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Blaster (Fox): Difference between revisions

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==Throws==
==Throws==
[[File:Fox up throw Brawl.jpg|thumb|320px|right|Fox's Blaster used as an up throw in ''Brawl''.]]
[[File:Fox up throw Brawl.jpg|thumb|320px|right|Fox's Blaster used as an up throw in ''Brawl''.]]
From ''Melee'' onward, Fox uses his Blaster in his back, up, and down [[throw]]s. In ''Melee'', during his down throw, Fox will throw his opponents to the ground, and shoot them with the Blaster. The throw [[meteor smash]]es the opponent into the ground, which allows Fox to tech chase, possibly leading into Shine combos. Fox's will overall deal 4% damage. In ''Brawl'', the throws deal more damage, with Fox inflicting a total of 9% damage, but throwing the opponent in different trajectories. Fox's throws the opponent in a diagonal trajectory with high base knockback. In ''SSB4'', it is semi-reliable in starting combos with a into forward aerial, back aerial, or up aerial. Note that Fox's Blaster in throws will have the same effect used in the neutral special, as it has no knockback.
From ''Melee'' onward, Fox uses his Blaster in his back, up, and down [[throw]]s. The shots from the Blaster have the same properties as the ones used in his neutral special, and will not cause opponents to flinch.


In ''Melee'', for his back throw, Fox will turn around and throw his opponent backwards in a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. Fox's blaster deals 7% damage. In ''Brawl'', Fox's throw inflicts 8% in damage. The throws inflict high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]].
In ''Melee'', during his down throw, Fox will throw his opponent to the ground, and shoot them with the Blaster. The throw [[meteor smash]]es the opponent into the ground, which allows Fox to tech chase, possibly leading into Shine combos. Fox's down throw overall deals 4% damage. In ''Brawl'', the throw deals more damage, dealing up 9% damage, but the launch angle is drastically altered, .no longer meteor smashing thrown opponents. Fox's down throw sends the opponent diagonally upward with high base knockback. In ''SSB4'', it is semi-reliable in starting combos into a forward aerial, back aerial, or up aerial.


Fox's up throw involves throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', Fox's throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups, particularly into Fox's powerful up aerial. In ''Brawl'', the throw deals up to 8% in damage, but increased base knockback and ''Brawl'''s decreased hitstun has hindered its capability at setting up aerial follow ups.
In ''Melee'', for his back throw, Fox will turn around and throw his opponent backwards toward a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. The throw deals 7% damage. In ''Brawl'', Fox's back throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]].
 
Fox's up throw involves throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', Fox's up throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups, particularly into Fox's powerful up aerial. In ''Brawl'', the throw deals up to 8% in damage, but its increased base knockback and ''Brawl'''s decreased hitstun has hindered its capability at setting up aerial follow-ups.


Interestingly, the lasers in all three of the throws can be reflected and absorbed, much like [[Mewtwo]]'s [[Shadow Ball|forward throw]].
Interestingly, the lasers in all three of the throws can be reflected and absorbed, much like [[Mewtwo]]'s [[Shadow Ball|forward throw]].
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|-
|-
| Down || '''1%''' || '''1.5%''' || '''2.5%'''
| Down || '''1%''' || '''1.5%''' || '''2.5%'''
|}
===Throw damage dealt in ''Ultimate''===
{| class="wikitable sortable"
|-
! Throw !! Fling !! Laser !! Total
|-
| Up || '''2%''' || '''6%''' || '''8%'''
|-
| Back || '''2%''' || '''6%''' || '''8%'''
|-
| Down || '''1%''' || '''6%''' || '''7%'''
|}
|}



Revision as of 17:52, April 22, 2019

For the other neutral special moves of the same name, see Blaster (Falco) and Blaster (Wolf).
Merge.png It has been suggested that this article or section be merged with Blaster (Star Fox).
The reason given for the merge is: Should be merged with Falco's and Wolf's Blasters. (Discuss)
Blaster
Blasters.JPG
Fox and Falco's Blasters in Smash 4.
User Fox
Universe Star Fox
Article on Lylat Wiki File:Blaster.png
Tap File:GCN BButton.png to fire repeated shots of high-speed Blaster beams.
—Melee's instruction manual
Fire lightning-quick blasts. If you press the B button repeatedly, you fire in rapid succession.
—Brawl's instruction manual
Fire a high-speed blaster.
—Smash for 3DS's foldout
Fires lasers that deal damage but don't knock opponents back. Pressing repeatedly fires rapidly.
—Description from Ultimate's Move List

Blaster (ブラスター, Blaster) (called Blaster Shot in Super Smash Bros.) is Fox's neutral special move throughout the Super Smash Bros. series.

Overview

Fox's Blaster being used in Super Smash Bros. for Nintendo 3DS.

The attack consists of firing shots from a laser gun to damage far away opponents.

In Smash 64, the Blaster shoots a pink laser beam that travels slower than a standard Ray Gun shot, does 5%-6% damage, and has good knockback for how quick it is. The Blaster has increased fire rate while Fox is airborne allowing Fox to short hop double laser. Fox overall is considered among competitive players to have one of the best projectiles in Smash 64 due to its hitstun, speed, and damage. This version returned as a custom move in Smash 4, named "Impact Blaster".

