Ness (SSBU): Difference between revisions
Tweedymoss (talk | contribs) |
Tweedymoss (talk | contribs) |
||
Line 77: | Line 77: | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Forward aerial deals more damage.}} | **{{buff|Forward aerial deals more damage.}} | ||
**{{buff|Forward aerial has slightly less endlag (20→18).}} | |||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial deals more damage.}} | **{{buff|Back aerial deals more damage.}} | ||
**{{buff|Back aerial can trip opponents.}} | **{{buff|Back aerial can trip opponents.}} | ||
**{{buff|Back aerial has less endlag (36→27).}} | |||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{change|Up aerial is now a different move that has Ness waving his hand in an arc over his head while emitting PSI from his index finger, hitting 5 times.}} | **{{change|Up aerial is now a different move that has Ness waving his hand in an arc over his head while emitting PSI from his index finger, hitting 5 times.}} | ||
Line 88: | Line 90: | ||
**{{buff|Up aerial has significantly less endlag (42→17).}} | **{{buff|Up aerial has significantly less endlag (42→17).}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial has reduced end lag and its animation is faster overall.}} | **{{buff|Down aerial has significantly reduced end lag (60→30) and its animation is faster overall.}} | ||
**{{buff|Down aerial is much stronger.}} | **{{buff|Down aerial is much stronger.}} | ||
**{{buff|Down aerial autocancels sooner, allowing Ness to [[auto-cancel]] it out of a [[shorthop]] much like it could in earlier Smash titles. This grants the move combo potential and greatly improves its utility.}} | **{{buff|Down aerial autocancels sooner, allowing Ness to [[auto-cancel]] it out of a [[shorthop]] much like it could in earlier Smash titles. This grants the move combo potential and greatly improves its utility.}} |
Revision as of 09:47, December 17, 2018
Ness in Super Smash Bros. Ultimate | |
---|---|
Universe | EarthBound |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | PK Starstorm |
“ | Ness has a variety of moves, from long-range attacks using psychic powers known as "PSI," to short-range attacks with his bat and yo-yo. Ness can also unleash PK Thunder, a guided attack that can launch him like a rocket or help him recover! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Ness (ネス, Ness) is a playable character in Super Smash Bros. Ultimate. He was revealed along with all other previous fighters on June 12, 2018. Ness is classified as fighter #10.
Makiko Ōmoto reprises her role as Ness through archived voice recordings from Super Smash Bros. 4.
How to unlock
Complete one of the following:
- Play VS. matches, with Ness being the first character to be unlocked.
- Clear Classic Mode with Kirby or any character in his unlock tree, being the first character unlocked.
- Have Ness join the player's party in World of Light.
With the exception of the third method, Ness must then be defeated on Onett.
Changes from Super Smash Bros. 4
Ness was buffed significantly for his appearance in Super Smash Bros. Ultimate. Among his most notable buffs are his increased damage output, his lethal up smash, his enhanced movement speed, and his expanded variety of zoning tools, which now include his yo-yo smashes. While some of his kill moves, such as his up aerial, PK Flash, and PK Thunder 2 have been nerfed, buffs to almost all of his other moves and changes to airdodge mechanics in the game make Ness a more formidable and frightening fighter.
Aesthetics
- Ness' model features a more subdued color scheme, and some of the detailing on his clothes and weapons are more prominent, such as the stitching on his socks.
- Ness always faces the screen regardless of which direction he turns, causing his animations to be mirrored.
- The text on his yo-yo now reads "SUPER NINTENDO 2018 MOTHER". The yo-yo also produces trailing aftereffects when in motion.
- Many of his PSI moves now have their respective PSI graphics from EarthBound.
- Ness' eyes bulge and grow more circular when he is hit or frozen.
- Ness's eyes grow even angrier than they did in the previous installment.
- Ness has a new idle animation where he bounces in place with his arms to the side.
- His air dodge now resembles its Melee iteration more closely.
- Ness' victory poses have been slightly altered:
- When Ness poses with his bat, he swings his bat only once instead of multiple times.
- Ness skips into the victory area instead of hopping in place.
