Mario (SSB)/Back throw: Difference between revisions
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{{technical data}} | {{technical data}} | ||
==Throw and Hitbox Data== | |||
{{SSB64HitboxTableHeader}} | |||
{{HitboxTableTitle|Hitbox|24}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=10% | |||
|angle=361 | |||
|bk=30 | |||
|ks=80 | |||
|fkv=0 | |||
|r=150 | |||
|bn=10 | |||
|xpos=120 | |||
|ypos=0 | |||
|zpos=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|sfx=Punch | |||
|slvl=L | |||
|clang=f | |||
|rebound=f | |||
}} | |||
|} | |||
{{SSB64ThrowTableHeader}} | |||
{{HitboxTableTitle|Throw|24}} | |||
{{SSB64ThrowTableRow | |||
|id=0 | |||
|type=Throwing | |||
|damage=16% | |||
|angle=45 | |||
|bk=70 | |||
|ks=70 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|4-17 | |||
|- | |||
!Hitbox | |||
|18-45 | |||
|- | |||
!Throw Release | |||
|46 | |||
|- | |||
!Animation length | |||
|65 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=28|e=LagThrowS}}{{FrameStrip|t=Lag|c=20|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Invincible|c=15}}{{FrameStrip|t=Vulnerable|c=47}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | |||
==Trivia== | ==Trivia== |
Revision as of 13:26, December 25, 2019
Overview
Mario grabs the opponent by the legs, swings them multiple times, and then throws them back. It is one of the most powerful throws in the game, and is a reliable KO move. Considered Mario's second strongest KO move, behind his up smash. If a bystander is hit by the character being swung, they will be damaged.
Throw and Hitbox Data
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | |||||||||||||||||||||||
0 | 0 | 10% | 0 | 30 | 80 | 0 | 150 | 10 | 120 | 0 | 0 | Punch |
Bone | Damage | Angle | BK | KS | FKV | Effect | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throwing | bn! | 16% | 70 | 70 | 0 |
Timing
Invincibility | 4-17 |
---|---|
Hitbox | 18-45 |
Throw Release | 46 |
Animation length | 65 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Trivia
- This is a throw taken directly from Super Mario 64, where during the Bowser battles, Mario must throw Bowser into one of the explosive spiked pillars surrounding the arena.
Similar moves