Withdraw: Difference between revisions
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{{cquote|''Tuck into its shell and slide around the stage. Cancel by tilting the Control Stick in the opposite direction of the slide.''|cite=''Brawl''{{'}}s instruction manual}} | {{cquote|''Tuck into its shell and slide around the stage. Cancel by tilting the Control Stick in the opposite direction of the slide.''|cite=''Brawl''{{'}}s instruction manual}} | ||
{{cquote|''Hides in its shell and then tackles. Attacks can bounce this attack back, but won't hurt.''|cite=''Ultimate''{{'}}s | {{cquote|''Hides in its shell and then tackles. Attacks can bounce this attack back, but won't hurt.''|cite=Description from ''Ultimate''{{'}}s Move List}} | ||
'''Withdraw''' ({{ja|からにこもる|Karanikomoru}}, ''Withdraw into Shell'') is [[Squirtle]]'s [[side special move]]. | '''Withdraw''' ({{ja|からにこもる|Karanikomoru}}, ''Withdraw into Shell'') is [[Squirtle]]'s [[side special move]]. | ||
Revision as of 23:06, February 25, 2019
Withdraw | |
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Withdraw in Brawl. | |
User | Squirtle |
Universe | Pokémon |
Article on Bulbapedia | Withdraw (move) |
“ | Tuck into its shell and slide around the stage. Cancel by tilting the Control Stick in the opposite direction of the slide. | ” |
—Brawl's instruction manual |
“ | Hides in its shell and then tackles. Attacks can bounce this attack back, but won't hurt. | ” |
—Description from Ultimate's Move List |
Withdraw (からにこもる, Withdraw into Shell) is Squirtle's side special move.
Overview
Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell behaves like a Green Shell for a limited amount of time. If another player jumps on Squirtle, the attack ends and Squirtle becomes stuck on its back for a few seconds. Squirtle cannot take damage from most attacks during Withdraw.
It is important, especially for beginners, to note that Withdraw is not a rolling attack like Yoshi's Egg Roll or Jigglypuff's Rollout; Squirtle is unable to change direction on its own or charge the attack beforehand. Spinning up and down hills can alter the speed in which the withdrawn Squirtle will move. The attack can be cancelled if the control stick is moved at the opposite side that Squirtle is attacking. The invincibility provided by the move is sufficient to block many Final Smashes that do not involve grabs. For example, Marth's Critical Hit can be negated, but not Ike's Great Aether.
Like some other moves, Withdraw's speed can be altered by smashing the control stick, instead of just tilting it. If Squirtle is footstooled by another player while it is performing Withdraw on the ground, Squirtle enters a unique stunned state where it is flipped on its back momentarily[1]. If Squirtle is footstooled while Withdrawing in the air, then the move will be canceled and Squirtle will be put into a helpless state of free fall and be unable to recover until it lands on the ground or grabs a ledge.
Origin
Withdraw is a Water-type non-damaging move introduced in Generation I from the Pokémon series. The move is only capable of being learned by Pokémon with shells. In battle, the move increases the user's defense by one stage. However, as Withdraw is not an offensive move, Withdraw's usage in Brawl may be based on Squirtle's use of Rapid Spin in the Pokémon anime. Squirtle learns Withdraw at level 28 in Generation I and at level 10 in Generation II and onwards.
Trivia
- When Squirtle knocks into another character while using Withdraw, it makes the same sound as a Green Shell.
- If Squirtle gets hit with a Pitfall item, or an attack that acts like a Pitfall item while staying on the ground, Squirtle will still get Pitfall'ed, but will take no damage.
- If Squirtle gets hit with an attack that involves acting like hitstun, Squirtle will still get hitstunned, but will take no damage.
- If Squirtle is hit by Ice Shot, it will take damage, hitstun, and return to its normal mode.