Squirtle (SSBU): Difference between revisions
Guybrush20X6 (talk | contribs) |
SuperSqank (talk | contribs) |
||
Line 31: | Line 31: | ||
*{{buff|Squirtle [[dash]]es significantly faster (1.37 → 1.76).}} | *{{buff|Squirtle [[dash]]es significantly faster (1.37 → 1.76).}} | ||
*{{change|Squirtle's [[falling speed]] is slightly higher (1.3 → 1.35).}} | *{{change|Squirtle's [[falling speed]] is slightly higher (1.3 → 1.35).}} | ||
*{{change|Squirtle's [[gravity]] is higher (0.1067 → 0.128).}} | |||
*{{nerf|Squirtle's [[air speed]] is slower (1.081 → 1.01) especially when relative to the cast going from the 7th highest out of 39 characters to the 52nd highest out of 77 characters.}} | *{{nerf|Squirtle's [[air speed]] is slower (1.081 → 1.01) especially when relative to the cast going from the 7th highest out of 39 characters to the 52nd highest out of 77 characters.}} | ||
*{{nerf|Squirtle's [[air acceleration]] is lower (0.12 → 0.105).}} | *{{nerf|Squirtle's [[air acceleration]] is lower (0.12 → 0.105).}} | ||
Line 49: | Line 50: | ||
*{{nerf|[[Forward tilt]] has more startup lag and a shorter duration (frames 4-7 → 5-6). It also deals less damage (6% → 5%).}} | *{{nerf|[[Forward tilt]] has more startup lag and a shorter duration (frames 4-7 → 5-6). It also deals less damage (6% → 5%).}} | ||
*{{nerf|[[Up tilt]] has more ending lag (frame 17 → 19).}} | *{{nerf|[[Up tilt]] has more ending lag (frame 17 → 19).}} | ||
*{{buff|Squirtle has a new [[down tilt]]. While it only hits once, it has further reach and less ending lag (frame 36 → 29).}} | *{{buff|Squirtle has a new [[down tilt]]. While it only hits once, it has further reach and less ending lag (frame 36 → 29). It also sends opponents horizontally and has more knockback improving its KO and edgeguarding potential.}} | ||
*{{nerf|Down tilt has more startup lag (frame 6 → 8) and deals less damage (13% → 9%).}} | *{{nerf|Down tilt has more startup lag (frame 6 → 8) and deals less damage (13% → 9%).}} | ||
*{{buff|Dash attack has less ending lag (frame 41 → 35).}} | *{{buff|Dash attack has less ending lag (frame 41 → 35).}} | ||
*{{nerf|Dash attack has more startup lag and a shorter duration (frames 6-22 → 8-17). The clean hit also deals less damage (9% → 8%).}} | *{{nerf|Dash attack has more startup lag and a shorter duration (frames 6-22 → 8-17). The clean hit also deals less damage (9% → 8%).}} | ||
*{{change|[[Forward smash]] has been altered. Squirtle now quickly lashes a torrent of water in front of itself, instead of doing a tackle in its shell.}} | *{{change|[[Forward smash]] has been altered. Squirtle now quickly lashes a torrent of water in front of itself, instead of doing a tackle in its shell.}} | ||
*{{buff|New forward smash has less ending lag (frame 61 → 49) and deals more damage (14% → 15%).}} | *{{buff|New forward smash has less ending lag (frame 61 → 49) and deals more damage (14% → 15%) improving its KO potential.}} | ||
*{{nerf|New forward smash has more startup lag (frame 18 → 20) and no longer has [[armor]].}} | *{{nerf|New forward smash has more startup lag (frame 18 → 20) and no longer has [[armor]].}} | ||
*{{buff|[[Up smash]] reaches much higher, along with being slightly stronger.}} | *{{buff|[[Up smash]] reaches much higher, along with being slightly stronger.}} | ||
*{{nerf|The removal of [[DACUS]] but more significantly pump sliding greatly hinders up smash's approach potential. The strong hit also has more startup lag (frame 20 → 21).}} | *{{nerf|The removal of [[DACUS]] but more significantly pump sliding greatly hinders up smash's approach potential. The strong hit also has more startup lag (frame 20 → 21).}} | ||
