Tech-chasing: Difference between revisions
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'''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] in order to attack him before he can respond. Because a character's [[tech]] animations have small windows of vulnerability before a character can shield, sidestep, dodge, or attack, it is possible to read the direction of a player's tech and punish the lag with an attack, [[jump- | '''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] in order to attack him before he can respond. Because a character's [[tech]] animations have small windows of vulnerability before a character can shield, sidestep, dodge, or attack, it is possible to read the direction of a player's tech and punish the lag with an attack, [[jump-canceled grab]], or projectile. | ||
Some characters are able to incorporate tech-chasing into a [[chain grab]] sequence. A classic example is [[Captain Falcon]]'s [[up throw]] against [[fast-faller]]s. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy. | Some characters are able to incorporate tech-chasing into a [[chain grab]] sequence. A classic example is [[Captain Falcon]]'s [[up throw]] against [[fast-faller]]s. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy. |
Revision as of 11:56, March 14, 2007
Tech-chasing is the act of following or predicting an opponent's tech in order to attack him before he can respond. Because a character's tech animations have small windows of vulnerability before a character can shield, sidestep, dodge, or attack, it is possible to read the direction of a player's tech and punish the lag with an attack, jump-canceled grab, or projectile.
Some characters are able to incorporate tech-chasing into a chain grab sequence. A classic example is Captain Falcon's up throw against fast-fallers. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy.