Fire Arrow: Difference between revisions
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{{ArticleIcons|melee=y|ssb4=y|ultimate=y}} | {{ArticleIcons|melee=y|ssb4=y|ultimate=y}} | ||
{{move|Fire Arrow}} | |||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Fire Bow | |name=Fire Bow |
Revision as of 21:49, April 23, 2019
Fire Bow | |
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Young Link charging Fire Bow. | |
Users | Young Link Toon Link (custom) |
Universe | The Legend of Zelda |
Article on Zelda Wiki | Fire Arrow |
“ | Fires an arrow. The longer the button is held, the stronger the shot. | ” |
—Description from Ultimate's Move List |
Fire Bow (renamed Fire Arrow in Ultimate) (炎の弓矢, Flame Bow and Arrow) is Young Link's neutral special move in Super Smash Bros. Melee and Super Smash Bros. Ultimate and one of Toon Link's custom neutral special moves in Super Smash Bros. 4. The attack involves charging and firing a fiery arrow, and is similar to Hero's Bow in nature.
Overview
When Fire Bow is used, Young Link fires an arrow which is useful for stopping foes or camping. Holding the special button will increase the range and damage of the arrow. Compared to the Bow and Hero's Bow, the Fire Bow does not shoot arrows as far, and they deal slightly less damage, but they have more hitstun and set foes on fire. In comparison to Link's Bow in Melee, it has a faster startup and charging time, and its uncharged arrows deal more damage than Link's uncharged arrows.
Toon Link's version of the move has far shorter range, plummets quickly even when fully charged, and deals a meager amount of damage with practically no knockback. However, the arrows ignite a smokey blaze that lingers for a second where they land, burning those who come into contact with it and dealing damage equal to a fully charged arrow along with greater knockback than the arrows themselves.
As a Custom Move for Hero's Bow
2. Fire Bow |
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"Sets fire to the ground where the arrow lands, but the range is reduced." |
- Fire Bow (known as Fire Arrow in the PAL version): Charges almost immediately. Shoots flaming arrows that deal extremely low damage on hit and travel only three character lengths when fully charged, but will stay in the ground and continue to burn for about two seconds, allowing Toon Link to use the flames as a pseudo-PK Fire. 2% damage minimum charged, 7% maximum, 6% damage when an enemy touches it on the ground.
Origin
The bow is one of Link's main weapons in The Legend of Zelda series. Link can obtain and use Fire Arrows, Ice Arrows, and Light Arrows in The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask, The Legend of Zelda: The Wind Waker, and The Legend of Zelda: Breath of the Wild. Fire Arrows are used for burning objects, setting torches ablaze, melting ice, and dealing more damage to enemies. However, using them depletes Link's Magic Meter, so they must be used sparingly. In Ocarina of Time, they are optional weapons and as such are unnecessary for completion of the game, and only adult Link can acquire and fire them. However, in The Legend of Zelda: Ocarina of Time Master Quest, Majora's Mask, and The Wind Waker, they are required for solving certain puzzles and thus are needed to complete those games. In Melee, Young Link wields the Fairy Bow from Ocarina of Time, although he cannot use the Fairy Bow or Fire Arrows in Ocarina of Time.