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Instant KO: Difference between revisions

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{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
{{disambig2|KOs that occur instantly with no launching or crossing of blast lines|launching attacks powerful enough to KO in one hit|One-hit KO}}
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
[[File:GreatCaveDangerZoneDeath.gif|thumb|270px|Two fighters are thrown into a [[Danger Zone]] and instantly KO'd.]]
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful starburst explosion, then [[respawn]] as normal (or not respawn, if no [[stock|stocks]] remain). Instant KOs were introduced as [[stage hazard|stage hazards]] in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. ''Ultimate'' also introduced instant variations of [[Screen KO]]s.
An '''instant KO''' is a type of [[KO]] which occurs instantaneously and in-place, without the fighter passing a [[blast line]] or being [[knockback|launched]] at all. A character suffering an instant KO will disappear into a colorful starburst explosion, then [[respawn]] as normal (or not respawn, if no [[stock|stocks]] remain). Instant KOs were introduced as [[stage hazard]]s in ''[[Super Smash Bros. Brawl]]'', and a greater variety of attacks and conditions causing instant KOs were added in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. ''Ultimate'' also introduced instant variations of [[Screen KO]]s. Several instant KOs require the opponent to be at a certain [[damage]] threshold in order to be instantly KO'd, otherwise they will be launched as usual.
 
==Types of instant KO==
'''Stage hazards'''
 
* '''[[Crush]]''': If a fighter is caught between two moving solid platforms, they are instantly KO'd when the platforms collide.
* '''[[Danger Zone]]''': Appearing as glowing pools or spiky objects, these hazardous obstacles can instantly KO fighters who touch them. Some Danger Zones only cause an instant KO if the fighter has accumulated 100% or more [[damage]]; otherwise, this variant merely damages and launches the fighter similarly to [[lava]].
 
'''Final Smashes'''
 
Some fighters have [[Final Smash|Final Smashes]] that can cause instant KOs, usually when the opponent has reached a certain damage threshold.
 
'''Enemies and items'''
 
Certain [[enemy|enemies]] in various modes are capable of delivering instant KOs, sometimes with an attack, sometimes on contact. Starting in ''Ultimate'', some [[Poké Ball]] Pokémon have instant KO attacks, and some [[item|items]] can cause instant KOs.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
===Stage hazards===
===Stage hazards===
* Several levels in [[The Subspace Emissary]] feature moving walls, blocks, elevators, and similar solid platforms. If the player is caught between two of these objects as they collide together, they will be [[crush]]ed and instantly KO'd.
* On the [[Pirate Ship]] stage, fighters can be crushed between the hull of the ship and the rock when the ship crashes into it.
* On the [[Pirate Ship]] stage, fighters can be crushed between the hull of the ship and the rock when the ship crashes into it.
* Several levels in [[The Subspace Emissary]] feature objects that can crush the player: moving walls, blocks, elevators, and more.


All instant KOs in ''Brawl'' are the result of a crush.
==In ''Super Smash Bros. 4''==
===Final Smashes===
* If {{SSB4|Bayonetta}}'s [[Infernal Climax]] completes, any opponent caught by [[Gomorrah]] with 100% or more damage at the end of the attack will be instantly KO'd.
 
===Enemies===
* [[Orne]], an enemy found in [[Smash Run]], instantly KOs fighters on contact with its [[Obliviate]] [[effect]].


