Diddy Kong (SSBU): Difference between revisions
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===Ground attacks=== | ===Ground attacks=== | ||
*{{buff| | *[[Neutral attack]]: | ||
*{{nerf| | **{{buff|Neutral attack no longer has a multi-jab and instead finishes with a quick side kick. This makes the move much more consistent.}} | ||
*[[Down tilt]]: | |||
**{{nerf|Down tilt has greater knockback, reducing its combo potential at higher percents.}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
Line 36: | Line 38: | ||
===Special Moves=== | ===Special Moves=== | ||
*{{change|Diddy Kong's animation for | *[[Peanut Popgun]]: | ||
*{{nerf| | **{{change|Diddy Kong's animation for Peanut Popgun is now mirrored, and can now fire with both his left and right hand.}} | ||
*{{nerf| | *[[Monkey Flip]]: | ||
* | **{{nerf|Monkey Flip travels a shorter distance.}} | ||
*{{change|Diddy Kong appears to throw the Banana Peel much higher than before.}} | *[[Rocketbarrel Boost]]: | ||
*{{nerf|Banana Peel appears to have more startup lag.}} | **{{nerf|Rocketbarrel Boost's recovery appears to be shortened.}} | ||
*{{change|If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.}} | *{{b|Banana Peel|move}}: | ||
*{{buff|[[Hyper Rocketbarrel]], Diddy Kong's new Final Smash, functions differently from [[Rocketbarrel Barrage]]. Diddy Kong now flies through the stage in an erratic fashion to collide with his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.}} | **{{change|Banana Peel has a snappier animation.}} | ||
**{{change|Diddy Kong appears to throw the Banana Peel much higher than before.}} | |||
**{{nerf|Banana Peel appears to have more startup lag.}} | |||
**{{change|If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.}} | |||
*[[Final Smash]]: | |||
**{{buff|[[Hyper Rocketbarrel]], Diddy Kong's new Final Smash, functions differently from [[Rocketbarrel Barrage]]. Diddy Kong now flies through the stage in an erratic fashion to collide with his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.}} | |||
=={{SSBU|Classic Mode}}: '''Hey, Little Buddy!'''== | |||
Diddy Kong's opponents are villains with "little buddies" of their own. In some cases, the opponent's partner will be a stage hazard. | |||
{|class="wikitable sortable" style="text-align:center" | |||
!Round!!Opponent!!Stage | |||
|- | |||
|1||{{SSBU|Bowser}} and {{SSBU|Bowser Jr.}}||[[Princess Peach's Castle]] | |||
|- | |||
|2||Meta {{SSBU|Ridley}} and {{SSBU|Dark Samus}}||[[Norfair]] | |||
|- | |||
|3||{{SSBU|Ganondorf}}||[[Unova Pokémon League]] | |||
|- | |||
|4||{{SSBU|Mewtwo}}||[[Spear Pillar]] | |||
|- | |||
|5||{{SSBU|King Dedede}} and {{SSBU|Meta Knight}}||[[Fountain of Dreams]] | |||
|- | |||
|6||{{SSBU|King K. Rool}}||[[Jungle Japes]] | |||
|- | |||
|colspan="3"|Bonus Stage | |||
|- | |||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}} | |||
|} | |||
Note: Diddy Kong gains a different teammate for every round except the final round. Diddy Kong's teammates for each round are {{SSBU|Mario}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Zelda}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Kirby}}, and {{SSBU|Donkey Kong}}. | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
Line 72: | Line 103: | ||
==Trivia== | ==Trivia== | ||
*Diddy Kong's blog mentions his Final Smash utilizing his popguns. However, his new Final Smash, [[Hyper Rocketbarrel]], no longer utilizes the popguns he wielded in [[Rocketbarrel Barrage]]. | *Diddy Kong's blog mentions his Final Smash utilizing his popguns. However, his new Final Smash, [[Hyper Rocketbarrel]], no longer utilizes the popguns he wielded like in [[Rocketbarrel Barrage]]. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Donkey Kong universe}} | {{Donkey Kong universe}} | ||
[[Category:Diddy Kong (SSBU)| ]] | [[Category:Diddy Kong (SSBU)| ]] |
Revision as of 22:44, December 5, 2018
Diddy Kong in Super Smash Bros. Ultimate | |
---|---|
Universe | Donkey Kong |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Hyper Rocketbarrel |
“ | Donkey Kong's trusty partner Diddy Kong uses his light weight and agility to get around quickly! For his Final Smash, Diddy takes to the air with his Rocketbarrel while firing his popguns. The final hit is seriously powerful! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Diddy Kong (ディディーコング, Diddy Kong) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Unlike his previous appearances in the Super Smash Bros. series, Diddy Kong is now an unlockable character instead of a starter character. Diddy Kong is classified as fighter #36.