*{{change|Squirtle no longer leaps up during its up smash, and instead points upwards as two torrents of water burst upward.}} | *{{change|Squirtle no longer leaps up during its up smash, and instead points upwards as two torrents of water burst upward.}} | ||
*{{ | *{{change|Squirtle has a new [[down smash]]: It spits out water around it low to the ground.}} | ||
*{{nerf|Down smash has more startup lag (frame 17 → 18).}} | *{{buff|New down smash deals more damage (11% → 13%), no longer has sourspots and has less ending lag (frame 52 → 40).}} | ||
*{{nerf|Down smash has more startup lag (frame 17 → 18) and decreased knockback.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{change|Squirtle has a new [[neutral aerial]]: a midair cartwheel.}} | *{{change|Squirtle has a new [[neutral aerial]]: a midair cartwheel.}} | ||
*{{buff|New neutral aerial deals more damage (9% → 10%) and has less ending (frame 46 → 41) and landing lag (12 frames → 8).}} | *{{buff|New neutral aerial deals more damage (9% (clean), 6% (late) → 10%/7%) and has less ending (frame 46 → 41) and landing lag (12 frames → 8).}} | ||
*{{buff|[[Forward aerial]] has less ending (frame 37 → 35) and landing lag (12 frames → 6).}} | *{{buff|[[Forward aerial]] has less ending (frame 37 → 35) and landing lag (12 frames → 6).}} | ||
*{{nerf|Forward aerial's sweetspot deals less damage (12% → 7%).}} | *{{nerf|Forward aerial's sweetspot deals less damage (12% → 7%) hindering its KO potential.}} | ||
*{{change|[[Forward aerial]]'s kick now produces a corkscrew of water.}} | *{{change|[[Forward aerial]]'s kick now produces a corkscrew of water.}} | ||
*{{change|[[Back aerial]] is now a multi-hit move, and has Squirtle spin in a horizontal corkscrew while stretching out its tail, similar to {{SSBU|Pikachu}}'s back aerial.}} | *{{change|[[Back aerial]] is now a multi-hit move, and has Squirtle spin in a horizontal corkscrew while stretching out its tail, similar to {{SSBU|Pikachu}}'s back aerial.}} | ||
*{{nerf|New back aerial has more ending (frame 34 → 35) and landing lag (9 frames → 18).}} | *{{buff|New back aerial deals more damage (10% → 11%).}} | ||
*{{nerf|New back aerial has more ending (frame 34 → 35) and landing lag (9 frames → 18). It also has slightly less KO potential.}} | |||
*{{buff|[[Up aerial]] has less startup lag and a longer duration (frames 6-8 → 5-9). It also has much less landing lag (21 frames → 6).}} | *{{buff|[[Up aerial]] has less startup lag and a longer duration (frames 6-8 → 5-9). It also has much less landing lag (21 frames → 6).}} | ||
*{{nerf|Up aerial deals less damage (10% → 7%) and has more ending lag (frame 24 → 29).}} | *{{nerf|Up aerial deals less damage (10% → 7%) hindering its KO potential and has more ending lag (frame 24 → 29). It also has an altered hitbox making it harder to land on grounded opponents and it sends opponents at a different angle hindering its juggling potential.}} | ||
*{{buff|The final hit of [[down aerial]] has less startup lag (frame 23 → 22). Down aerial also has less ending lag (frame 50 → 44), landing lag (24 frames → 16), can [[auto-cancel]] with a short hop and the multi-hits deal more damage (1% → 1.5%).}} | *{{buff|The final hit of [[down aerial]] has less startup lag (frame 23 → 22). Down aerial also has less ending lag (frame 50 → 44), landing lag (24 frames → 16), can [[auto-cancel]] with a short hop and the multi-hits deal more damage (1% → 1.5%).}} | ||
*{{nerf|The final hit of down aerial deals much less knockback hindering its KO potential.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
Line 80: | Line 84: | ||
*{{nerf|[[Forward throw]] deals less damage (9% → 8%).}} | *{{nerf|[[Forward throw]] deals less damage (9% → 8%).}} | ||
