Super Smash Bros. Ultimate

List of tips (SSBU): Difference between revisions

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(Sandbox page for tips in Ultimate. Currently just a skeleton.)
 
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==Spirits==
==Spirits==
*'''Adventure: Rescuing Fighters''' – Captured fighters are used as tools to mass produce puppet fighters. They can become your allies if you defeat them and break the control over them.
*'''Adventure: Swapping Displayed Fighter''' – You can change the fighter who appears on the map by opening the menu and selecting Party.
*'''Adventure: Obstacles and Hazards''' – If a path is blocked and you can't continue, come back to it later. You may be able to get through using the help of spirits you've yet to meet.
*'''Adventure: Difficulty''' – The harder the difficulty, the bigger the reward you'll get by winning. You can change the difficulty setting at any time from the menu.
*'''Adventure: Stacking Adventure Skills''' – It's possible to stack some of the effects from skills given by spirits. It's a great way to really power up your fighter. Try stacking an Adventure Skill and a Support Skill!
*'''Adventure: Learning Adventure Skills''' – You can forget and learn Adventure Skills countless times. You'll need to use SP to reset them though.
*'''Adventure: Canceling Dojo Training''' – You can interrupt style training if necessary. If you enter the Dojo again, you can pick up training where you left off.
*'''Adventure: Treasure from Explore''' – Treasure changes based on the number of explorers, their ranks, levels, conditions, and even their styles!
*'''Adventure: Hazards and Stores''' – Don't have a spirit you need to get past an obstacle? Take a glance at the stores and see what they have in stock!
*'''Adventure: Skill Spheres''' – On rare occasions, you'll find skill spheres on sale too. The frequency of their appearance differs from store to store.
*'''Spirit Board: [[Final Smash Meter|FS Meter]]''' – In Spirits, fighters can charge up a meter to use their Final Smash. The skill Fast Final Smash Meter allows this meter to charge faster than usual!
*'''Spirit Board: Experience''' – Spirits earn experience even if you lose. The more you battle with them, the more they'll gain
*'''Spirit Board: Rewards''' – Defeating strong targets will net you strong rewards.
*'''Spirit Board: Autopick''' – Press the Y Button to equip recommended spirits based on the target you're fighting. Your spirit team will change each time you press the button.
*'''Collection: Activities''' – Spirits doing activities must be fully focused on their task. You can't use them until they're done, but you can pull them out of activities if necessary.
*'''Collection: Favorites''' – Mark your best spirits as Favorites to avoid accidentally dismissing them. Better safe than sorry!
*'''Collection: Level Up with a Core''' – Power up a spirit with a core that has the same type as the spirit to gain more experience.
*'''Collection: Dismiss''' – The stronger the spirit, the more SP you can earn by dismissing them. High-level and high-rank spirits are worth more.
*'''Collection: Summon''' – There are some spirits you can only get by summoning. Use Reverse Lookup to see which spirits can be summoned.
*'''Spirit List: Fighter Spirit''' – Once obtained, you might be able to look in the Spirit List to see what they looked like in their original game as well as in Smash Bros.
*'''Support Skill: Item Equipped''' – Try equipping two of these skills. If you do, the fighter will return from a KO holding the second item!
*'''Support Skill: Stacked Boosts''' – It's possible to equip multiple sources of the same effect. There are also boosting skills.
*'''Support Skill: Improved Escape''' – Allows a fighter to quickly escape from grabs or being buried. It's also effective against shock, sleep, dizzy, ice, and more!
*'''Support Skill: Ice-Floor Immunity''' – This skill can also disable freezing effects from things other than floors. For example, Lucas's [[PK Freeze]], or the [[Freezie]] item!
*'''Trait: Initial Damage 30%''' – You'll start off with some damage, but pairing this with skills that give you advantages when damaged is a solid plan!
*'''Create Team: Saving a Team''' – If you save a spirit team, you can use the team in normal Smash mode too.
*'''Create Team: Save Slots''' – You can save up to 99 spirit teams. If you want to delete a team, select Create Team from Collection, select a team, and then press the X Button.
*'''Team Power and Power''' – The strength of your team is called Team Power. It's determined based on the power of your primary spirit and the support spirit skills.
*'''Effect of Primary Spirit Types''' – If your spirit's type has an advantage on the opponent's type, you'll be in a good place! Grab beats Shield, Shield beats Attack, and Attack beats Grab!
*'''Support Slots''' – Many primary spirits that can't team up with a support spirit make up for it with improved attack or defense.
*'''Series Bonus''' – If you use a fighter and primary spirit from the same series, you'll receive a slight power boost.
*'''Smash with Spirits''' – You can equip spirit teams even in regular Smash. Just make sure you've turned spirits on in the rules.
*'''Shield Damage''' – A spirit's defensive power affects shields too. If a fighter has low defense, their shield may break from a single strike!