Diddy Kong's voice is once again comprised of his realistic chimpanzee screeches that were used in both Brawl and Smash 4.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Diddy Kong's model features a more subdued color scheme. Like Donkey Kong, his fur is less detailed than the previous installment.
- Diddy Kong is more expressive. His hat also appears to be "looser" around his head, popping off slightly while performing many actions.
- Diddy Kong now faces more towards the screen. As a result, his stance, moveset, and animations are now mirrored.
Attributes
- Like all characters, Diddy Kong's jumpsquat animation now takes three frames to complete (down from 4).
- Diddy Kong dashes much faster.
- Diddy Kong is lighter.
Ground attacks
- Neutral attack:
- Neutral attack no longer has a multi-jab and instead finishes with a quick side kick. This makes the move much more consistent.
- Down tilt:
- Down tilt has greater knockback, reducing its combo potential at higher percents.
Aerial Attacks
- All aerials have less landing lag.
Special Moves
- Peanut Popgun:
- Diddy Kong's animation for Peanut Popgun is now mirrored, and can now fire with both his left and right hand.
- Monkey Flip:
- Monkey Flip travels a shorter distance.
- Rocketbarrel Boost:
- Rocketbarrel Boost's recovery appears to be shortened.
- Banana Peel:
- Banana Peel has a snappier animation.
- Diddy Kong appears to throw the Banana Peel much higher than before.
- Banana Peel appears to have more startup lag.
- If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.
- Final Smash:
- Hyper Rocketbarrel, Diddy Kong's new Final Smash, functions differently from Rocketbarrel Barrage. Diddy Kong now flies through the stage in an erratic fashion to collide with his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.
Classic Mode: Hey, Little Buddy!
Diddy Kong's opponents are villains with "little buddies" of their own. In some cases, the opponent's partner will be a stage hazard.
Round | Opponent | Stage |
---|---|---|
1 | Bowser and Bowser Jr. | Princess Peach's Castle |
2 | Meta Ridley and Dark Samus | Norfair |
3 | Ganondorf | Unova Pokémon League |
4 | Mewtwo | Spear Pillar |
5 | King Dedede and Meta Knight | Fountain of Dreams |
6 | King K. Rool | Jungle Japes |
Bonus Stage | ||
Final | Master Hand and Crazy Hand | Final Destination |
Note: Diddy Kong gains a different teammate for every round except the final round. Diddy Kong's teammates for each round are Mario, Zero Suit Samus, Zelda, Pokémon Trainer, Kirby, and Donkey Kong.
Role in World of Light
Diddy Kong was among the fighters that were summoned to fight the army of Master Hands.
Diddy Kong was present on the cliffside when Galeem unleashed its beams of light. He attempted to fly away with Rosalina & Luma using his activated Rocketbarrel Pack, but a beam of light hit him and he was vaporized and transformed into a spirit along with the other fighters, excluding Kirby.
Alternate costumes
Gallery
Diddy Kong taunting on Kongo Falls.
Striking Kirby with Monkey Flip on The Great Cave Offensive.
Grabbing towards Ness on Moray Towers.
Charging his Peanut Popgun on Saffron City.
The Peanut Popgun exploding on Spear Pillar.
Tossing a Banana Peel on Great Bay.
Taunting with Donkey Kong on Distant Planet.
Wall clinging onto Alolan Exeggutor with Bayonetta on Big Blue.
Diddy Kong and Lucas being attacked by Marshadow on the Bridge of Eldin.
Character Showcase Video
<youtube>AjywYr-fuqY</youtube>
Trivia
- Diddy Kong's blog mentions his Final Smash utilizing his popguns. However, his new Final Smash, Hyper Rocketbarrel, no longer utilizes the popguns he wielded like in Rocketbarrel Barrage.
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |