Super Smash Bros. Ultimate

Diddy Kong (SSBU): Difference between revisions

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===Ground attacks===
===Ground attacks===
*{{buff|[[Neutral attack]] no longer has a multi-jab and instead finishes with a quick side kick. This makes the move much more consistent.}}
*[[Neutral attack]]:
*{{nerf|Diddy Kong's [[down tilt]] has greater knockback, reducing its combo potential at higher percents.}}
**{{buff|Neutral attack no longer has a multi-jab and instead finishes with a quick side kick. This makes the move much more consistent.}}
*[[Down tilt]]:
**{{nerf|Down tilt has greater knockback, reducing its combo potential at higher percents.}}


===Aerial Attacks===
===Aerial Attacks===
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===Special Moves===
===Special Moves===
*{{change|Diddy Kong's animation for [[Peanut Popgun]] is now mirrored, and can now fire with both his left and right hand.}}
*[[Peanut Popgun]]:
*{{nerf|[[Monkey Flip]] travels a shorter distance.}}
**{{change|Diddy Kong's animation for Peanut Popgun is now mirrored, and can now fire with both his left and right hand.}}
*{{nerf|[[Rocketbarrel Boost]]'s recovery appears to be shortened.}}
*[[Monkey Flip]]:
*{{change|{{b|Banana Peel|move}} has a snappier animation.}}
**{{nerf|Monkey Flip travels a shorter distance.}}
*{{change|Diddy Kong appears to throw the Banana Peel much higher than before.}}
*[[Rocketbarrel Boost]]:
*{{nerf|Banana Peel appears to have more startup lag.}}
**{{nerf|Rocketbarrel Boost's recovery appears to be shortened.}}
*{{change|If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.}}
*{{b|Banana Peel|move}}:
*{{buff|[[Hyper Rocketbarrel]], Diddy Kong's new Final Smash, functions differently from [[Rocketbarrel Barrage]]. Diddy Kong now flies through the stage in an erratic fashion to collide with his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.}}
**{{change|Banana Peel has a snappier animation.}}
**{{change|Diddy Kong appears to throw the Banana Peel much higher than before.}}
**{{nerf|Banana Peel appears to have more startup lag.}}
**{{change|If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.}}
*[[Final Smash]]:
**{{buff|[[Hyper Rocketbarrel]], Diddy Kong's new Final Smash, functions differently from [[Rocketbarrel Barrage]]. Diddy Kong now flies through the stage in an erratic fashion to collide with his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.}}
 
=={{SSBU|Classic Mode}}: '''Hey, Little Buddy!'''==
Diddy Kong's opponents are villains with "little buddies" of their own. In some cases, the opponent's partner will be a stage hazard.
 
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage
|-
|1||{{SSBU|Bowser}} and {{SSBU|Bowser Jr.}}||[[Princess Peach's Castle]]
|-
|2||Meta {{SSBU|Ridley}} and {{SSBU|Dark Samus}}||[[Norfair]]
|-
|3||{{SSBU|Ganondorf}}||[[Unova Pokémon League]]
|-
|4||{{SSBU|Mewtwo}}||[[Spear Pillar]]
|-
|5||{{SSBU|King Dedede}} and {{SSBU|Meta Knight}}||[[Fountain of Dreams]]
|-
|6||{{SSBU|King K. Rool}}||[[Jungle Japes]]
|-
|colspan="3"|Bonus Stage
|-
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}
|}
Note: Diddy Kong gains a different teammate for every round except the final round. Diddy Kong's teammates for each round are {{SSBU|Mario}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Zelda}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Kirby}}, and {{SSBU|Donkey Kong}}.


==Role in [[World of Light]]==
==Role in [[World of Light]]==
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==Trivia==
==Trivia==
*Diddy Kong's blog mentions his Final Smash utilizing his popguns. However, his new Final Smash, [[Hyper Rocketbarrel]], no longer utilizes the popguns he wielded in [[Rocketbarrel Barrage]].
*Diddy Kong's blog mentions his Final Smash utilizing his popguns. However, his new Final Smash, [[Hyper Rocketbarrel]], no longer utilizes the popguns he wielded like in [[Rocketbarrel Barrage]].


