Piranha Plant (SSBU)/Neutral attack/Hit 1: Difference between revisions
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|ypos=6.3 | |ypos=6.3 | ||
|zpos=5.3 | |zpos=5.3 | ||
|ff=2.0 | |||
|type=Hand | |type=Hand | ||
|effect=Slash | |effect=Slash | ||
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|ypos=6.3 | |ypos=6.3 | ||
|zpos=8.7 | |zpos=8.7 | ||
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|type=Hand | |type=Hand | ||
|effect=Slash | |effect=Slash | ||
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|ypos=6.3 | |ypos=6.3 | ||
|zpos=12.5 | |zpos=12.5 | ||
|ff=2.0 | |||
|type=Hand | |type=Hand | ||
|effect=Slash | |effect=Slash | ||
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|ypos=6.3 | |ypos=6.3 | ||
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|type=Hand | |type=Hand | ||
|effect=Slash | |effect=Slash |
Revision as of 09:16, June 2, 2019
Overview
Piranha Plant performs a quick jab with the leaf farthest from the camera. It is its fastest grounded move at frame 2, and has relatively low endlag. It leads into the rest of its jab combo, and is capable of locking like every other jab. It deals relatively low damage and has little range, making it harder to use at long ranges. Due to it being frame 2, it can act as a grounded combo breaker, or out-frame various moves up close, making it good for close-quarters combat. It is also possible to hold down the button to repeat the attack quickly, allowing it to stop short ranged grounded approaches or attempt to catch ledge options with little risk and timing involved.
Hitboxes
Timing
Hitboxes | 2-3 |
---|---|
Earliest continuable frame | 5 |
Interruptible | 20 |
Animation length | 28 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Earliest continuable point |
![]() Interruptible |