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| {{ArticleIcons|melee=y|ssb4=y|ultimate=y}}
| | #REDIRECT [[Cape#Super Sheet]] |
| {{Infobox Special Move
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| |name=Super Sheet
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| |image=[[File:SuperSheetWiiU.jpg|300px]]
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| |caption=Super Sheet in {{forwiiu}}.
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| |user=[[Dr. Mario]]
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| |universe={{uv|Mario}}
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| }}
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| {{cquote|''A sheet that rejects projectiles. Has a short reach but a wide vertical range.''|cite=Description from ''Super Smash Bros for WII U''{{'}}s Move List}}
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| {{cquote|''Reflects projectiles with a sheet. Has a shorter reach but a wider vertical range than Mario's.''|cite=Description from ''Ultimate''{{'}}s Move List}}
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| [[File:SuperSheetWiiU.jpg|thumb|Super Sheet in ''Smash 4''.]]
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| '''Super Sheet''' ({{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet'') is [[Dr. Mario]]'s [[side special]] move.
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| ==Overview==
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| Super Sheet is a variant of Mario's [[Cape]], which has Dr. Mario swing a medical bed sheet instead of the Cape from ''Super Mario World''. It deals more damage than Cape (up to 12% rather than 10%), however it only stalls Dr. Mario once in ''Melee'', and not at all in ''Super Smash Bros. 4'' and ''Ultimate'', making it less useful as a recovery option. The sheet has the same multiplier as the cape, 1.5× when a [[projectile]] is [[reflected]]. In ''Super Smash Bros. 4'', Dr. Mario can reflect projectiles behind him as he must swing it from his back upon use, though this needs precise timing. The move has more vertical but less horizontal range than Mario's Cape. In ''SSB4'', it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector. In ''Ultimate'', it gains a different animation to reflect its greater vertical range compared to the Cape. Changes to Dr. Mario's attack multiplier result in reflected projectiles dealing slightly more damage compared to Mario, although the 1.5× multiplier is retained.
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| ==Customization==
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| Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
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| {{CustomSet|DrMario|Side|name1=Super Sheet|desc1=A sheet that rejects projectiles. Has a short reach but a wide vertical range.|name2=Shocking Sheet|desc2=Launch foes with an electrically charged sheet. Can't reflect projectiles, though.|name3=Breezy Sheet|desc3=Use your sheet to whip up a gale that damages foes while pushing them back.}}
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| # '''Super Sheet''': Default.
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| # '''Shocking Sheet''': The move has very slightly more startup, and moderately increased ending lag. The Sheet has an [[Electric|electrical]] effect that does more damage than the regular sheet and decent knockback, KOing Mario at 99% at the ledge. but it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction.
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| # '''Breezy Sheet''': The Sheet is granted a small windbox which can [[push]] opponents, with the sweetspot and sourspot being indicated by two visual effects. It retains much of the functions of the regular sheet, but the move has more startup and ending lag and does slightly less damage than the regular sheet, although it has the same reflection multiplier. | |
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| ==Gallery==
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| <gallery>
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| Super Sheet Melee.png|Super Sheet in ''Melee''.
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| SuperSheet3DS.JPG|Super Sheet in {{for3ds}}.
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| Dr Mario SSBU Skill Preview Side Special.png|Super Sheet as shown by a Skill Preview in ''Ultimate''.
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| </gallery>
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| [[Category:Mario universe]]
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| [[Category:Side special moves]]
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| [[Category:Mario]]
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| [[Category:Dr. Mario]]
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| [[Category:Dr. Mario (SSBM)]]
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| [[Category:Dr. Mario (SSB4)]]
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| [[Category:Dr. Mario (SSBU)]]
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| [[Category:Reflectors]]
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| {{Special Moves|char=Dr. Mario}}
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