==In ''Super Smash Bros. 4''==
===Stage hazards===
===Stage hazards===
* [[Danger Zone]]s in Smash Run instantly KO the player regardless of damage.
* Danger Zones in [[The Great Cave Offensive]] damage and launch players similarly to [[lava]]; however, if the player has 100% or more damage, they will be instantly KO'd.
* The interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.
* After [[Midgar]] is cleaved apart by [[Odin]], the two halves of stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
* After [[Midgar]] is cleaved apart by [[Odin]], the two halves of stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
* When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage.
* When Midgar is flooded by [[Leviathan]], opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage.
* [[The Great Cave Offensive]] features numerous lava-like Danger Zones which instantly KO any fighter who touches them with 100% or more damage.
*In {{for3ds}}, two distinct types of Danger Zones appear in [[Smash Run]]:
**Some floors briefly become lava-like Danger Zones every few seconds, KOing fighters. These can be found in one area on the main map as well as some [[Smash Run#List of Challenges|challenge rooms]].
**Danger Zones in the form of lava-colored spiky orbs, which will instantly KO fighters regardless of accumulated damage, are dotted throughout the main map and also appear in some challenge rooms. The "Run!" and "Climb!" final battles also feature the spiky orbs, in addition to static pools which similarly KO regardless of damage.
* In {{forwiiu}}, the interior of [[Master Fortress]] is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.


Although [[Pirate Ship]] is a returning stage in ''for Wii U'', the crushing hazard was removed. Players caught between the rock and the ship's hull will instead be launched and ricochet off the rock.
Although [[Pirate Ship]] is a returning stage in ''for Wii U'', the crushing hazard was removed. Players caught between the rock and the ship's hull will instead be launched and ricochet off the rock.
==In ''Super Smash Bros. Ultimate''==
===Playable characters' standard moves===
* {{SSBU|Hero}}'s Kamikazee will instantly KO ''himself'' when used, dealing a great deal of knockback to those near him.


===Final Smashes===
===Final Smashes===
* At the end of {{SSB4|Bayonetta}}'s [[Infernal Climax]], which can trap and damage multiple opponents, any opponent with 100% or more damage will be instantly KO'd.
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''.
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly KO fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]).
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 115% or more damage at the end of its animation.


===Enemies and items===
===Items===
* [[Orne]], an enemy found in Smash Run in ''for 3DS'', instantly KOs fighters on contact with its [[Obliviate]] [[effect]].
* [[Poké Ball]] summon [[Mimikyu]] will instantly KO the fighter it grabs hold of if they reach 90% damage after its attack.
* [[Death's Scythe]] will instantly KO when striking a fighter at or above 80% damage with the tip of the scythe during a smash attack.


==In ''Super Smash Bros. Ultimate''==
===Stage hazards===
===Stage hazards===
* Returning stage [[Midgar]] features the same crushing and flood hazards it had in ''SSB4''.
* Returning stage [[Midgar]] features the same crushing and flood hazards it had in ''Smash 4''.
* Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''.
* Returning stage [[The Great Cave Offensive]] features the same Danger Zones it had in ''for Wii U''.
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* [[New Pork City]] is a returning stage with a new hazard: the bite of the [[Ultimate Chimera]] now instantly KOs fighters, instead of imparting extreme knockback as it did in ''Brawl''.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games. This can count as a [[Crush]] since it technically ''crushes'' the foe.
* The [[Red Bulborb]] on returning stage [[Distant Planet]] instantly KOs fighters with its bite, instead of carrying them off screen as in previous games. This can count as a [[Crush]] since it technically ''crushes'' the foe.
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl-->
<!--Pirate Ship returns again, but presumably doesn't have the crushing hazard from Brawl-->
===Final Smashes===
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''SSB4''.
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly KO fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]).
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 115% or more damage at the end of its animation.
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation.
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation.
===Enemies and items===
* [[Poké Ball]] summon [[Mimikyu]] will instantly KO the fighter it grabs hold of if they reach 90% damage after its attack.
* [[Death's Scythe]] will instantly KO when striking a fighter at or above 80% damage with the tip of the scythe during a smash attack.


===Other===
===Other===
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock|stocks]]. Under these conditions, fighters who lose all [[hit points|HP]] will suffer an instant KO and [[revival platform|respawn]] as long as they are not out of stocks. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good after a short pause.
* ''Ultimate'' is the first game in the series where [[Stamina Mode]] can be played with multiple [[stock|stocks]]. Under these conditions, fighters who lose all [[hit points|HP]] will suffer an instant KO and [[revival platform|respawn]] as long as they are not out of stocks. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good after a short pause.
* {{SSBU|Hero}}'s Kamikazee will instantly KO him when used, dealing a great deal of knockback to those near him.