In Melee, Fox's Blaster is quite different compared to the original in Smash 64; it has a faster rate of fire and traveling speed is drastically increased, but it also has no knockback or hitstun and does 1%-3% damage per shot (the lack of hitstun/knockback also applies to the Blaster being used in Fox's up, down and back throws). This is one of the few moves in the game that can never provide a KO except by stealing other players' KO's. It is mainly used from long range (as short hop lasers or short hop double lasers) to camp and bring up damage for an up throwup aerial combo or up smash. It should be avoided while standing as there is ending lag. Its spammability gives it a more indirect function in unstaling the rest of Fox's moves, particularly reliable KO moves such as up aerial and up smash, without being heavily impacted by staleness itself.

In Brawl, Fox's Blaster has once again changed: the range of the Blaster now travels roughly half of its previous distance. His blaster inflicts 3% per shot before move decay sets in. Fox is also now capable of a short hop triple laser, allowing him to inflict more damage on opponents falling to the stage. It is similar to Melee in extent to its use for camping. It is also used after auto-canceled aerials to reduce landing lag and after forward aerials usually or after jumping from the ledge.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Blaster 2. Impact Blaster 3. Charge Blaster
Blaster (Fox)
Impact Blaster
Charge Blaster
"Rapid-fire lasers that deal damage but don't knock opponents back." "Slower lasers that deal damage and knock opponents back." "Charge up and fire a single, powerful laser. It's slow but deals a lot of damage."
  1. Blaster: Default.
  2. Impact Blaster: Nearly identical to Smash 64 and Falco's version. More damage than the basic shot (4% when fresh and 2% when stale), and also produces hitstun, but cannot be constantly fired in rapid succession.
  3. Charge Blaster: Charges for half a second, then shoots a large shot that deals 10.5% damage, has large hitstun, and decent knockback for a projectile, having limited KO power.

Throws

Fox's Blaster used as an up throw in Brawl.

From Melee onward, Fox uses his Blaster in his back, up, and down throws. The shots from the Blaster have the same properties as the ones used in his neutral special, and will not cause opponents to flinch.

In Melee, during his down throw, Fox will throw his opponent to the ground, and shoot them with the Blaster. The throw meteor smashes the opponent into the ground, which allows Fox to tech chase, possibly leading into Shine combos. Fox's down throw overall deals 4% damage. In Brawl, the throw deals more damage, dealing up 9% damage, but the launch angle is drastically altered, .no longer meteor smashing thrown opponents. Fox's down throw sends the opponent diagonally upward with high base knockback. In SSB4, it is semi-reliable in starting combos into a forward aerial, back aerial, or up aerial.

In Melee, for his back throw, Fox will turn around and throw his opponent backwards toward a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. The throw deals 7% damage. In Brawl, Fox's back throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to KO.

Fox's up throw involves throwing the opponent up, while then following up with rapid Blaster shots. In Melee, Fox's up throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups, particularly into Fox's powerful up aerial. In Brawl, the throw deals up to 8% in damage, but its increased base knockback and Brawl's decreased hitstun has hindered its capability at setting up aerial follow-ups.

Interestingly, the lasers in all three of the throws can be reflected and absorbed, much like Mewtwo's forward throw.

Throw damage dealt in Melee

Throw Damage %
Up 7%
Back 7%
Down 4%

Throw damage dealt in Brawl

Fox's up, back and down throws deal damage from both the actual throw and the lasers fired after the opponent is thrown.

Throw Fling Laser Total
Up 2% 6% 8%
Back 2% 6% 8%
Down 1% 8% 9%

Throw damage dealt in SSB4

Throw Fling Laser Total
Up 2% 2% 4%
Back 2% 2% 4%
Down 1% 1.5% 2.5%

Throw damage dealt in Ultimate

Throw Fling Laser Total
Up 2% 6% 8%
Back 2% 6% 8%
Down 1% 6% 7%

Origin

File:Fox Second.jpg
Fox's official artwork in Star Fox 64 depicts him with a blaster.

Fox first uses a blaster in Star Fox 64's multiplayer and is depicted with one in artwork and screenshots. Falco, Slippy, and Peppy also use blasters in the game's multiplayer while on the ground. Their blasters were not officially named Blasters in the Star Fox series until Star Fox Adventures, where Fox questions not being able to bring it to Sauria to General Pepper. In every game, Fox's blaster design seems to be identical to the one used in Star Fox 64, despite its upgraded appearance in Assault. One of Fox's Custom variants references the Assault blaster's charge capabilities.

Gallery

Trivia

  • Animations left in Brawl data show Fox would have had a mechanic where overusing the Blaster would cause it to overload or misfire.
  • The firing sound for Fox's Charge Blaster is borrowed from R.O.B.'s Super Robo Beam.
  • In Smash Bros Melee, Fox uses his tail as a support while firing his Blaster, but not in later games.

See also