Sheik (SSBM): Difference between revisions
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|name=Sheik | |name=Sheik | ||
|image=[[Image:Sheik.jpg|250px]] | |image=[[Image:Sheik.jpg|250px]] | ||
|universe=[[ | |universe=[[Zelda|Legend of Zelda]] | ||
|appearsin=[[Super Smash Bros. Melee|SSBM]] | |appearsin=[[Super Smash Bros. Melee|SSBM]] | ||
|availability=[[Default character|Default]] | |availability=[[Default character|Default]] |
Revision as of 14:41, July 4, 2007
Overview
Sheik is a character in SSBM. She transforms from Zelda by using down+B (Transform), and can transform back into Zelda. By holding A at the start of a match, Zelda will automatically transform into Sheik at the start of a match.
Unbeknownst to many, Sheik is only a disguise used by Zelda in the Ocarina of Time, and is not in any way a different person. She merely uses magic to change her skin and hair color and hide her dominant features.
Pros & cons
Pros
- Quick, comprehensive close game
- Needles compliment her already strong close game
- Great tilt attacks, probably the best in the game
- Downthrow (against some characters an effective chain grab) can launch into further combos against almost every character in the NTSC cast
- Her F-air move is one of the best finishers in the game as it can be put in almost every combo and sends at a very low angle, making DI comparatively ineffective against it.
- 3rd jump is very potent due to the teleportation effect, afterburn, and the false 4th jump making it easy to avoid projectiles by riding underneath the level and grabbing the edge easily avoiding attack.
Cons
- Easily juggled/comboed
- Has a very high short hop, slowing her shffl' significantly.
- Cannot dash-dance effectively due to her beginning animation ending too early
- Laggy land after using her up B
- Attacks lack power and is vulnerable to CC strategies
PAL changes
- Down throw can't be used for chain grab, if the opponent DIs away from Sheik.
- Has a weaker Uair