*{{change|Squirtle has a new [[back throw]] where it lifts the opponent over its head and throws them behind it, similar to {{SSBU|Dr. Mario}}'s new back throw.}} | *{{change|Squirtle has a new [[back throw]] where it lifts the opponent over its head and throws them behind it, similar to {{SSBU|Dr. Mario}}'s new back throw.}} | ||
*{{buff|New back throw has more KO potential.}} | |||
*{{nerf|New back throw deals less damage (10% → 8%).}} | *{{nerf|New back throw deals less damage (10% → 8%).}} | ||
*{{nerf|Up throw deals less damage (11% → 7%).}} | *{{buff|The changes to [[hitstun canceling]] grants up throw combo potential at lower percents.}} | ||
*{{nerf|Up throw deals less damage (11% → 7%) hindering its KO potential.}} | |||
*{{change|Down throw deals less knockback. This grants it combo potential but removes its KO potential.}} | |||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Water Gun]] charges much faster and covers significantly more distance, able to reach the entirety of Battlefield when fully charged and having enough pushing force to KO off-stage opponents by pushing them into the blast zone.}} | *{{buff|[[Water Gun]] charges much faster and covers significantly more distance, able to reach the entirety of Battlefield when fully charged and having enough pushing force to KO off-stage opponents by pushing them into the blast zone.}} | ||
*{{nerf|Uncharged Water Gun no longer has a damaging hitbox.}} | |||
*{{buff|[[Withdraw]] is much faster and has high [[priority]].}} | *{{buff|[[Withdraw]] is much faster and has high [[priority]].}} | ||
*{{nerf|Withdraw now stops on impact, preventing it from racking up further damage. It also has more startup lag (frame 19 → 23) and cannot be cancelled as early (frame 60 → 75).}} | *{{nerf|Withdraw now stops on impact, preventing it from racking up further damage. It also has more startup lag (frame 19 → 23) and cannot be cancelled as early (frame 60 → 75).}} |
Revision as of 14:29, December 25, 2018
- This article is about Squirtle's appearance in Super Smash Bros. Ultimate. For other uses, see Squirtle. Also, for information about Squirtle in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Ivysaur (SSBU), and Charizard (SSBU).
Squirtle in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Shares character slot with | Pokémon Trainer Charizard Ivysaur |
Other playable appearance | in Brawl |
Availability | Unlockable |
Final Smash | Triple Finish |
Squirtle is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. It is part of Pokémon Trainer's rotation along with Ivysaur and Charizard. Along with the Pokémon Trainer, Squirtle is classified as fighter #33.
Michele Knotz and Rikako Aikawa reprise their roles as Squirtle after having previously voiced the character in the Pokémon anime and Super Smash Bros. Brawl.
Changes from Super Smash Bros. Brawl
Previously considered the strongest part of Pokemon Trainer, Squirtle has been reworked giving it a mixture of buffs and nerfs. These nerfs include removing a lot of its unique high level techs to it remains to be seen how Squirtle will perform without them.
Aesthetics
- Squirtle's design and proportions have changed. It has slightly larger eyes, which are a darker shade of magenta and its nostrils and eyelids are less pronounced. It has a rounder head, stubbier arms and legs, and its shell has a sleeker, shinier design. It is more vibrantly colored overall, with its skin being a lighter shade of blue and the top of its shell being a lighter shade of brown with the bottom being a lighter shade of yellow. Due to these changes, it now matches its appearances in the more recent Pokémon titles.
- Much like other characters, Squirtle always faces the screen regardless of which direction it is facing, making its stance mirrored.
