Super Smash Bros. Ultimate

Revenge: Difference between revisions

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==Overview==
==Overview==
Revenge is a unique [[counterattack]]. When initially triggered, Incineroar receives some of the incoming attack's damage and produces a minor burst of flame that has [[fixed knockback]]. However, this also applies a boost to Incineroar that multiplies the next attack it lands, which is indicated by its fur radiating an orange glow until it does so. The stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% or gets grabbed and thrown (although Alolan Whip from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset the duration and stack the boost's strength.
Revenge is a unique [[counterattack]]. When initially triggered, Incineroar receives some of the incoming attack's damage and produces a minor burst of flame that has [[fixed knockback]]. However, this also applies a boost to Incineroar that multiplies the next attack it lands, which is indicated by its fur radiating an orange glow until it does so. The stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% or gets grabbed and thrown (although Alolan Whip from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset the duration and stack the boost's strength. Damage is dealt after knockback is applied to the opponent in the case a Revenge boosted move hits.  


Revenge will work against [[Death's Scythe]], but not if Incineroar's damage is too high. If Incineroar successfully uses Revenge, but improperly times its usage of [[Alolan Whip]], Revenge will remain active.
Revenge will work against [[Death's Scythe]], but not if Incineroar's damage is too high. If Incineroar successfully uses Revenge, but improperly times its usage of [[Alolan Whip]], Revenge will remain active as well. It's also possible to preserve Revenge through Jabs 1+2 and certain Cross Chop hitboxes (specifically, the rising and non-meteor smash falling ones).  


===Data===
===Data===
The boost applied by Revenge is equal to <code>0.075 * d + 1.25</code>, where "d" is the total damage of all attacks that have been stacked, with an upper limit of 3×. For example, using Revenge against an attack that inflicts 15% (or three attacks that inflict 5% each) will apply a multiplier of 2.375×.
The boost applied by Revenge is equal to <code>0.075 * d + 1.25</code>, where "d" is the total damage of all attacks that have been stacked, with an upper limit of 3×. For example, using Revenge against an attack that inflicts 15% (or three attacks that inflict 5% each) will apply a multiplier of 2.375×. Given the formula, the minimum damage boost will always be 1.25x.  


When Incineroar uses a move with Revenge active, each kind of attack has an additional knockback multiplier if it hits, as well as a number of seconds lost from the boost's storage if it misses.
When Incineroar uses a move with Revenge active, each kind of attack has an additional knockback multiplier if it hits, as well as a number of seconds lost from the boost's storage if it misses.  
{|class="wikitable"
{|class="wikitable"
!Attack!!Knockback multiplier!!Storage loss (seconds)
!Attack!!Knockback multiplier!!Storage loss (seconds)
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|Item swing||1×||3
|Item swing||1×||3
|}
|}
==Impact Revenge==
On Frame 3 of Revenge, it's possible for Incineroar to store momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar sliding slightly, which aids in confirming hits with a Revenge-boosted attack. While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. The usual followup is a [[up aerial]] string, although [[up tilt]] or even [[up smash]] can be used in instances where Incineroar is grounded for more powerful hits. Footstools are also possible<ref>https://drive.google.com/file/d/1ZLY-HcPEC33phvYAznuD98HdQsCMy0AJ/view</ref> for gimping opponents while preserving the Revenge boost.


==Origin==
==Origin==

Revision as of 11:52, June 5, 2019

Revenge
SSBUWebsiteIncineroar6.jpg
Incineroar using Revenge on Mushroom Kingdom U.
User Incineroar
Universe Pokémon
Article on Bulbapedia Revenge (move)
Increases attack power by taking hits from opponents. The power is relative to the damage taken.
—Description from Ultimate's Move List

Revenge (リベンジ, Revenge) is Incineroar's down special move in Super Smash Bros. Ultimate.

Overview

Revenge is a unique counterattack. When initially triggered, Incineroar receives some of the incoming attack's damage and produces a minor burst of flame that has fixed knockback. However, this also applies a boost to Incineroar that multiplies the next attack it lands, which is indicated by its fur radiating an orange glow until it does so. The stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% or gets grabbed and thrown (although Alolan Whip from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset the duration and stack the boost's strength. Damage is dealt after knockback is applied to the opponent in the case a Revenge boosted move hits.

Revenge will work against Death's Scythe, but not if Incineroar's damage is too high. If Incineroar successfully uses Revenge, but improperly times its usage of Alolan Whip, Revenge will remain active as well. It's also possible to preserve Revenge through Jabs 1+2 and certain Cross Chop hitboxes (specifically, the rising and non-meteor smash falling ones).

Data

The boost applied by Revenge is equal to 0.075 * d + 1.25, where "d" is the total damage of all attacks that have been stacked, with an upper limit of 3×. For example, using Revenge against an attack that inflicts 15% (or three attacks that inflict 5% each) will apply a multiplier of 2.375×. Given the formula, the minimum damage boost will always be 1.25x.

When Incineroar uses a move with Revenge active, each kind of attack has an additional knockback multiplier if it hits, as well as a number of seconds lost from the boost's storage if it misses.

Attack Knockback multiplier Storage loss (seconds)
Neutral attack 1.2× 2
All tilts 1.15× 4
Dash attack 1.15× 4
All smashes 1.2× 5
All aerials 1.15× 3
Pummel 0
All throws 1.1× 0
Darkest Lariat 1.1× 5
Alolan Whip 1.2× 5
Cross Chop 5
Final Smash 0.5
Item throw 0
Item swing 3

Impact Revenge

On Frame 3 of Revenge, it's possible for Incineroar to store momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar sliding slightly, which aids in confirming hits with a Revenge-boosted attack. While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. The usual followup is a up aerial string, although up tilt or even up smash can be used in instances where Incineroar is grounded for more powerful hits. Footstools are also possible[1] for gimping opponents while preserving the Revenge boost.

Origin

Revenge being used in Pokémon X and Y.

Revenge is a physical Fighting-type move introduced in Pokémon Ruby and Sapphire Versions. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority forces the user to move last. Incineroar can only learn it via breeding.

Gallery

Trivia

  • Despite being a Fighting-type attack, Revenge's initial counterattack has a flame effect. It shares this quirk with Cross Chop.