==Items==
==Items==

Revision as of 13:51, December 14, 2018

This page lists all of the tips present in Super Smash Bros. Ultimate.

Fighters

Mario

  • Mario's Origins – Mario made his debut in the arcade game Donkey Kong (game). He wore a blue shirt and red overalls—the opposite of his current outfit.
  • In His Series – When you think of Mario, you might think of his signature phrases like "Mamma mia!" and "It's-a me, Mario!" These classic Mario phrases were first uttered by Mario in Super Mario 64.
  • The Gold Standard of Action Games – The Super Mario series has released 35 titles, appeared on at least 15 systems, and it's sold more than 340 million copies worldwide!
  • Luigi's Air Superiority – The title Super Mario Bros. 2 refers to different games in the West and in Japan, but both games introduced Luigi's ability to jump higher than Mario!
  • Mario's Name – When Mario first appeared in the arcade version of Donkey Kong, he was known as Jumpman. The kidnapped woman was called "Lady," but she was later given the name Pauline.
  • A Familiar Face – In Punch-Out!!, released on the NES in 1987, the referee was none other than Mario! His outfit was a bit different, but he still wore his trademark cap.
  • F.L.U.D.D. from Super Mario Sunshine – A device in Super Mario Sunshine made by Gadd Science, Inc. It's a handy partner that can defeat enemies with water or change attributes by changing the nozzle.
  • Builder Mario – Select the seventh color variation to play as Builder Mario from Super Mario Maker.
  • Wedding – Select the eighth color variation to play as Wedding Mario from Super Mario Odyssey.
  • Cape's Effect (Side Special) – This move has the effect of turning your opponents around. This can really mess them up if they're trying to get back onto the stage!
  • Dodging with Cape (Side Special) – Use this in midair to slow down Mario's falling speed for a moment. In particular, the first time you use it, he'll float up a bit—great for dodging!
  • Reversing Controls with Cape (Side Special) – Mario's Cape doesn't just flip an opponent's body around. It also reverses an opponent's controls for a short period of time.
  • Super Jump Punch (Up Special) – Sometimes the coins that appear will become the regional coins from Super Mario Odyssey. When that happens, Mario's cap will turn into Cappy.
  • F.L.U.D.D.ing a Recovery – F.L.U.D.D.'s water is great for stopping fighters like Ness and Ike from recovering with their up specials. Try to keep it charged and ready!
  • F.L.U.D.D. (Down Special) – A blast of water is an effective way to disrupt your opponents. It doesn't hurt, but it can slide them around.
  • F.L.U.D.D.ing Items – F.L.U.D.D. isn't just for pushing fighters—it can also push some items, like capsules and crates, and even deflect incoming Bob-ombs.
  • Water from F.L.U.D.D. (Down Special) – Tilt the stick up or down to change the angle of the water spray. The more water you charge up, the more forcefully it will spray out.
  • Mario Finale (Final Smash) – Unleash a wave of fire that damages and pushes opponents. Hit opponents when they are close to deal big damage. It's perfect for stopping opponents from returning to the stage.
  • Mario Finale Warning (Final Smash) – You'll slide backward little by little when releasing Mario Finale. Trigger it too close to an edge, or while on a narrow platform, and you might find yourself in midair!
  • Lead Headbutt (Up Smash Attack) – A powerful upward headbutt. Mario's head is invulnerable while performing it. Useful against opponents moving in to attack from above.
  • Meteor Knuckle (Forward Air Attack) – It's a slow attack, but Mario swings his fist down hard enough for a meteor smash as it begins.
  • Airplane Swing (Back Throw) – When grabbing opponents and swinging them around, you can hit other fighters with the move as well. Use this to deal damage to an entire group of fighters.

Stages

Battlefield

  • Battlefield – The Battlefield platform layout has been around since Dream Land in the original Super Smash Bros. It was first named Battlefield in Melee.
  • Battlefield Form Stages – All stages can be played in a Battlefield form, causing them to have the same layout as the Battlefield stage. You can select this form on the Stage Select screen by pressing the X button.

