Mewtwo (SSBU): Difference between revisions

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→‎Changes from Super Smash Bros. 4: Making the tense consistent; general writing cleanup
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m (→‎Changes from Super Smash Bros. 4: Making the tense consistent; general writing cleanup)
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*{{buff|Mewtwo's [[air speed]] is higher (1.25 → 1.313).}}
*{{buff|Mewtwo's [[air speed]] is higher (1.25 → 1.313).}}
*{{buff|Mewtwo performs its [[double jump]] more quickly, improving its recovery and combo game.}}
*{{buff|Mewtwo performs its [[double jump]] more quickly, improving its recovery and combo game.}}
*{{change|Mewtwo's [[falling speed]] and fast falling speed are slightly faster (1.5 → 1.55) and (2.4 → 2.48) respectively. This improves its survivability but making it more susceptible to combos.}}
*{{change|Mewtwo's [[falling speed]] and fast falling speed are slightly faster (1.5 → 1.55) and (2.4 → 2.48) respectively. This improves its survivability but makes it more susceptible to combos.}}
*{{change|Mewtwo is slightly [[weight|heavier]] (74 → 77). This improves its survivability but making it more susceptible to combos.}}
*{{change|Mewtwo is slightly [[weight|heavier]] (74 → 77). This improves its survivability but makes it more susceptible to combos.}}


===Ground Moves===
===Ground Moves===
*{{change|[[Forward tilt]] has a new animation where Mewtwo spins horizontally to strike with its tail.}}
*{{change|[[Forward tilt]] has a new animation; Mewtwo spins horizontally to strike with its tail.}}
**{{buff|Forward tilt has increased range.}}
**{{buff|Forward tilt has increased range.}}
**{{buff|Forward tilt deals more knockback.}}
**{{buff|Forward tilt deals more knockback.}}
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**{{change|Up tilt has a slightly altered animation.}}
**{{change|Up tilt has a slightly altered animation.}}
*{{nerf|[[Down tilt]] has slightly more endlag.}}
*{{nerf|[[Down tilt]] has slightly more endlag.}}
*{{change|[[Dash attack]] has an altered animation, with Mewtwo lunging forward with one hand.}}
*{{change|[[Dash attack]] has an altered animation; Mewtwo lunges forward with one hand.}}
*{{buff|[[Forward smash]] can now be angled.}}
*{{buff|[[Forward smash]] can now be angled.}}
*{{buff|[[Up smash]] has more range.}}
*{{buff|[[Up smash]] has increased range.}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|All aerials have less landing lag.}}  
*{{buff|All aerials have less landing lag.}}  
*{{change|[[Neutral aerial]] has altered visuals. Rather than emitting multicolored orbs, Mewtwo discharges electricity around itself while flashing with a blue overlay.}}
*{{change|[[Neutral aerial]] has altered visuals; rather than emitting multicolored orbs, Mewtwo discharges electricity around itself while flashing with a blue overlay.}}
**{{nerf|Neutral aerial hits fewer times and deals less damage.}}
**{{nerf|Neutral aerial hits fewer times and deals less damage.}}
*{{buff|[[Forward aerial]] has increased range.}}  
*{{buff|[[Forward aerial]] has increased range.}}  
*{{buff|[[Back aerial]] has improved hitboxes. It can now reliably hit grounded opponents during a short hop.}}
*{{buff|[[Back aerial]] has improved hitboxes. It can now reliably hit grounded opponents during a short hop.}}
**{{nerf|Back aerial deals less damage.}}
**{{nerf|Back aerial deals less damage.}}
*{{change|[[Up aerial]] has an altered animation, with Mewtwo no longer facing the screen after finishing its tail sweep.}}
*{{change|[[Up aerial]] has an altered animation; Mewtwo no longer faces the screen after finishing its tail sweep.}}
*{{buff|[[Down aerial]] has increased range. It can now reliably hit grounded opponents after a full-hop.}}
*{{buff|[[Down aerial]] has increased range. It can now reliably hit grounded opponents after a full-hop.}}


===Throws/other attacks===
===Throws/other attacks===
*{{nerf|[[Forward throw]]'s Shadow Balls are smaller.}}
*{{nerf|[[Forward throw]]'s Shadow Balls are smaller.}}
*{{buff|[[Up throw]] deals slightly more knockback, improving its KO potential.}}
*{{buff|[[Up throw]] deals slightly more knockback.}}
*{{buff|[[Back throw]] launches opponents more horizontally and deals more damage, both of which improve its KO potential.}}
*{{buff|[[Back throw]] launches opponents more horizontally and deals more damage.}}
**{{change|Back throw has an altered animation, with Mewtwo tossing the opponent over its shoulder nonchalantly.}}
**{{change|Back throw has an altered animation; Mewtwo tosses the opponent over its shoulder nonchalantly.}}
*{{buff|[[Down throw]] has better combo potential at mid-high percentages.}}
*{{buff|[[Down throw]] has better combo potential at mid-high percentages.}}


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**{{buff|Disable can now be reversed.}}
**{{buff|Disable can now be reversed.}}
**{{buff|Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below its eye level.}}
**{{buff|Disable has more vertical range. Despite Mewtwo's posture being elevated during its new animation, it can still hit smaller characters below its eye level.}}
**{{change|Disable has an altered animation, with Mewtwo spreading its arms out while its eyes emit a flash.}}
**{{change|Disable has an altered animation; Mewtwo spreads its arms out while its eyes emit a flash.}}
*[[Psystrike]]:
*[[Psystrike]]:
**{{change|Mewtwo's [[Final Smash]], Psystrike, has modified visual effects. The projectile is now colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb resembles a burst of energy instead of a vortex, and the move also causes more intense visual effects when it hits an opponent.}}
**{{change|Mewtwo's [[Final Smash]], Psystrike, has modified visual effects. The projectile is now colored purple and white throughout the orb instead of purple at the edge and black/yellow/blue in the center. The center of the orb resembles a burst of energy instead of a vortex, and the move also causes more intense visual effects when it hits an opponent.}}
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