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Characters that land while in their [[helpless]] state undergo a specific amount of landing lag, dependent on the move that initiated it. While the state is known as "LandingFallSpecial" or similar in the games' code, it also applies to air dodges, and thus [[wavedash]]es, in ''Melee''. | Characters that land while in their [[helpless]] state undergo a specific amount of landing lag, dependent on the move that initiated it. While the state is known as "LandingFallSpecial" or similar in the games' code, it also applies to air dodges, and thus [[wavedash]]es, in ''Melee''. | ||
===[Bayonetta Recovery Frames]=== | ===[[Bayonetta Recovery Frames]]=== | ||
{{SSB4|Bayonetta}}'s landing lag gets higher depending on how many [[special move]]s she used before landing. This applies to both the normal landing lag and the landing lag from [[aerial attack]]s. The duration of her landing lag after a combination of [[special move]]s can be seen on her [http://kuroganehammer.com/Smash4/Bayonetta Kurogane Hammer] page. These are known as her recovery frames. | {{SSB4|Bayonetta}}'s landing lag gets higher depending on how many [[special move]]s she used before landing. This applies to both the normal landing lag and the landing lag from [[aerial attack]]s. The duration of her landing lag after a combination of [[special move]]s can be seen on her [http://kuroganehammer.com/Smash4/Bayonetta Kurogane Hammer] page. These are known as her recovery frames. | ||
[[Category:Game physics]] | [[Category:Game physics]] |
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