- Squirtle has a new dash animation that shows water spraying as it runs.
- Squirtle has a more upright stance.
- Squirtle is much more expressive, with its eyes changing size in certain animations.
- Squirtle is now proportioned correctly to the Pokémon Trainer in its victory poses.
- Squirtle's side taunt has a different ending animation. It now teeters a bit after spinning on its tail.
Attributes
- Like all characters, Squirtle's jumpsquat animation now takes three frames to complete (down from 4).
- Squirtle walks faster (1.2 → 1.281).
- Squirtle dashes significantly faster (1.37 → 1.76).
- Squirtle's falling speed is slightly higher (1.3 → 1.35).
- Squirtle's gravity is higher (0.1067 → 0.128).
- Squirtle's air speed is slower (1.081 → 1.01) especially when relative to the cast going from the 7th highest out of 39 characters to the 52nd highest out of 77 characters.
- Squirtle's air acceleration is lower (0.12 → 0.105).
- The Stamina mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.
- Due to Squirtle's new dash turnaround animation, Squirtle can no longer shellshift, removing many of its advanced techniques.
- Squirtle no longer retreats into it's shell outside of Withdraw so cannot make use of armor frames.
- Spotdodge has less ending lag (frame 26 → 24).
- Spotdodge has more startup lag and a shorter duration (frames 2-20 → 3-16).
- Forward roll has less ending lag (frame 30 → 28).
- Rolls have a shorter duration (frames 4-19 (both) → 4-15 (back), 4-14 (forward) and back roll has more ending lag (frame 30 → 33).
- Air dodge has less startup lag (frame 4 → 2).
- Neutral air dodge has a shorter duration (frames 4-29 → 2-26) and has more ending lag (frame 40 → 53).
Ground attacks
- Squirtle's full neutral attack has a different animation, now consisting of a punch, a jumping kick, and a roundhouse tail whip.
- The second and third hits of neutral attack have less startup lag (frame 5 → 4 (hit 2), frame 6 → 5 (hit 3)) and all three hits have a longer duration (1 frame → 2)). The third hit also has less ending lag (frame 36 → 31).
- The first hit of neutral attack has more startup lag (frame 1 → 2) and the first two hits deal less damage (3% → 2% (hit 1), 2% → 1.5% (hit 2)). The second hit also has more ending lag (frame 21 → 24).
- Forward tilt has more startup lag and a shorter duration (frames 4-7 → 5-6). It also deals less damage (6% → 5%).
- Up tilt has more ending lag (frame 17 → 19).
- Squirtle has a new down tilt. While it only hits once, it has further reach and less ending lag (frame 36 → 29). It also sends opponents horizontally and has more knockback improving its KO and edgeguarding potential.
- Down tilt has more startup lag (frame 6 → 8) and deals less damage (13% → 9%).
- Dash attack has less ending lag (frame 41 → 35).
- Dash attack has more startup lag and a shorter duration (frames 6-22 → 8-17). The clean hit also deals less damage (9% → 8%).
- Forward smash has been altered. Squirtle now quickly lashes a torrent of water in front of itself, instead of doing a tackle in its shell.
- New forward smash has less ending lag (frame 61 → 49) and deals more damage (14% → 15%) improving its KO potential.
- New forward smash has more startup lag (frame 18 → 20) and no longer has armor.
- Up smash reaches much higher, along with being slightly stronger.
- The removal of DACUS but more significantly pump sliding greatly hinders up smash's approach potential. The strong hit also has more startup lag (frame 20 → 21).
- Squirtle no longer leaps up during its up smash, and instead points upwards as two torrents of water burst upward.
- Squirtle has a new down smash: It spits out water around it low to the ground.
- New down smash deals more damage (11% → 13%), no longer has sourspots and has less ending lag (frame 52 → 40).
- Down smash has more startup lag (frame 17 → 18) and decreased knockback.
Aerial attacks
- Squirtle has a new neutral aerial: a midair cartwheel.
