Super Smash Bros. Ultimate

Greninja (SSBU)/Up aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added tips section)
 
mNo edit summary
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
==Tips==
==Tips==



Revision as of 14:53, May 12, 2019

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Tips

  • A Short hop fast fall Uair drags the opponent into the ground, allowing multiple followups. Fast fall Uair just from falling down works too, as some combos include that technique.
    • It can be teched at higher percentages, but at lower percentages, the opponent will not be able to tech because they landed normally, thus causing landing lag.
    • Immediately following up with an Utilt will knock them back into the air, allowing you to do it again at low percentages.
    • Jabbing will jab lock the opponent, allowing a few more options.
    • Down smashing is a good finisher right afterwards if the opponent is at high percentages.
    • Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down.
  • It can be used as a juggling tool because of the speed at which Greninja can get up into the air.