3%<br>{{GameIcon|SSB4}} 3.2%
|27
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Mario}}
|[[Mario]]
|Headbutts opponent.
|Headbutts the opponent.
|{{GameIcon|SSBB}} 3%<br>{{GameIcon|SSB4}} 3.25%
|27
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Marth}}
|[[Marth]]
|Knees opponent.
|Knees the opponent.
|2%
|18
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Mega Man}}
|[[Mega Man]]
|Squeezes opponent.
|Squeezes the opponent.
|3%
|32
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Meta Knight}}
|[[Meta Knight]]
|Hits opponent with the claws on his wings.
|Stabs the opponent with one wing.
|3%
|27
|1%
|1%
|5
|15
|11
|-
|-
|{{SSBU|Mewtwo}}
|[[Mewtwo]]
|Blasts opponent with a pulse of darkness.
|{{GameIcon|SSBM}}{{GameIcon|SSB4}} Zaps the opponent with its palm.<br>{{GameIcon|SSBU}} Blasts the opponent with dark energy from its palm.
|2%
|24
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Mii Brawler}}
|[[Mii Brawler]]
|Headbutts opponent.
|Headbutts the opponent.
|3.25%
|27
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Mii Gunner}}
|[[Mii Gunner]]
|Knees opponent.
|{{GameIcon|SSB4}} Hits the opponent with their arm cannon.<br>{{GameIcon|SSBU}} Knees the opponent.
|2%
|27
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Mii Swordfighter}}
|[[Mii Swordfighter]]
|Knees opponent.
|{{GameIcon|SSB4}} Hits the opponent with their sword's hilt.<br>{{GameIcon|SSBU}} Knees the opponent.
|3.25%
|37
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Mr. Game & Watch}}
|[[Mr. Game & Watch]]
|Hits opponent with a bell.
|Hits the opponent with a bell.
|{{GameIcon|SSBB}} 3%<br>{{GameIcon|SSB4}} 3.2%
|33
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Ness}}
|[[Ness]]
|Blasts opponent with PSI.
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Headbutts the opponent.<br>{{GameIcon|SSBU}} Blasts the opponent with PSI.
|{{GameIcon|SSBB}} 1%<br>{{GameIcon|SSB4}} 1.2%
|12
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Olimar}}
|[[Olimar]]
|Chops opponent with one hand. Unlike in previous games, it is not affected by the Pikmin grabbing the opponent.
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent headbutts them. White Pikmin deal more damage than the rest.<br>{{GameIcon|SSBU}} Olimar chops the opponent with one hand.
|2%/4%
|21
|1%
|1%
|6
|16
|11
|-
|-
|{{SSBU|Pac-Man}}
|[[Pac-Man]]
|Headbutts opponent.
|Headbutts the opponent.
|3.25%
|28
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Palutena}}
|[[Palutena]]
|Hits opponent with magic through her staff.
|Blasts the opponent with magic from her staff.
|3.1%
|26
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Peach}}
|[[Peach]]
|Toad punches opponent.
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Kicks the opponent.<br>{{GameIcon|SSBU}} Toad punches the opponent.
|2%
|21
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Pichu}}
|[[Pichu]]
|Zaps opponent with a headbutt.
|{{GameIcon|SSBM}} Zaps the opponent. Causes 1% [[recoil damage]] to Pichu.<br>{{GameIcon|SSBU}} Electrically headbutts the opponent. Causes 0.1% recoil damage to Pichu.
|1.4% (0.1% recoil)
|&mdash;
|5
|&mdash;
|14<ref>15 prior to version {{SSBU|2.0.0}}</ref>
|1.4%
|18<ref>19 prior to version {{SSBU|2.0.0}}</ref>
|-
|-
|{{SSBU|Pikachu}}
|[[Pikachu]]
|Zaps opponent with a headbutt.
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Zaps the opponent.<br>{{GameIcon|SSBU}} Electrically headbutts the opponent.
|{{GameIcon|SSBB}} 2%<br>{{GameIcon|SSB4}} 1.9%
|17
|1%
|1%
|5
|16<ref>18 prior to version 2.0.0</ref>
|12<ref>14 prior to version 2.0.0</ref>
|-
|-
|{{SSBU|Piranha Plant}}
|[[Piranha Plant]]