{{SSBUCharacters}}
{{SSBUCharacters}}
{{Donkey Kong universe}}
{{Donkey Kong universe}}
[[Category:Diddy Kong (SSBU)| ]]
[[Category:Diddy Kong (SSBU)| ]]

Revision as of 22:44, December 5, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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This article is about Diddy Kong's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Diddy Kong.
Diddy Kong
in Super Smash Bros. Ultimate
Diddy Kong SSBU.png
DKSymbol.svg
Universe Donkey Kong
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Hyper Rocketbarrel
Diddy Kong (SSBU)
Donkey Kong's trusty partner Diddy Kong uses his light weight and agility to get around quickly! For his Final Smash, Diddy takes to the air with his Rocketbarrel while firing his popguns. The final hit is seriously powerful!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Diddy Kong (ディディーコング, Diddy Kong) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Unlike his previous appearances in the Super Smash Bros. series, Diddy Kong is now an unlockable character instead of a starter character. Diddy Kong is classified as fighter #36.

Diddy Kong's voice is once again comprised of his realistic chimpanzee screeches that were used in both Brawl and Smash 4.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Diddy Kong's model features a more subdued color scheme. Like Donkey Kong, his fur is less detailed than the previous installment.
  • Change Diddy Kong is more expressive. His hat also appears to be "looser" around his head, popping off slightly while performing many actions.
  • Change Diddy Kong now faces more towards the screen. As a result, his stance, moveset, and animations are now mirrored.

Attributes

  • Buff Like all characters, Diddy Kong's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Diddy Kong dashes much faster.
  • Change Diddy Kong is lighter.

Ground attacks

  • Neutral attack:
    • Buff Neutral attack no longer has a multi-jab and instead finishes with a quick side kick. This makes the move much more consistent.
  • Down tilt:
    • Nerf Down tilt has greater knockback, reducing its combo potential at higher percents.

Aerial Attacks

  • Buff All aerials have less landing lag.

Special Moves

  • Peanut Popgun:
    • Change Diddy Kong's animation for Peanut Popgun is now mirrored, and can now fire with both his left and right hand.
  • Monkey Flip:
    • Nerf Monkey Flip travels a shorter distance.
  • Rocketbarrel Boost:
    • Nerf Rocketbarrel Boost's recovery appears to be shortened.
  • Banana Peel:
    • Change Banana Peel has a snappier animation.
    • Change Diddy Kong appears to throw the Banana Peel much higher than before.
    • Nerf Banana Peel appears to have more startup lag.
    • Change If the Banana Peel is thrown at an opponent once with the respective peel, it no longer disappears until thrown at again, allowing Diddy Kong to quickly pick it up again and reuse it. However, this also means his opponents can do the same when it is out.
  • Final Smash:
    • Buff Hyper Rocketbarrel, Diddy Kong's new Final Smash, functions differently from Rocketbarrel Barrage. Diddy Kong now flies through the stage in an erratic fashion to collide with his trapped opponents. The final hit is where Diddy Kong does a delayed, aimed punch, dealing heavy knockback. Diddy Kong then lands and deactivates his Rocketbarrel Pack at the spot where he first used the move.

Classic Mode: Hey, Little Buddy!

Diddy Kong's opponents are villains with "little buddies" of their own. In some cases, the opponent's partner will be a stage hazard.

Round Opponent Stage
1 Bowser and Bowser Jr. Princess Peach's Castle
2 Meta Ridley and Dark Samus Norfair
3 Ganondorf Unova Pokémon League
4 Mewtwo Spear Pillar
5 King Dedede and Meta Knight Fountain of Dreams
6 King K. Rool Jungle Japes
Bonus Stage
Final Master Hand and Crazy Hand Final Destination

Note: Diddy Kong gains a different teammate for every round except the final round. Diddy Kong's teammates for each round are Mario, Zero Suit Samus, Zelda, Pokémon Trainer, Kirby, and Donkey Kong.

Role in World of Light

Diddy Kong was among the fighters that were summoned to fight the army of Master Hands.

Diddy Kong was present on the cliffside when Galeem unleashed its beams of light. He attempted to fly away with Rosalina & Luma using his activated Rocketbarrel Pack, but a beam of light hit him and he was vaporized and transformed into a spirit along with the other fighters, excluding Kirby.

Alternate costumes

Diddy Kong Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>AjywYr-fuqY</youtube>

Trivia