Hitstun canceling: Difference between revisions
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{{merge|Hitstun|Everything here has been already covered in said page and the [[momentum canceling]] page, with far more information. A simple redirect suffices}} | {{merge|Hitstun|Everything here has been already covered in said page and the [[momentum canceling]] page, with far more information. A simple redirect suffices}} | ||
Hitstun canceling is a technique introduced in ''[[Super Smash Bros. Brawl]]'' which is also present in ''[[Super Smash Bros. 4]]''. It is the ability to cancel [[hitstun]] early with an airdodge or an aerial attack. This feature is what enables the technique [[momentum canceling]] to be performed. | Hitstun canceling is a technique introduced in ''[[Super Smash Bros. Brawl]]'' which is also present in ''[[Super Smash Bros. 4]]''. It is the ability to cancel [[hitstun]] early with an airdodge or an aerial attack. This feature is what enables the technique [[momentum canceling]] to be performed. | ||
==In ''Ultimate''== | ==In ''Ultimate''== |
Revision as of 17:31, March 7, 2019
Hitstun canceling is a technique introduced in Super Smash Bros. Brawl which is also present in Super Smash Bros. 4. It is the ability to cancel hitstun early with an airdodge or an aerial attack. This feature is what enables the technique momentum canceling to be performed.
In Ultimate
Hitstun canceling in Ultimate retains the same parameters as Smash 4, but due to the effect of balloon knockback, most hitstun and launch speed wears off by the time one is able to attack or airdodge, significantly mitigating its effectiveness. Furthermore, the new limitations on airdodging mean that airdodging to hitstun cancel is a significant hindrance to a character's ability to avoid edgeguarding attempts or follow-up attacks.