|Bites opponent.
|Bites the opponent.
|&mdash;
|&mdash;
|1.4%
|1.4%
|6
|19
|14
|-
|-
|{{SSBU|Pit}}
|[[Pit]]
|Knees opponent.
|Knees the opponent.
|2%
|18
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|R.O.B.}}
|[[R.O.B.]]
|Headbutts opponent.
|{{GameIcon|SSBB}}{{GameIcon|SSB4}} Squeezes the opponent.<br>{{GameIcon|SSBU}} Headbutts the opponent.
|2%
|19
|1.3%
|1.3%
|5
|18
|14
|-
|-
|{{SSBU|Richter}}
|[[Richter]]
|Knees opponent.
|Knees the opponent.
|&mdash;
|&mdash;
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Ridley}}
|[[Ridley]]
|Stabs opponent with his tail.
|Stabs the opponent with his tail.
|&mdash;
|&mdash;
|1.6%
|1.6%
|7
|21
|15
|-
|-
|{{SSBU|Robin}}
|[[Robin]]
|Zaps opponent with magic.
|Zaps the opponent with magic.
|3%
|39
|1.5%
|1.5%
|6
|21
|16
|-
|-
|{{SSBU|Rosalina}}
|[[Rosalina]]
|Hits opponent with her wand.
|Hits the opponent with her wand.
|2%
|20
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Roy}}
|[[Roy]]
|Knees opponent.
|Knees the opponent.
|2%
|18
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Ryu}}
|[[Ryu]]
|Knees opponent.
|Knees the opponent.
|2%
|18
|1.3%
|1.3%
|6
|17
|12
|-
|-
|{{SSBU|Samus}}
|[[Samus]]
|Chops opponent with her left hand.
|Chops the opponent with her free hand.
|{{GameIcon|SSBB}} 1%<br>{{GameIcon|SSB4}} 1.2%
|11
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Sheik}}
|[[Sheik]]
|Knees opponent.
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Hits the opponent with her free arm's elbow.<br>{{GameIcon|SSBU}} Knees the opponent.
|{{GameIcon|SSBB}} 3%<br>{{GameIcon|SSB4}} 3.1%
|27
|1%
|1%
|5
|15
|11
|-
|-
|{{SSBU|Shulk}}
|[[Shulk]]
|Hits opponent with the hilt of the Monado. When using the Buster [[Monado Art]], it is the most damaging pummel in the game, dealing 1.82%.
|Hits the opponent with the Monado's hilt.
|3%
|33
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Simon}}
|[[Simon]]
|Knees opponent.
|Knees the opponent.
|&mdash;
|&mdash;
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Snake}}
|[[Snake]]
|Tightens his chokehold on the opponent.
|Tightens his chokehold on the opponent.
|2%
|20
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Sonic}}
|[[Sonic]]
|Knees opponent.
|Knees the opponent.
|2%
|18
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Squirtle}}
|[[Squirtle]]
|Headbutts opponent.
|Headbutts the opponent.
|2%
|18
|1%
|1%
|5
|15
|11
|-
|-
|{{SSBU|Toon Link}}
|[[Toon Link]]
|Hits opponent with the hilt of his sword.
|Hits the opponent with the Master Sword's hilt.
|2%
|18
|1%
|1%
|6
|16
|11
|-
|-
|{{SSBU|Villager}}
|[[Villager]]
|Yanks net backwards.
|Yanks his net backwards.
|3%
|30
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Wario}}
|[[Wario]]
|Pokes opponent in the gut with his finger.
|Pokes the opponent with his free arm's index finger.
|2%
|21
|1.6%
|1.6%
|7
|21
|15
|-
|-
|{{SSBU|Wii Fit Trainer}}
|[[Wii Fit Trainer]]
|Squeezes opponent.
|Squeezes the opponent.
|3%
|34
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Wolf}}
|[[Wolf]]
|Knees opponent.
|Knees the opponent.
|1%
|9
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Yoshi}}
|[[Yoshi]]
|Bites down on opponent.
|Chews the opponent.
|2%
|18
|1.3%
|1.3%
|6
|19
|14
|-
|-
|{{SSBU|Young Link}}
|[[Young Link]]
|Hits opponent with the hilt of his sword.
|Hits the opponent with the Kokiri Sword's hilt.
|&mdash;
|&mdash;
|1%
|1%
|6
|18
|13
|-
|-
|{{SSBU|Zelda}}
|[[Zelda]]
|Blasts opponent with magic.
|Blasts the opponent with magic.
|3%
|28
|1.3%
|1.3%
|7
|20
|14
|-
|-
|{{SSBU|Zero Suit Samus}}
|[[Zero Suit Samus]]
|Knees opponent.
|Knees the opponent.
|2%
|18
|1.3%
|1.3%
|6
|19
|14
|}
|}


