Counter Throw: Difference between revisions
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==Overview== | ==Overview== | ||
The move functions as a [[counterattack]], hence the name. When used, the Brawler takes a defensive stance with his hands covering its face, similarly to Little Mac when he uses [[Slip Counter]]. If not hit, the Brawler goes through a small period of endlag, but if he is hit, a heartbeat line icon will appear above his head, and the Brawler will proceed to [[grab]] the opponent and | The move functions as a [[counterattack]], hence the name. When used, the Brawler takes a defensive stance with his hands covering its face, similarly to Little Mac when he uses [[Slip Counter]]. If not hit, the Brawler goes through a small period of endlag, but if he is hit, a heartbeat line icon will appear above his head, and the Brawler will proceed to [[grab]] the opponent and slam them onto the ground behind him, damaging anyone else who might be nearby. Afterwards, the countered opponent will bounce off the ground and be sent reeling, though the distance they fly will depend on how much damage they have taken thus far. | ||
Counter Throw is unique in many ways: it is actually very fast for a counter, allowing it to be spammed due to its low ending lag, though this is compensated by the move's shorter counter window. It is also one of the two strongest counterattacks in the game due to its multiplier of 1.5×, tied with [[Gut Check]]. However, it has multiple flaws: since the counterattack is a grab, the opponent must be within close range to be grabbed; attacks from below soft platforms or moves with a long enough range (most often [[disjointed]] hitboxes) will outrange the grab, causing it to miss. Additionally, the counter will not counter anything that hits the Mii Brawler's feet, and completely fails against [[projectiles]] (such as [[Charge Shot]]), which causes the Brawler to take full damage and knockback. | Counter Throw is unique in many ways: it is actually very fast for a counter, allowing it to be spammed due to its low ending lag, though this is compensated by the move's shorter counter window. It is also one of the two strongest counterattacks in the game due to its multiplier of 1.5×, tied with [[Gut Check]]. However, it has multiple flaws: since the counterattack is a grab, the opponent must be within close range to be grabbed; attacks from below soft platforms or moves with a long enough range (most often [[disjointed]] hitboxes) will outrange the grab, causing it to miss. Additionally, the counter will not counter anything that hits the Mii Brawler's feet, and completely fails against [[projectiles]] (such as [[Charge Shot]]), which causes the Brawler to take full damage and knockback. |
Revision as of 17:51, May 16, 2019
Counter Throw | |
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File:MiiBrawlerCounterThrow.PNG The Brawler performing Counter Throw on Captain Falcon. | |
User | Mii Brawler |
Universe | Super Smash Bros. |
“ | Grabs opponents that strike with high attacks and then slams them down into the ground. | ” |
—Description from Ultimate's Move List |
Counter Throw (カウンター投げ, Counter Throwing) is one of the three down special moves for the Mii Brawler in Super Smash Bros. Ultimate.
Overview
The move functions as a counterattack, hence the name. When used, the Brawler takes a defensive stance with his hands covering its face, similarly to Little Mac when he uses Slip Counter. If not hit, the Brawler goes through a small period of endlag, but if he is hit, a heartbeat line icon will appear above his head, and the Brawler will proceed to grab the opponent and slam them onto the ground behind him, damaging anyone else who might be nearby. Afterwards, the countered opponent will bounce off the ground and be sent reeling, though the distance they fly will depend on how much damage they have taken thus far.
Counter Throw is unique in many ways: it is actually very fast for a counter, allowing it to be spammed due to its low ending lag, though this is compensated by the move's shorter counter window. It is also one of the two strongest counterattacks in the game due to its multiplier of 1.5×, tied with Gut Check. However, it has multiple flaws: since the counterattack is a grab, the opponent must be within close range to be grabbed; attacks from below soft platforms or moves with a long enough range (most often disjointed hitboxes) will outrange the grab, causing it to miss. Additionally, the counter will not counter anything that hits the Mii Brawler's feet, and completely fails against projectiles (such as Charge Shot), which causes the Brawler to take full damage and knockback.
As a result, Counter Throw is a low-lag option that allows the Brawler to heavily punish enemy mistakes, but is very inconsistent due to its flaws. It can be considered a "high-risk, high-reward" counterattack due to its speed, power, and inconsistency.
Gallery
Trivia
- Counter Throw is the first and only counter in the series that retaliates with a grab.