3,883
edits
m (→Attributes: Grammar) |
m (→Changes from Super Smash Bros. 4: Making the tense consistent; general writing cleanup) |
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*{{buff|Mewtwo's [[air speed]] is higher (1.25 → 1.313).}} | *{{buff|Mewtwo's [[air speed]] is higher (1.25 → 1.313).}} | ||
*{{buff|Mewtwo performs its [[double jump]] more quickly, improving its recovery and combo game.}} | *{{buff|Mewtwo performs its [[double jump]] more quickly, improving its recovery and combo game.}} | ||
*{{change|Mewtwo's [[falling speed]] and fast falling speed are slightly faster (1.5 → 1.55) and (2.4 → 2.48) respectively. This improves its survivability but | *{{change|Mewtwo's [[falling speed]] and fast falling speed are slightly faster (1.5 → 1.55) and (2.4 → 2.48) respectively. This improves its survivability but makes it more susceptible to combos.}} | ||
*{{change|Mewtwo is slightly [[weight|heavier]] (74 → 77). This improves its survivability but | *{{change|Mewtwo is slightly [[weight|heavier]] (74 → 77). This improves its survivability but makes it more susceptible to combos.}} | ||
===Ground Moves=== | ===Ground Moves=== | ||
*{{change|[[Forward tilt]] has a new animation | *{{change|[[Forward tilt]] has a new animation; Mewtwo spins horizontally to strike with its tail.}} | ||
**{{buff|Forward tilt has increased range.}} | **{{buff|Forward tilt has increased range.}} | ||
**{{buff|Forward tilt deals more knockback.}} | **{{buff|Forward tilt deals more knockback.}} | ||
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**{{change|Up tilt has a slightly altered animation.}} | **{{change|Up tilt has a slightly altered animation.}} | ||
*{{nerf|[[Down tilt]] has slightly more endlag.}} | *{{nerf|[[Down tilt]] has slightly more endlag.}} | ||
*{{change|[[Dash attack]] has an altered animation | *{{change|[[Dash attack]] has an altered animation; Mewtwo lunges forward with one hand.}} | ||
*{{buff|[[Forward smash]] can now be angled.}} | *{{buff|[[Forward smash]] can now be angled.}} | ||
*{{buff|[[Up smash]] has | *{{buff|[[Up smash]] has increased range.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|All aerials have less landing lag.}} | *{{buff|All aerials have less landing lag.}} | ||
*{{change|[[Neutral aerial]] has altered visuals | *{{change|[[Neutral aerial]] has altered visuals; rather than emitting multicolored orbs, Mewtwo discharges electricity around itself while flashing with a blue overlay.}} | ||
**{{nerf|Neutral aerial hits fewer times and deals less damage.}} | **{{nerf|Neutral aerial hits fewer times and deals less damage.}} | ||
*{{buff|[[Forward aerial]] has increased range.}} | *{{buff|[[Forward aerial]] has increased range.}} | ||
*{{buff|[[Back aerial]] has improved hitboxes. It can now reliably hit grounded opponents during a short hop.}} | *{{buff|[[Back aerial]] has improved hitboxes. It can now reliably hit grounded opponents during a short hop.}} | ||
**{{nerf|Back aerial deals less damage.}} | **{{nerf|Back aerial deals less damage.}} | ||
*{{change|[[Up aerial]] has an altered animation | *{{change|[[Up aerial]] has an altered animation; Mewtwo no longer faces the screen after finishing its tail sweep.}} | ||
*{{buff|[[Down aerial]] has increased range. It can now reliably hit grounded opponents after a full-hop.}} | *{{buff|[[Down aerial]] has increased range. It can now reliably hit grounded opponents after a full-hop.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{nerf|[[Forward throw]]'s Shadow Balls are smaller.}} | *{{nerf|[[Forward throw]]'s Shadow Balls are smaller.}} | ||
*{{buff|[[Up throw]] deals slightly more knockback | *{{buff|[[Up throw]] deals slightly more knockback.}} | ||
*{{buff|[[Back throw]] launches opponents more horizontally and deals more damage | *{{buff|[[Back throw]] launches opponents more horizontally and deals more damage.}} | ||
**{{change|Back throw has an altered animation | **{{change|Back throw has an altered animation; Mewtwo tosses the opponent over its shoulder nonchalantly.}} | ||
*{{buff|[[Down throw]] has better combo potential at mid-high percentages.}} | *{{buff|[[Down throw]] has better combo potential at mid-high percentages.}} | ||
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**{{buff|Disable can now be reversed.}} | **{{buff|Disable can now be reversed.}} | ||
**{{buff|Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below its eye level.}} | **{{buff|Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below its eye level.}} | ||
**{{change|Disable has an altered animation | **{{change|Disable has an altered animation; Mewtwo spreads its arms out while its eyes emit a flash.}} | ||
*[[Psystrike]]: | *[[Psystrike]]: | ||
**{{change|Mewtwo's [[Final Smash]], Psystrike, has modified visual effects. The projectile is now colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb resembles a burst of energy instead of a vortex, and the move also causes more intense visual effects when it hits an opponent.}} | **{{change|Mewtwo's [[Final Smash]], Psystrike, has modified visual effects. The projectile is now colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb resembles a burst of energy instead of a vortex, and the move also causes more intense visual effects when it hits an opponent.}} |
edits