Line 1,142: Line 598:


{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Pummels|*]]
[[Category:Pummels|*]]
[[Category:Attacks]]
[[Category:Attacks]]

Revision as of 21:32, August 4, 2019

A pummel (つかみ攻撃 or 掴み攻撃, Grab, grasp, grip or catch attack; referred to as CatchAttack by the internal game files, and officially as Grab Attack in Super Smash Bros. 4 and Super Smash Bros. Ultimate) is an attack usable while an opponent remains trapped in the player's grab. It was first introduced in Super Smash Bros. Melee, and is performed by pressing either the attack or grab button after a successful grab. Pummels deal very low damage (usually from 1% to 3% per use), but can be used repeatedly at a relatively fast rate until the opponent is eventually thrown or breaks free from the grab.

Most pummels consist of knee jabs or headbutts, since the pummeling character will already be holding their opponent using their arms. Pummeling is primarily used to rack up extra damage before a throw, and to restore moves from stale-move negation. The latter utility becomes more critical from Brawl onward, as staleness has a greater effect on the knockback inflicted, allowing pummels to bring KO moves back to full strength, and in Brawl, to keep subsequent throws at the appropriate knockback for chain grabbing.

Since accumulated damage increases the period an opponent is grabbed for, pummels are more effective at high percentages. If too many pummels are attempted, the opponent can break free from the grab without allowing the pummeler to throw them. Because of this, a player should balance the amount of times they pummel the opponent before throwing, which also depends on their character; those with fast pummels such as Fox can spare a few frames to get some extra damage on the opponent, whereas those with slow pummels such as Ganondorf risk the opponent wriggling out of their grab if they pummel at lower percentages, making it more worthwhile to simply throw them.

Pummels across games

Peach pummeling Ike in Brawl.
Fox pummeling Mario in Melee.

The attack rate of pummels has been generally sped up throughout the Super Smash Bros. series, though their damage has also decreased in the process.

In Melee, all pummels deal 3% damage, and most characters' pummels last 24 frames; the exceptions are Ice Climbers, Link, Young Link, and Zelda's pummels, which last 25 frames, as well as Jigglypuff, Kirby, and Mr. Game & Watch's, which last 30 frames. This causes them to be mostly identical across the cast.

In Brawl, several characters have received more unique pummels that are faster, but deal less damage. The fastest pummel is Wolf's, which deals 1% damage and lasts a mere 6 frames, while the slowest is Mr. Game & Watch's, which deals 3% and lasts 29 frames. The average duration of pummels among the cast is 17 frames, down from 24 frames in Melee, making them much faster overall. Due to Brawl's lack of decimal values for base damage, all pummels deal either 1%, 2%, or 3% damage (or in the case of Olimar's pummel with White Pikmin, 4% damage).

In Smash 4, all returning veterans except Lucas retain their pummel speeds from Brawl. However, due to several newcomers such as Mega Man, Mii Swordfighter, Robin, and Wii Fit Trainer possessing notoriously slow pummels, the average duration has been increased to 20 frames. The fastest pummel is now Lucario's at 7 frames, due to Wolf being cut from the game, while the slowest is Mii Swordfighter's at 33 frames. Pummels are also far more unique across the cast because of the new ability to give moves decimal base damage, with several of them dealing a variety of decimal damage values; this results in some more damaging pummels than the most damaging from Brawl (discounting Olimar's with White Pikmin), with Dr. Mario's dealing 3.64%.

In Ultimate, while some variance remains between characters, pummels have overall been standardized across the board, much like in Melee, except keeping the average pummel duration closer to that of Brawl and Smash 4; this applies to their damage as well, which is considerably lower overall, with a minimum of 1% and a maximum of 1.6%, and the majority of pummels dealing 1.3%. As a result of these changes, previously fast pummels such as Lucario, Ness and Samus's deal slightly more damage, but are noticeably slower, while previously slow pummels such as Ganondorf, Mr. Game & Watch and Robin's are significantly faster, but deal moderately less damage. This eliminates a large part of the imbalance between pummels in previous games, as characters no longer refresh other moves or rack up damage at a disproportionally fast rate compared to others based on pummel speed.

It is worth noting that like other attacks, pummels inflict freeze frames (hitlag), and opponents can still mash out of the attacker's grab during them, so they are another factor to consider for a pummel's practical duration. Because of this, pummels that inflict fewer freeze frames are more advantageous. In Ultimate, the actual duration of pummels is significantly shorter than in previous games (from 5 to 7 frames), but it is augmented by a much higher amount of freeze frames (from 10 to 16), which keep their average speed roughly the same as in previous games.