- New neutral aerial deals more damage (9% (clean), 6% (late) → 10%/7%) and has less ending (frame 46 → 41) and landing lag (12 frames → 8).
- Forward aerial has less ending (frame 37 → 35) and landing lag (12 frames → 6).
- Forward aerial's sweetspot deals less damage (12% → 7%) hindering its KO potential.
- Forward aerial's kick now produces a corkscrew of water.
- Back aerial is now a multi-hit move, and has Squirtle spin in a horizontal corkscrew while stretching out its tail, similar to Pikachu's back aerial.
- New back aerial deals more damage (10% → 11%).
- New back aerial has more ending (frame 34 → 35) and landing lag (9 frames → 18). It also has slightly less KO potential.
- Up aerial has less startup lag and a longer duration (frames 6-8 → 5-9). It also has much less landing lag (21 frames → 6).
- Up aerial deals less damage (10% → 7%) hindering its KO potential and has more ending lag (frame 24 → 29). It also has an altered hitbox making it harder to land on grounded opponents and it sends opponents at a different angle hindering its juggling potential.
- The final hit of down aerial has less startup lag (frame 23 → 22). Down aerial also has less ending lag (frame 50 → 44), landing lag (24 frames → 16), can auto-cancel with a short hop and the multi-hits deal more damage (1% → 1.5%).
- The final hit of down aerial deals much less knockback hindering its KO potential.
Throws/other attacks
- Dash grab has less ending lag (frame 40 → 39).
- All of Squirtle's grabs have shorter durations (3 frames → 2) and standing grab has more ending lag (frame 30 → 34).
- Pummel is much faster (17 frames → 5).
- Forward throw deals less damage (9% → 8%).
- Squirtle has a new back throw where it lifts the opponent over its head and throws them behind it, similar to Dr. Mario's new back throw.
- New back throw has more KO potential.
- New back throw deals less damage (10% → 8%).
- The changes to hitstun canceling grants up throw combo potential at lower percents.
- Up throw deals less damage (11% → 7%) hindering its KO potential.
- Down throw deals less knockback. This grants it combo potential but removes its KO potential.
Special Moves
- Water Gun charges much faster and covers significantly more distance, able to reach the entirety of Battlefield when fully charged and having enough pushing force to KO off-stage opponents by pushing them into the blast zone.
- Uncharged Water Gun no longer has a damaging hitbox.
- Withdraw is much faster and has high priority.
- Withdraw now stops on impact, preventing it from racking up further damage. It also has more startup lag (frame 19 → 23) and cannot be cancelled as early (frame 60 → 75).
- Waterfall has less startup lag (frame 10 → 9).
- Waterfall only hits 8 times instead of 10.
- Waterfall deals less damage (15% → 12.8%).
- Pokémon Change can now be used in the air and is much quicker, allowing the user to potentially combo into another Pokémon's moves, or choose the recovery move that suits their situation best. Like in Brawl, it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in the air.
- If Pokémon Change is used repeatedly, it will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
- Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.
Role in World of Light
Pokémon Trainer was among the fighters that were summoned to fight against the army of Master Hands, and he brought his three Pokémon with him.
Squirtle was sent out by Pokémon Trainer, along with Ivysaur and Charizard, shortly before Galeem unleashed his beams of light. Under Pokémon Trainer's command, Squirtle used Water Gun in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.
Pokémon Trainer can be found at the southeast near the maze that resembles Pac-Maze. Defeating him allows access to all of their Pokémon.
Gallery
Squirtle taunting on Battlefield.
With Ivysaur, Charizard, and a Burrowing Snagret on The Great Cave Offensive.
With Ivysaur and Charizard on Skyworld.
Attacking Inkling with Water Gun on Pokémon Stadium 2.
Squirtle getting splashed by Isabelle on Delfino Plaza.
Struck by Lucario on the Bridge of Eldin.
With Ivysaur and a giant golden Pikachu on Pokémon Stadium 2.