Reverse aerial rush: Difference between revisions
Added pichu as a character that notably benefits from RAR back air
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(Added pichu as a character that notably benefits from RAR back air) |
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*{{SSBB|Zero Suit Samus}} - her back aerial has strong knockback and is a reliable finisher, much easier to hit with than the forward aerial. It is also a useful spacing and aerial approach option, even more effective when coupled with ZSS's high movement speed. However, her high [[short hop]] limits its effectiveness. | *{{SSBB|Zero Suit Samus}} - her back aerial has strong knockback and is a reliable finisher, much easier to hit with than the forward aerial. It is also a useful spacing and aerial approach option, even more effective when coupled with ZSS's high movement speed. However, her high [[short hop]] limits its effectiveness. | ||
*{{SSBU|Ryu}} - in 1 on 1 matches it is much harder to land back aerials without first performing a reverse aerial rush, as Ryu always faces his opponents on the ground. | *{{SSBU|Ryu}} - in 1 on 1 matches it is much harder to land back aerials without first performing a reverse aerial rush, as Ryu always faces his opponents on the ground. | ||
*{{SSBU|Pichu}} - If you RAR Pichu's back aerial when your opponent is at high percent, you can drag them down and kill confirm them with a f-tilt. The dragdown can also be used with d-tilt and grab. | |||
==External Links== | ==External Links== | ||
[https://www.youtube.com/watch?v=pwk3VgZDuEs/ Project M RAR guide.] | [https://www.youtube.com/watch?v=pwk3VgZDuEs/ Project M RAR guide.] |