Super Smash Bros. series

Title screen: Difference between revisions

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SmashUltimateOfficialTitleScreen.jpg|''[[Super Smash Bros. Ultimate]]'' version 1.1.0.
SmashUltimateOfficialTitleScreen.jpg|''[[Super Smash Bros. Ultimate]]'' version 1.1.0.
SmashUltimateTitleScreen1.2.0.jpg|''[[Super Smash Bros. Ultimate]]'', version 1.2.0.
SmashUltimateTitleScreen1.2.0.jpg|''[[Super Smash Bros. Ultimate]]'', version 1.2.0.
SmashUltimateTitleScreen1.2.1.jpg|''[[Super Smash Bros. Ultimate]]'', version 1.2.1.
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Revision as of 07:21, December 21, 2018

The title screen is the screen that is shown after most video games are turned on, typically after the opening credits and/or introduction cutscene. Currently, all five Smash Bros. games follow this trend.

In all five Smash Bros. games, if the player does not do anything on the title screen for a long enough time, then multiple attract modes will take place. In all four games, the player can be treated to demonstrations featuring characters fighting each other on stages, in either Time, Stock, or Coin Battles. With the exception of Super Smash Bros. for Nintendo 3DS, the opening cinematic can also play, as can the How to Play films. Exclusive to Super Smash Bros. Melee is the Special Movie that can play, though only in NTSC regions (as the movie is removed in PAL versions). In Super Smash Bros. Brawl, the order of these attract modes after the opening movie has been watched or skipped is guaranteed to be: Demo → How to Play → Demo → Opening Movie.

In Super Smash Bros. and Super Smash Bros. for Wii U, if the player is idle for a certain amount of time while on a menu, they will be sent back to the title screen.

Gallery

Trivia

  • The background for the title screen in Super Smash Bros. Melee contains hidden text reading "smashbrothers".