Jump-canceled grab: Difference between revisions

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Performed by [[Jump cancel]]ling a run or dash, and pressing Z or L/R and the A button.  The character performs the standing grab animation while sliding forward slightly (depending on traction).  For most characters, JC'd grabs have less cooldown lag than standard dash-grabs. Jump-Cancelled grabs have slightly higher hitboxes than standard grabs, and are primarily used in [[chain-grab]]s.
Performed by [[Jump cancel]]ling a run or dash, and pressing Z or L/R and the A button.  The character performs the standing grab animation while sliding forward slightly (depending on traction).  For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs.  
 
Jump-Cancelled grabs have slightly larger hitboxes than standard (though still smaller than actual dash-) grabs, and are primarily used in [[chain-grab]]s (though not in Peach's chaingrab).


Abbreviated JC'd grab.
Abbreviated JC'd grab.

Revision as of 08:52, August 10, 2006

Performed by Jump cancelling a run or dash, and pressing Z or L/R and the A button. The character performs the standing grab animation while sliding forward slightly (depending on traction). For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs.

Jump-Cancelled grabs have slightly larger hitboxes than standard (though still smaller than actual dash-) grabs, and are primarily used in chain-grabs (though not in Peach's chaingrab).

Abbreviated JC'd grab.