Cloud (SSBU): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SonicSpeed48 (talk | contribs) (→Changes from Super Smash Bros. 4: I don't think we're supposed to have that paragraph until AFTER the game is released.) |
|||
Line 16: | Line 16: | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
===Aesthetics=== | ===Aesthetics=== | ||
Line 27: | Line 26: | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{nerf| | *[[Forward smash]]: | ||
*{{nerf| | **{{nerf|Forward smash has slightly increased ending lag.}} | ||
*{{nerf|Both hits of | *[[Up smash]]: | ||
**{{nerf|Up smash has slightly increased ending lag.}} | |||
*[[Down smash]]: | |||
**{{nerf|Both hits of down smash deal less damage.}} | |||
===Aerial moves=== | ===Aerial moves=== | ||
*{{buff|All aerials have less landing lag.}} | *{{buff|All aerials have less landing lag.}} | ||
*{{nerf| | *[[Neutral aerial]]: | ||
**{{nerf|Neutral aerial has an altered animation with reduced range.}} | |||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{nerf|Up aerial has a higher hitbox during the sword's initial ascension, which prevents it from hitting grounded opponents as easily.}} | **{{nerf|Up aerial has a higher hitbox during the sword's initial ascension, which prevents it from hitting grounded opponents as easily.}} | ||
**{{change|Up aerial does less damage, which helps its combo ability but weakens its KO potential.}} | **{{change|Up aerial does less damage, which helps its combo ability but weakens its KO potential.}} | ||
*{{nerf| | *[[Down aerial]]: | ||
**{{nerf|Down aerial autocancels later.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
Line 43: | Line 47: | ||
===Special Moves=== | ===Special Moves=== | ||
*{{change| | *[[Cross Slash]]: | ||
**{{buff|Cross Slash has more horizontal range.}} | **{{change|Cross Slash's visual effects have a sharper design inspired by ''Dissidia Final Fantasy'' instead of the brush-like strokes from ''Smash 4''.}} | ||
**{{change|Limit Cross Slash's strikes slow down significantly when hitting a [[shield]].}} | ***{{buff|Cross Slash has more horizontal range.}} | ||
**{{change|Limit Cross Slash now causes the zoom in effect when hitting a player.}} | ***{{change|Limit Cross Slash's strikes slow down significantly when hitting a [[shield]].}} | ||
**{{nerf|Limit Cross Slash has significantly lowered knockback.}} | ***{{change|Limit Cross Slash now causes the zoom in effect when hitting a player.}} | ||
*{{buff|There is now a wider window for | ***{{nerf|Limit Cross Slash has significantly lowered knockback.}} | ||
**{{buff|Climhazzard's downward slash has less endlag.}} | *[[Climhazzard]]: | ||
**{{nerf|The sourspot of Climhazzard's downward slash has significantly less base knockback.}} | **{{buff|There is now a wider window for Climhazzard's downward slash to snap the ledge.}} | ||
*{{nerf|Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.}} | ***{{buff|Climhazzard's downward slash has less endlag.}} | ||
*{{nerf|If Cloud takes damage while using [[Limit Charge]], he will now lose some Limit.}}<ref>https://twitter.com/NairoMK/status/1019179598452609024/video/1</ref> | ***{{nerf|The sourspot of Climhazzard's downward slash has significantly less base knockback.}} | ||
*{{nerf|[[Finishing Touch]] has a smaller hitbox.}} | *[[Limit Charge]] / [[Finishing Touch]]: | ||
**{{buff|Hitboxes appear earlier in Finishing Touch's animation.}} | **{{nerf|Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.}} | ||
**{{nerf|If Cloud takes damage while using [[Limit Charge]], he will now lose some Limit.}}<ref>https://twitter.com/NairoMK/status/1019179598452609024/video/1</ref> | |||
**{{nerf|[[Finishing Touch]] has a smaller hitbox.}} | |||
***{{buff|Hitboxes appear earlier in Finishing Touch's animation.}} | |||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== |
Revision as of 00:58, December 2, 2018
Cloud in Super Smash Bros. Ultimate | |
---|---|
Universe | Final Fantasy |
Other playable appearance | in SSB4 |
Availability | Unlockable |
Final Smash | Omnislash / Omnislash Ver. 5 |
“ | He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Cloud is classified as fighter #61.
