Short hop: Difference between revisions

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The short hop technique is essential in high level play, and is primarily seen in the form of [[shffl']]ing.
The short hop technique is essential in high level play, and is primarily seen in the form of [[shffl']]ing.


Some characters are harder to small jump with, as they jump very quickly. In [[Melee]], for instance, [[Fox McCloud (SSBM)|Fox]] has a 2 frame time period in which the player needs to let go of the jump button. [[Bowser (SSBM)|Bowser]] with his 7 frame period is much easier to short hop with. The height of a short hop also varies from character to character.  
[[Jumping speed]] can affect the timing of the short hop. In [[Melee]], for instance, a [[Fox McCloud (SSBM)|Fox]] player must release the jump button within 2 [[frame]]s to short hop. [[Bowser (SSBM)|Bowser]], by contrast, requires only 7 frames and his short hops are considered much easier. The height of a short hop also varies from character to character.  


[[Category:Techniques]]
[[Category:Techniques]]
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Revision as of 22:01, November 19, 2008

Sheik's small jump compared to her normal jump.

A small jump (commonly short hop) is the act of pressing the joystick upwards or pressing the X or Y buttons very quickly, and letting go before the character leaves the ground. This will result in a jump that is shorter than the normal jump. This technique can be performed in all three Super Smash Bros. games.

The short hop technique is essential in high level play, and is primarily seen in the form of shffl'ing.

Jumping speed can affect the timing of the short hop. In Melee, for instance, a Fox player must release the jump button within 2 frames to short hop. Bowser, by contrast, requires only 7 frames and his short hops are considered much easier. The height of a short hop also varies from character to character.

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