GoldenEye (universe): Difference between revisions
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==Trivia== | ==Trivia== | ||
*''GoldenEye'' is the only universe represented in the original ''Super Smash Bros.'' game to not have a playable character. | *''GoldenEye'' is the only universe represented in the original ''Super Smash Bros.'' game to not have a playable character, as well as the only universe from said game to be cut entirely. | ||
**''GoldenEye'' is also the only universe in the entire series to be based on a licensed property, as it is based on the film of the same name, which in turn is an installment of the ''James Bond'' film franchise. | **''GoldenEye'' is also the only universe in the entire series to be based on a licensed property, as it is based on the film of the same name, which in turn is an installment of the ''James Bond'' film franchise. | ||
{{universe}} | {{universe}} |
Revision as of 15:42, December 11, 2018
GoldenEye (universe) | |
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Developer(s) | Rare Ltd. Eurocom n-Space |
Publisher(s) | Nintendo Activision |
Genre(s) | First-person shooter |
Console/platform of origin | Nintendo 64 |
First installment | GoldenEye 007 (N64) (1997) |
Latest installment | GoldenEye 007: Reloaded (2011) |
Article on Wikipedia | GoldenEye (universe) |
The GoldenEye universe (ゴールデンアイ, GoldenEye) refers to the Super Smash Bros. series' collection of properties that hail from the GoldenEye series of first-person shooter games which was first developed by Rare. The franchise is composed of adaptations of the James Bond film, GoldenEye, making it technically the only universe to not debut as a video games series. Due to Rare's sale to Microsoft and resulting lack of presence on Nintendo platforms afterwards, combined with the video game series being based on a movie franchise and thus involving many other copyright holders, GoldenEye only received limited representation in Smash.
In Super Smash Bros.
The Motion-Sensor Bomb's design in this game is based on its appearance in GoldenEye 007 for the Nintendo 64.
In Super Smash Bros. Melee
The Motion-Sensor Bomb in all non-Japanese releases of Melee retains its appearance from GoldenEye 007 for the N64, with the PAL version referring to it by its original name, the Proximity Mine. The Japanese release of Melee, however, redesigned the item to resemble its appearance from a later Rare game on the same engine, Perfect Dark. The item's references to GoldenEye are minimized, with its game of origin listed as "TOP SECRET" in the Western releases.
Later Smash games redesigned the Motion-Sensor Bomb and treat it as an original Super Smash Bros. series property.
Trivia
- GoldenEye is the only universe represented in the original Super Smash Bros. game to not have a playable character, as well as the only universe from said game to be cut entirely.
- GoldenEye is also the only universe in the entire series to be based on a licensed property, as it is based on the film of the same name, which in turn is an installment of the James Bond film franchise.