==Trivia==
==Trivia==

Revision as of 21:07, June 15, 2019

This article is about KOs that occur instantly with no launching or crossing of blast lines. For launching attacks powerful enough to KO in one hit, see One-hit KO.
Two fighters are thrown into a Danger Zone and instantly KO'd.

An instant KO is a type of KO which occurs instantaneously and in-place, without the fighter passing a blast line or being launched at all. A character suffering an instant KO will disappear into a colorful starburst explosion, then respawn as normal (or not respawn, if no stocks remain). Instant KOs were introduced as stage hazards in Super Smash Bros. Brawl, and a greater variety of attacks and conditions causing instant KOs were added in Super Smash Bros. 4 and Super Smash Bros. Ultimate. Ultimate also introduced instant variations of Screen KOs. Several instant KOs require the opponent to be at a certain damage threshold in order to be instantly KO'd, otherwise they will be launched as usual.

In Super Smash Bros. Brawl

Stage hazards

  • Several levels in The Subspace Emissary feature moving walls, blocks, elevators, and similar solid platforms. If the player is caught between two of these objects as they collide together, they will be crushed and instantly KO'd.
  • On the Pirate Ship stage, fighters can be crushed between the hull of the ship and the rock when the ship crashes into it.

In Super Smash Bros. 4

Final Smashes

Enemies

Stage hazards

  • Danger Zones in Smash Run instantly KO the player regardless of damage.
  • Danger Zones in The Great Cave Offensive damage and launch players similarly to lava; however, if the player has 100% or more damage, they will be instantly KO'd.
  • The interior of Master Fortress is lined with acid-like Danger Zones which cause an instant KO at or above 100% damage.
  • After Midgar is cleaved apart by Odin, the two halves of stage will eventually reconnect. Any fighter caught in the middle when this happens will be crushed.
  • When Midgar is flooded by Leviathan, opponents with 100% or more damage will be instantly KO'd if the current sweeps them into the right side of the stage.

Although Pirate Ship is a returning stage in for Wii U, the crushing hazard was removed. Players caught between the rock and the ship's hull will instead be launched and ricochet off the rock.

In Super Smash Bros. Ultimate

Playable characters' standard moves

  • Hero's Kamikazee will instantly KO himself when used, dealing a great deal of knockback to those near him.

Final Smashes

Items

  • Poké Ball summon Mimikyu will instantly KO the fighter it grabs hold of if they reach 90% damage after its attack.
  • Death's Scythe will instantly KO when striking a fighter at or above 80% damage with the tip of the scythe during a smash attack.

Stage hazards

  • Returning stage Midgar features the same crushing and flood hazards it had in Smash 4.
  • Returning stage The Great Cave Offensive features the same Danger Zones it had in for Wii U.
  • New Pork City is a returning stage with a new hazard: the bite of the Ultimate Chimera now instantly KOs fighters, instead of imparting extreme knockback as it did in Brawl.
  • The Red Bulborb on returning stage Distant Planet instantly KOs fighters with its bite, instead of carrying them off screen as in previous games. This can count as a Crush since it technically crushes the foe.

Other

  • Ultimate is the first game in the series where Stamina Mode can be played with multiple stocks. Under these conditions, fighters who lose all HP will suffer an instant KO and respawn as long as they are not out of stocks. When the last stock is lost, the standard Stamina Mode KO occurs with the fighter falling to the ground and lying there motionless, then exploding and disappearing for good after a short pause.

Trivia

  • In Ultimate, if Inkling suffers an Instant KO, they do not have a standard explosion animation. Instead, as in the Splatoon games, they burst into a puddle of ink and their spirit, in the form of a squid, flies upward briefly before disappearing.

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