Takahiro Sakurai reprises his role as Cloud's voice through his recordings from Super Smash Bros. 4.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Cloud's model features a more subdued color scheme. His clothing features subtle detailing.
Attributes
- Like all characters, Cloud's jumpsquat animation now takes three frames to complete (down from 4).
- Cloud dashes much faster.
- Cloud's Limit Break gauge is shown persistently above his damage meter.
Ground attacks
- Forward smash:
- Forward smash has slightly increased ending lag.
- Up smash:
- Up smash has slightly increased ending lag.
- Down smash:
- Both hits of down smash deal less damage.
Aerial moves
- All aerials have less landing lag.
- Neutral aerial:
- Neutral aerial has an altered animation with reduced range.
- Up aerial:
- Up aerial has a higher hitbox during the sword's initial ascension, which prevents it from hitting grounded opponents as easily.
- Up aerial does less damage, which helps its combo ability but weakens its KO potential.
- Down aerial:
- Down aerial autocancels later.
Throws/other attacks
- Standing grab and dash grab have increased ending lag.
Special Moves
- Cross Slash:
- Cross Slash's visual effects have a sharper design inspired by Dissidia Final Fantasy instead of the brush-like strokes from Smash 4.
- Cross Slash has more horizontal range.
- Limit Cross Slash's strikes slow down significantly when hitting a shield.
- Limit Cross Slash now causes the zoom in effect when hitting a player.
- Limit Cross Slash has significantly lowered knockback.
- Cross Slash's visual effects have a sharper design inspired by Dissidia Final Fantasy instead of the brush-like strokes from Smash 4.
- Climhazzard:
- There is now a wider window for Climhazzard's downward slash to snap the ledge.
- Climhazzard's downward slash has less endlag.
- The sourspot of Climhazzard's downward slash has significantly less base knockback.
- There is now a wider window for Climhazzard's downward slash to snap the ledge.
- Limit Charge / Finishing Touch:
- Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.
- If Cloud takes damage while using Limit Charge, he will now lose some Limit.[1]
- Finishing Touch has a smaller hitbox.
- Hitboxes appear earlier in Finishing Touch's animation.
Role in World of Light
Cloud was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (except for Kirby) when Galeem unleashed its beams of light.
Alternate costumes
Gallery
On Gaur Plain.
Posing on the Bridge of Eldin.
Using Cross Slash on Diddy Kong on the Umbra Clock Tower.
Charging up his Limit Charge on Midgar.
Cloud on Figure-8 Circuit.
Cloud getting hit by Luigi's Super Jump Punch on Battlefield.
Character Showcase Video
<youtube>hccjmuujoD4</youtube>
Trivia
- A section of Cloud's trailer picture him using his side taunt with R.O.B. in the distance, who is promptly struck by either Pikachu's or Pichu's Thunder. This is a direct reference to magic-casting and its animation in Final Fantasy, with Thunder being a basic black magic spell.
- Cloud’s official render resembles his idle animation from Final Fantasy VII and Super Smash Bros., as well as Ike's official render for Brawl.
- With Marth and Roy now dubbed in English for international releases of Ultimate, Cloud is the only playable character with an established English voice actor to speak Japanese in all versions of Ultimate.
References
Final Fantasy universe | |
---|---|
Fighters | Cloud (SSB4 · SSBU) · Sephiroth (SSBU) |
Stages | Midgar · Northern Cave |
Other | Aerith Gainsborough · Bahamut ZERO · Barret Wallace · Chocobo · Ifrit · Leviathan · Odin · Ramuh · Tifa Lockhart |
Trophies & Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Related universe | Kingdom Hearts |