- He has a more astonished expression during his look-about victory pose.
Attributes
- Like all characters, Ness's jumpsquat animation now takes three frames to complete (down from 5).
- Ness' dash is faster (1.3 → 1.826).
- Ness runs faster (1.46265 → 1.609).
- Ness walks slightly faster (0.8635 → 0.907).
- Ness' air speed has increased (0.9588 → 1.007).
- Ness jumps higher.
- The new airdodge mechanics significantly improve Ness' edgeguarding with PK Thunder, allowing him to pressure opponents more reliably and force them to spend their airdodge, leaving them open to punishes.
- Ness can use the directional airdodge to recover instead of using PK Thunder, giving him a potent recovery mixup if he's close enough to ledge.
Ground Attacks
- Neutral attack:
- Neutral attack connects more reliably.
- Neutral attack deals slightly less damage.
- Forward tilt:
- Forward tilt deals more damage.
- Forward tilt can trip opponents.
- Up tilt:
- Up tilt has less startup (7→5).
- Up tilt has less endlag (32→20).
- Up tilt has a larger hitbox, extending its horizontal range.
- Down tilt:
- Down tilt has an altered animation, instead of kicking fully crouched, he now get up's slightly and kicks.
- Down tilt deals more damage.
- Down tilt no longer trips opponents.
- Up smash and down smash once again have their pre-SSB4 spool-up hitboxes. The yo-yo can also hang below the ledge, improving Ness's edge-guarding abilities significantly.
- Up smash deals significantly more knockback, allowing it to KO much earlier.
Aerial Attacks
- All aerials have less landing lag (Neutral: frame 18 → 8, Forward: 20 → 12, Back: 17 → 10, Up: 14 → 8, Down: 28 → 12).
- Neutral aerial:
- Neutral aerial has increased range.
- Neutral aerial now has disjointed hitboxes.
- Ness now emits PSI from his hands to indicate the move's increased range. It also produces a magical sound effect.
- Forward aerial:
- Forward aerial deals more damage.
- Forward aerial has slightly less endlag (20→18).
- Back aerial:
- Back aerial deals more damage.
- Back aerial can trip opponents.
- Back aerial has less endlag (36→27).
- Up aerial:
- Up aerial is now a different move that has Ness waving his hand in an arc over his head while emitting PSI from his index finger, hitting 5 times.
- The multi-hit nature of the move makes it much more punishable when hitting a shield.
- Up aerial has significantly reduced horizontal range and less juggling potential.
- Up aerial deals more damage when all hits connect.
- The first four hits of the up aerial have miniscule knockback, allowing for combos at a wide range of percentages.
- Up aerial has significantly less endlag (42→17).
- Down aerial:
- Down aerial has significantly reduced end lag (60→30) and its animation is faster overall.
- Down aerial is much stronger.
- Down aerial autocancels sooner, allowing Ness to auto-cancel it out of a shorthop much like it could in earlier Smash titles. This grants the move combo potential and greatly improves its utility.
- Down air now has proper knockback scaling in line with other spikes.
Throws/other attacks
- Ness now grabs and pummels his opponents using PSI with accompanying sound effects.
- Pummel:
- Pummel deals slightly more damage.
- Pummel is slower.
- Down throw has more endlag, reducing its combo potential at mid-percents.
Special moves
- PK Flash:
- PK Flash is more seafoam in color and emits its respective EarthBound graphic upon detonating.
- PK Flash travels faster.
- PK Flash can now can now travel through soft and semisoft platforms.
- PK Flash no longer dissipates upon making contact with hard platforms and can instead be held on the ground until the move is fully charged.
- PK Flash's explosion has more active frames.
- PK Flash no longer causes helplessness when used in the air, this helps Ness to punish enemies near the edge that try to edgeguard him, being able to recover more safely.
- PK Flash deals considerably less knockback.
- PK Flash has a much smaller hitbox without charge.
- PK Fire:
- Ness now uses one hand to fire the projectile while emitting a red spark from his index finger. Diamond-shaped PSI energy also rises up within the fire pillar, resembling PK Fire's graphics from EarthBound.