List of pummels

In the following table, the total duration lists the combined total frames of both the pummels' coded duration and the amount of freeze frames they inflict. The damage values and durations for pummels in Melee are listed in the above section.

Character Description Damage
Super Smash Bros. BrawlSuper Smash Bros. 4
Total duration
Super Smash Bros. BrawlSuper Smash Bros. 4
Damage
Super Smash Bros. Ultimate
Total duration
Super Smash Bros. Ultimate
Banjo & Kazooie unknown N/A N/A
Bayonetta Slaps the opponent twice. 1.6%, 1.6% 27 0.6%, 0.7% 24
Bowser Headbutts the opponent. Super Smash Bros. Brawl 3%
Super Smash Bros. 4 3.1%
27 1.6% 21
Bowser Jr. Hits the opponent with a toy hammer. 2% 20 1.3% 19
Captain Falcon Knees the opponent. 2% 18 1.3% 19
Charizard Bites the opponent. 2% 19 1.6% 21
Chrom Knees the opponent. 1.3% 19
Cloud Knees the opponent. 3% 29 1.3% 19
Corrin Super Smash Bros. 4 Hits the opponent with the Omega Yato's hilt.
Super Smash Bros. Ultimate Knees the opponent.
3% 27 1.3% 19
Daisy Toad punches the opponent. 1.3% 19
Dark Pit Knees the opponent. 2% 18 1.3% 19
Dark Samus Chops the opponent with her free hand. 1.3% 19
Diddy Kong Headbutts the opponent. 2% 19 1% 16
Donkey Kong Chops the opponent with one hand. Super Smash Bros. Brawl 3%
Super Smash Bros. 4 2%
Super Smash Bros. Brawl 19
Super Smash Bros. 4 18
1.6% 21
Dr. Mario Headbutts the opponent. 3.64% 27 1.5275% 19
Duck Hunt The duck headbutts the opponent. 3% 32 1.3% 19
Falco Knees the opponent. 2% 19 1.3% 19
Fox Knees the opponent. Super Smash Bros. Brawl 1%
Super Smash Bros. 4 1.2%
12 1% 15
Ganondorf Knees the opponent. Super Smash Bros. Brawl 2%
Super Smash Bros. 4 3%
Super Smash Bros. Brawl 31
Super Smash Bros. 4 32
1.6% 21
Greninja Squeezes the opponent with water. 2% 29 1% 17
Hero Knees the opponent. 1.3% 19
Ice Climbers Headbutts the opponent. 1% 21 1% 16
Ike Headbutts the opponent. 3% 26 1.6% 20
Incineroar Headbutts the opponent. 1.6% 20
Inkling Kicks the opponent. 1.3% 19
Isabelle Yanks her net backwards. 1.3% 19
Ivysaur Constricts the opponent with vines. 3% 28 1.3% 19
Jigglypuff Super Smash Bros. MeleeSuper Smash Bros. Brawl Slaps the opponent with its hair tuft.
Super Smash Bros. 4 Punches the opponent with its free arm.
Super Smash Bros. Ultimate Kicks the opponent.
3% 24 1.3% 19
Joker Knees the opponent. 1.5% 19
Ken Knees the opponent. 1.3% 17
King Dedede Headbutts the opponent. 3% 24 1.6% 21
King K. Rool Headbutts the opponent. 1.6% 21
Kirby Punches the opponent. Super Smash Bros. Brawl 1%
Super Smash Bros. 4 1.55%
12 1% 15
Link Hits the opponent with the Master Sword's hilt. Super Smash Bros. Brawl 2%
Super Smash Bros. 4 2.1%
18 1.3% 19
Little Mac Punches the opponent. 2.1% 18 1% 15
Lucario Blasts the opponent with aura from its palms. Super Smash Bros. Brawl 1%
Super Smash Bros. 4 1%
10 1.3% 19
Lucas Super Smash Bros. BrawlSuper Smash Bros. 4 Headbutts the opponent.
Super Smash Bros. Ultimate Zaps the opponent with PSI.
Super Smash Bros. Brawl 3%
Super Smash Bros. 4 1.2%
Super Smash Bros. Brawl 16
Super Smash Bros. 4 12
1.3% 19
Lucina Knees the opponent. 2% 18 1.3% 19
Luigi Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Headbutts the opponent.
Super Smash Bros. Ultimate Squeezes the opponent with the Poltergust G-00.
Super Smash Bros. Brawl 3%
Super Smash Bros. 4 3.2%
27 1.3% 19
Mario Headbutts the opponent. Super Smash Bros. Brawl 3%
Super Smash Bros. 4 3.25%
27 1.3% 19