Techniques

Spirits

  • Adventure: Rescuing Fighters – Captured fighters are used as tools to mass produce puppet fighters. They can become your allies if you defeat them and break the control over them.
  • Adventure: Swapping Displayed Fighter – You can change the fighter who appears on the map by opening the menu and selecting Party.
  • Adventure: Obstacles and Hazards – If a path is blocked and you can't continue, come back to it later. You may be able to get through using the help of spirits you've yet to meet.
  • Adventure: Difficulty – The harder the difficulty, the bigger the reward you'll get by winning. You can change the difficulty setting at any time from the menu.
  • Adventure: Stacking Adventure Skills – It's possible to stack some of the effects from skills given by spirits. It's a great way to really power up your fighter. Try stacking an Adventure Skill and a Support Skill!
  • Adventure: Learning Adventure Skills – You can forget and learn Adventure Skills countless times. You'll need to use SP to reset them though.
  • Adventure: Canceling Dojo Training – You can interrupt style training if necessary. If you enter the Dojo again, you can pick up training where you left off.
  • Adventure: Treasure from Explore – Treasure changes based on the number of explorers, their ranks, levels, conditions, and even their styles!
  • Adventure: Hazards and Stores – Don't have a spirit you need to get past an obstacle? Take a glance at the stores and see what they have in stock!
  • Adventure: Skill Spheres – On rare occasions, you'll find skill spheres on sale too. The frequency of their appearance differs from store to store.
  • Spirit Board: FS Meter – In Spirits, fighters can charge up a meter to use their Final Smash. The skill Fast Final Smash Meter allows this meter to charge faster than usual!
  • Spirit Board: Experience – Spirits earn experience even if you lose. The more you battle with them, the more they'll gain
  • Spirit Board: Rewards – Defeating strong targets will net you strong rewards.
  • Spirit Board: Autopick – Press the Y Button to equip recommended spirits based on the target you're fighting. Your spirit team will change each time you press the button.
  • Collection: Activities – Spirits doing activities must be fully focused on their task. You can't use them until they're done, but you can pull them out of activities if necessary.
  • Collection: Favorites – Mark your best spirits as Favorites to avoid accidentally dismissing them. Better safe than sorry!
  • Collection: Level Up with a Core – Power up a spirit with a core that has the same type as the spirit to gain more experience.
  • Collection: Dismiss – The stronger the spirit, the more SP you can earn by dismissing them. High-level and high-rank spirits are worth more.
  • Collection: Summon – There are some spirits you can only get by summoning. Use Reverse Lookup to see which spirits can be summoned.
  • Spirit List: Fighter Spirit – Once obtained, you might be able to look in the Spirit List to see what they looked like in their original game as well as in Smash Bros.
  • Support Skill: Item Equipped – Try equipping two of these skills. If you do, the fighter will return from a KO holding the second item!
  • Support Skill: Stacked Boosts – It's possible to equip multiple sources of the same effect. There are also boosting skills.
  • Support Skill: Improved Escape – Allows a fighter to quickly escape from grabs or being buried. It's also effective against shock, sleep, dizzy, ice, and more!
  • Support Skill: Ice-Floor Immunity – This skill can also disable freezing effects from things other than floors. For example, Lucas's PK Freeze, or the Freezie item!
  • Trait: Initial Damage 30% – You'll start off with some damage, but pairing this with skills that give you advantages when damaged is a solid plan!
  • Create Team: Saving a Team – If you save a spirit team, you can use the team in normal Smash mode too.
  • Create Team: Save Slots – You can save up to 99 spirit teams. If you want to delete a team, select Create Team from Collection, select a team, and then press the X Button.
  • Team Power and Power – The strength of your team is called Team Power. It's determined based on the power of your primary spirit and the support spirit skills.
  • Effect of Primary Spirit Types – If your spirit's type has an advantage on the opponent's type, you'll be in a good place! Grab beats Shield, Shield beats Attack, and Attack beats Grab!
  • Support Slots – Many primary spirits that can't team up with a support spirit make up for it with improved attack or defense.
  • Series Bonus – If you use a fighter and primary spirit from the same series, you'll receive a slight power boost.
  • Smash with Spirits – You can equip spirit teams even in regular Smash. Just make sure you've turned spirits on in the rules.
  • Shield Damage – A spirit's defensive power affects shields too. If a fighter has low defense, their shield may break from a single strike!

Items

Other

See Also