- PK Fire does more damage on its initial hit.
- PK Fire has less startup (21→18), endlag (59→39) and much less landing lag.
- The projectile's hitbox is larger.
- The flame pillar engulfs opponents more reliably.
- PK Fire pushes Ness back slightly, similar to Lucas's PK Fire.
- PK Thunder:
- PK Thunder more closely resemble its appearance in EarthBound.
- PK Thunder now has a window of intangibility during its startup frames.
- PK Thunder now has an angle indicator when the ball of lighting moves close to Ness, allowing the player to see the trajectory Ness will travel during PK Thunder 2.
- PK Thunder 2 travels further.
- PK Thunder 2 has more intangibility frames during the move, significantly improving its safety against counterattacks.
- The window for using PK Thunder again after bouncing against a wall is much bigger.
- PK Thunder 2 deals less knockback.
- PSI Magnet:
- PSI Magnet more closely resembles its appearance in EarthBound and features a visible suction effect around the magnet.
- PSI Magnet is larger.
- PSI Magnet no longer halts Ness's horizontal momentum in the air.
- PSI Magnet now has a weak hitbox on startup and deals damage to opponents who enter it. This lingering hitbox can destroy weak projectiles, improving its safety when used for absorption.
- PSI Magnet has less start-up (18→7) and less endlag (30→11).
- Thanks to all the changes mentioned above, Ness can use PSI Magnet in combos.
- Final Smash:
- PK Starstorm summons slower meteors that spread out over the stage, similar to its Brawl iteration. Paula and Poo now accompany Ness during the move. PK Starstorm particle effects from EarthBound accompany each meteor, and the Sound Stone's background pattern appears in the stage's background.
- However, unlike in Brawl, PK Starstorm can be angled slightly left or right via the control stick, similar to its Smash 4 iteration.
Classic Mode: Home to Onett!
Ness fights opponents largely based on his journey in EarthBound in reverse from Magicant to Onett.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Ness | Magicant | Magicant (for 3DS / Wii U) | The opponent has his 5th alternate costume equipped |
2 | Lucas | New Pork City | You Call This a Utopia?! | |
3 | 3 R.O.B.s | Fourside | Fourside | |
4 | Sheik | Gerudo Valley | Bein' Friends | |
5 | 2 Dark Toon Links | Luigi's Mansion | Unfounded Revenge / Smashing Song of Praise | |
6 | Villager and Isabelle | Onett | Onett Theme / Winters Theme | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | ? |
Note: Every stage plays a track from the EarthBound universe, no matter what universe the stage originates from.
Role in World of Light
Although Ness does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Ness idling on the Bridge of Eldin.
Performing his up smash on Kalos Pokémon League.
Performing PK Flash on Frigate Orpheon.
Dashing in Smashville.
Dodging Bowser's Bowser Bomb with Ike on Gaur Plain.
Diddy Kong trying to steal Ness' banana on Moray Towers.
Ness striking Bowser Jr. with Death's Scythe on Yoshi's Story.
Expelled by a Super Launch Star on Yoshi's Island.
Frozen by Alolan Vulpix on Tortimer Island.
Ness being teleported away by Abra on Arena Ferox.
Character Showcase Video
<youtube>jtlUHmonMGQ</youtube>
Trivia
- Ness is the only one of the four original unlockable characters from Smash 64 to be playable in the E3 demo.
- Ness is also the only one to appear on the box art. However, Captain Falcon is featured in the full group artwork.
- Ultimate is the first Smash game where Ness does not receive any new voice clips.
EarthBound (Mother) universe | |
---|---|
Fighters | Ness (SSB · SSBM · SSBB · SSB4 · SSBU) · Lucas (SSBB · SSB4 · SSBU) |
Assist Trophies | Jeff · Starman |
Bosses | Porky Statue · Porky |
Stages | Onett · Fourside · New Pork City · Magicant |
Items | Mr. Saturn · Franklin Badge · Ramblin' Evil Mushroom |
Enemies | Devil Car · Starman |
Other | Boney · Flying Man · Kumatora · Paula · Poo · Rope Snake · Ultimate Chimera |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | EarthBound |