King K. Rool (SSBU): Difference between revisions

→‎Moveset: You put this info in the part where it would only be visible during editing.
(I'd imagine this is why they gave it as much lag as they did.)
(→‎Moveset: You put this info in the part where it would only be visible during editing.)
Line 106: Line 106:
|uairname= 
|uairname= 
|uairdmg={{ShortHopDmgSSBU|14}}, {{ShortHopDmgSSBU|10}} (late)
|uairdmg={{ShortHopDmgSSBU|14}}, {{ShortHopDmgSSBU|10}} (late)
|uairdesc=A headbutt that goes straight upward. Causes K. Rool to float slightly, giving it more reach. It is one of K. Rool's fastest aerial attacks (comes out on frame 7), and deals less damage if hit slightly later. However, it has extremely high ending lag, preventing K. Rool from acting even if performed out of a double jump, making it risky to use offstage, and unsuitable to use for recovery. The hitbox also doesn't extend beside K. Rool's head. The early hitbox KOs at around 120%. The move has Belly Super Armor while K. Rool stretches his head out, but only for a very limited period of time. When short hopped, this move can allow K. Rool to move onto a platform, allowing for some niche movement options. <!--K. Rool's crown does not increase this move's damage, this has been tested. Remember that short hop attacks have a damage penalty in ''Ultimate''. Like up smash, there intangibility frames on K. Rool's head during the attack.-->
|uairdesc=A headbutt that goes straight upward. Causes K. Rool to float slightly, giving it more reach. It is one of K. Rool's fastest aerial attacks (comes out on frame 7), and deals less damage if hit slightly later. However, it has extremely high ending lag, preventing K. Rool from acting even if performed out of a double jump, making it risky to use offstage, and unsuitable to use for recovery. The hitbox also doesn't extend beside K. Rool's head. The early hitbox KOs at around 120%. The move has Belly Super Armor while K. Rool stretches his head out, but only for a very limited period of time. When short hopped, this move can allow K. Rool to move onto a platform, allowing for some niche movement options. Like up smash, there intangibility frames on K. Rool's head during the attack. <!--K. Rool's crown does not increase this move's damage, this has been tested. Remember that short hop attacks have a damage penalty in ''Ultimate''.-->
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot)
|dairdmg={{ShortHopDmgSSBU|12}} (sweetspot), {{ShortHopDmgSSBU|9}} (sourspot)
7,074

edits