Yo-yo glitch: Difference between revisions
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The '''Yoyo Glitch''' refers to a glitch done using [[Ness]]' yoyo. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to [[Ness]]' body. The discovery of the glitch was a collaborative effort between [[VilNess]], [[LonelyNess]], and [[Dan smith]], and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yoyo hitbox. | The '''Yoyo Glitch''' refers to a glitch done using [[Ness]]' yoyo. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to [[Ness]]' body. The discovery of the glitch was a collaborative effort between [[VilNess]], [[LonelyNess]], and [[Dan smith]], and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yoyo hitbox. | ||
== Mechanics == | == Mechanics == |
Revision as of 21:19, May 12, 2010
The Yoyo Glitch refers to a glitch done using Ness' yoyo. It can be used to attack or grab with near limitless range or attach certain single-hitbox attacks to Ness' body. The discovery of the glitch was a collaborative effort between VilNess, LonelyNess, and Dan smith, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yoyo hitbox.
Mechanics
Ness' upsmash consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The Yoyo Glitch drops the last hitbox of the upsmash onto the ground and leaves it there until Ness dies or uses a non-projectile attack.
How to do it
- Use Ness' up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yoyo very slightly before releasing.
- Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else.
Follow-up Techniques
Thunder Jacket
A follow-up technique to the Yoyo Glitch discovered by Simna ibn Sind.
Instructions:
- Perform the Yoyo Glitch.
- Use PK Thunder to floorblast yourself from the air or use PK Thunder to hit yourself into a ledge and grab it.
Effects:
- Attaches the hitbox of PK Thunder2 (Ness' recovery attack) to Ness' body.
- Blocks most attacks that it collides with and hurts opponents and destructible stages.
Spike Jacket
A follow-up technique to the Yoyo Glitch discovered by MasterofFlames.
Instructions:
- Perform the Yoyo Glitch.
- Use D-air and land immediately after the hitbox comes out. This can be done by shuffling.
Effects:
- Attaches the hitbox of Ness' D-air to his lower body.
- Meteor smashes opponents and hurts destructible stages.
Star Jacket
A follow-up technique to the Yoyo Glitch discovered by MasterofFlames.
Instructions:
- Perform the Yoyo Glitch.
- Use U-air and land immediately after the hitbox comes out. This can be done by DjCffling.
Effects:
- Attaches the hitbox of Ness' U-air to his upper body.
- Pops up opponents and hurts destructible stages.
Toy Jacket
A follow-up technique to the Yoyo Glitch discovered by Earthbound360.
Instructions:
- Perform the Yoyo Glitch
- Use up smash or down smash on a disappearing platform timed so the platform disappears right as the yoyo comes out. This can be done on the awnings in Onett.
Effects:
- Attaches hitbox of Ness' up smash or down smash to his feet.
- Causes either weak or strong yoyo knockback based on the timing of the setup.
Deadline
A follow-up technique to the Yoyo Glitch discovered by LonelyNess.
Instructions:
- Perform the Yoyo Glitch.
- Use any non-projectile attack or a grab and that attack will hit every target in between Ness and the location the Yoyo Glitch was perfomed (if a grab is used then only the target closest to Ness will be affected).
Effects:
- Adds near-limitless range to Ness' attacks.