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To execute this boost, the player must use [[PK Fire]] within one [[frame]] of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). Lucas's air jump propels him by an upward force (like most characters), but for some reason the ascent is hindered by a downward force right after this, which is apparently negated by the [[side special move]]. | To execute this boost, the player must use [[PK Fire]] within one [[frame]] of his double jump, essentially pressing them at virtually the same time (one sixtieth of a second delay). Lucas's air jump propels him by an upward force (like most characters), but for some reason the ascent is hindered by a downward force right after this, which is apparently negated by the [[side special move]]. | ||
The bolt of fire is released about halfway through the jump, and combined with [[B-sticking]] and [[Magnet Pull]], Zap Jumping allows for an impressive [[recovery]]. Due to the obscure nature of [[jump]]ing immediately after a [[special attack|special]], along with the awkward input layout on most [[ | The bolt of fire is released about halfway through the jump, and combined with [[B-sticking]] and [[Magnet Pull]], Zap Jumping allows for an impressive [[recovery]]. Due to the obscure nature of [[jump]]ing immediately after a [[special attack|special]], along with the awkward input layout on most [[controller]]s: it is advisable to change the [[controls]] to a more congruent assignment; the [[L]] or [[R button]], for example. | ||
===PK Jump & Firebound=== | ===PK Jump & Firebound=== |