Yoshi (SSBM): Difference between revisions
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* Lacks a real triple jump | * Lacks a real triple jump | ||
* Is floaty and consequently easily comboed by many characters | * Is floaty and consequently easily comboed by many characters | ||
* Has mediocre combo ability on non-fastfallers | * Has mediocre combo ability on non-fastfallers | ||
* Long startup and cooldown time for his regular grab | * Long startup and cooldown time for his regular grab |
Revision as of 02:21, August 7, 2006
Template:Character Yoshi is a character in both SSB and SSBM.
Pros & Cons
Pros
- Is fairly heavy
- Possesses the powerful Double Jump Cancel
- Has many specialized moves, such as the d-tilt (edgeguarding)
- Can juggle many characters well
- Can use his Over B to recover as well
Cons
- Lacks a real triple jump
- Is floaty and consequently easily comboed by many characters
- Has mediocre combo ability on non-fastfallers
- Long startup and cooldown time for his regular grab