Marth Knees the opponent. 2% 18 1.3% 19
Mega Man Squeezes the opponent. 3% 32 1.3% 19
Meta Knight Stabs the opponent with one wing. 3% 27 1% 15
Mewtwo Super Smash Bros. MeleeSuper Smash Bros. 4 Zaps the opponent with its palm.
Super Smash Bros. Ultimate Blasts the opponent with dark energy from its palm.
2% 24 1.3% 19
Mii Brawler Headbutts the opponent. 3.25% 27 1.3% 19
Mii Gunner Super Smash Bros. 4 Hits the opponent with their arm cannon.
Super Smash Bros. Ultimate Knees the opponent.
2% 27 1.3% 19
Mii Swordfighter Super Smash Bros. 4 Hits the opponent with their sword's hilt.
Super Smash Bros. Ultimate Knees the opponent.
3.25% 37 1.3% 19
Mr. Game & Watch Hits the opponent with a bell. Super Smash Bros. Brawl 3%
Super Smash Bros. 4 3.2%
33 1.3% 19
Ness Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Headbutts the opponent.
Super Smash Bros. Ultimate Blasts the opponent with PSI.
Super Smash Bros. Brawl 1%
Super Smash Bros. 4 1.2%
12 1.3% 19
Olimar Super Smash Bros. BrawlSuper Smash Bros. 4 The Pikmin grabbing the opponent headbutts them. White Pikmin deal more damage than the rest.
Super Smash Bros. Ultimate Olimar chops the opponent with one hand.
2%/4% 21 1% 16
Pac-Man Headbutts the opponent. 3.25% 28 1.3% 19
Palutena Blasts the opponent with magic from her staff. 3.1% 26 1.3% 19
Peach Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Kicks the opponent.
Super Smash Bros. Ultimate Toad punches the opponent.
2% 21 1.3% 19
Pichu Super Smash Bros. Melee Zaps the opponent. Causes 1% recoil damage to Pichu.
Super Smash Bros. Ultimate Electrically headbutts the opponent. Causes 0.1% recoil damage to Pichu.
1.4% 18[1]
Pikachu Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Zaps the opponent.
Super Smash Bros. Ultimate Electrically headbutts the opponent.
Super Smash Bros. Brawl 2%
Super Smash Bros. 4 1.9%
17 1% 16[2]
Piranha Plant Bites the opponent. 1.4% 19
Pit Knees the opponent. 2% 18 1.3% 19
R.O.B. Super Smash Bros. BrawlSuper Smash Bros. 4 Squeezes the opponent.
Super Smash Bros. Ultimate Headbutts the opponent.
2% 19 1.3% 18
Richter Knees the opponent. 1.3% 19
Ridley Stabs the opponent with his tail. 1.6% 21
Robin Zaps the opponent with magic. 3% 39 1.5% 21
Rosalina Hits the opponent with her wand. 2% 20 1.3% 19
Roy Knees the opponent. 2% 18 1.3% 19
Ryu Knees the opponent. 2% 18 1.3% 17
Samus Chops the opponent with her free hand. Super Smash Bros. Brawl 1%
Super Smash Bros. 4 1.2%
11 1.3% 19
Sheik Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Hits the opponent with her free arm's elbow.
Super Smash Bros. Ultimate Knees the opponent.
Super Smash Bros. Brawl 3%
Super Smash Bros. 4 3.1%
27 1% 15
Shulk Hits the opponent with the Monado's hilt. 3% 33 1.3% 19
Simon Knees the opponent. 1.3% 19
Snake Tightens his chokehold on the opponent. 2% 20 1.3% 19
Sonic Knees the opponent. 2% 18 1.3% 19
Squirtle Headbutts the opponent. 2% 18 1% 15
Toon Link Hits the opponent with the Master Sword's hilt. 2% 18 1% 16
Villager Yanks his net backwards. 3% 30 1.3% 19
Wario Pokes the opponent with his free arm's index finger. 2% 21 1.6% 21
Wii Fit Trainer Squeezes the opponent. 3% 34 1.3% 19
Wolf Knees the opponent. 1% 9 1.3% 19
Yoshi Chews the opponent. 2% 18 1.3% 19
Young Link Hits the opponent with the Kokiri Sword's hilt. 1% 18
Zelda Blasts the opponent with magic. 3% 28 1.3% 20
Zero Suit Samus Knees the opponent. 2% 18 1.3% 19

Notes

  1. ^ 19 prior to version 2.0.0
  2. ^ 18 prior to version 2.0.0